Embark on an otherworldly odyssey with "Luminous Dreams": a visionary Deferred Renderer Pack (or Shader) meticulously crafted for the luminous realm of Minecraft Bedrock Edition's 1.21 (Beta/Preview), powered by the revolutionary Render Dragon Engine. This shader transcends the limits of ordinary visuals, weaving an intricate tapestry that melds the virtual and the tangible.
Select version for changelog:
Changelog
Changes and Additions
- Removed the following pack options:
- Hable v1
- ACES
- Default v1
- New default preset is Default v2
- Updated volumetric fog to not be uniform
- This allows the fog to go up to certain heights, allowing for almost scene based fog, as well as allowing us to see the sky
"Realistic Water" or "Shader Water" as you lot like to call is not yet part of Deferred, but there have been clues in the code of it becoming a feature in the future!! ^^
You can expect realistic water being added to Deferred in the near future. The way we try to get good water is by using basic normal maps for the time being ^^