By
Raid Games
Published on
CurseForge
May 07, 2024
(Updated on May 12, 2024)
Make Monsters Scary Again! (MMSA)
Select version for changelog:
Changelog
Sleeping has been disabled
Skeletons now only have 15 health
Endermen now only do 10 damage
Food and hunger have been drastically overhauled
Downloads
- Download Version 2 (883.09 KB)
- Download Version 1 (Just has stronger monsters) (258.42 KB)
Also a couple suggestions, how about making skeletons have less health or slightly reduced movement speed? They're basically glass cannons that way.
Creepers could also have more explosion range/damage, but cats scare them away from a greater range as well (default is 6 blocks of a cat, so not very far). Not sure if that'd be possible but I think it'd make sense, and requiring players to use cats seems more interesting than just stat adjustments that make them a little faster. Or you could also have creepers turn invisible at night or under other conditions. Note that they'd still be scared of cats.
I'd also say maybe a lower speed increase for spiders, but more health. The reason being that Bane of Arthropods isn't a very good enchant when spiders are easy to kill already, and they can't have armor. If they were tankier, more damage would be more important.
Personally, I don't like the idea of increasing the range of creepers. Their purpose should be to sneak up to the player and once they are seen, they should be easy to kill.
I like how the spiders are currently. They are meant to be fast and dealt with immediately. Maybe I will make some changes when I get to the cave spiders though.