Published on December 27, 2020 (Updated on April 26, 2024)

Vanilla RTX

Vanilla Resources Made Available for Minecraft with RTX

Vanilla RTX is the most popular ray tracing resource pack for Minecraft RTX. Crafted to provide an ideal default Minecraft RTX experience for all Bedrock Edition players; Vanilla RTX gives you the ability to use Minecraft's ray tracing features in your worlds and servers by adding quality PBR texture maps and configurations on top of the base game without altering the vanilla experience, bringing complete ray tracing support for the original look of Minecraft while remaining as faithful as possible to all the different aspects and details of the vanilla game.

Vanilla RTX uses 16x heightmaps with uniquely detailed materials. Vanilla RTX Normals features 16x normal maps instead.

  • Vanilla RTX & Vanilla RTX Normals cover every possible vanilla, creative, education edition or unobtainable block.
  • All blocks have highly detailed, unique material designs that remain consistent across different blocks.
  • Everything has been fine-tuned for Minecraft with RTX.

Select version for changelog:

Changelog

This revision fixes a huge number of ray tracing bugs, brings numerous quality improvements and adds support for the Heavy Core in Minecraft Preview.

Vanilla RTX & Vanilla RTX Normals v1.21.20 / In-Depth Changelogs:

• Added support for the "Heavy Core" in Minecraft Preview.

• Adjusted Trial Spawner and Vault block's emissivity.
- Lower parts on vault block and upper parts on trial spawner now emit more light for a better and natural look.
- Off states now glow more strongly (While emissive pixels appear brighter, only vault block emits an aura of light to match the base game)
- On states emissive parts are now much stronger.

• Updated French translations for better accuracy. (Thanks MazeWave)

• Adjusted all brick-type blocks normal maps (e.g stonebricks, deepslate tiles and bricks, mud bricks, etc...) to look better under light from steep angles.
- Fixed netherbricks' incorrect normal maps.
• Updated sandstone and carved sandstones normal maps to have a consistent logic with similar blocks.
• Fixed jarringly dark pixels on Cobblestone and Mossy Cobblestone normal maps that would appear during sunset and sunrise.
• Improved all wooden logs and stripped variants' top normal maps with better details.
• Updated chiseled stonebrick normal map to match style of other stonebrick types.
• Updated prismarine bricks, top and left sides are no longer considered part of the mortar.

• Revamped dirt (dirt textures on grass, mycelium, podzol sides, farmland, all dirt variants, even the dirt parts on hanging roots or missing tile, etc...) all materials have been updated with a cleaned-up dirty appearance!
- Pebbles now appear consistent and overall a bit more rough.
- New heightmaps that allow for consistency across all dirt blocks, fixed noise.
- Updated all normal maps with seamless tiling, this is especially important as light can come from very steep angles with new sun direction.

• Updated grass path to have a similar style to grass block, now much more detailed with improved normal maps and heightmaps.
• Updated hanging roots and root parts on rooted dirt with new detailed materials

• Revamped mycelium, new materials, new smoother, seamless normal maps and better heightmaps.

• Updated stone diorite, granite and andesite
- Improved diorite details, increased overall roughness of all 3.
- New smoother normal maps with better tiling, revamped heightmaps.

• Reworked warped door heightmap, fixed incorrect height of some pixels on crimson door heightmap

• Updated cracked stonebrick heightmap with better defined cracks.
- Updated mossy stonebrick heightmap, fixed noise and stablished a consistent style between every stonebrick variant.

• Other Changes & Fixes:
- Nerfed redstone block emissivity so it may no longer be viable as a light source in large chunks (Still passively emits a small of light to accommodate for consistency between all redstone components that need to passively glow)
- Updated redstone dust heightmaps, reduced edge distortion.
- Improved tuff bricks and chiseled tuff bricks heightmaps.
- Fixed an incorrect pixels' angle on grass side normal map.
- Revamped spore blossom with new heightmaps and normal maps, base texture is now consistent with azalea leaves, significantly decreased emissivity.
 

New Experimental Updates & Changes in v1.21.20:
(Features below require switching to experimental option within Vanilla RTX or Vanilla RTX Normals through resource pack's settings)

• Fixed invisible Mooshroom mushrooms with ray tracing.
Notes: Missing mushrooms have been remodeled on top of mooshroom for ray tracing as a workaround, as such they may not perfectly line up with original mushrooms without ray tracing, this results in duplicate mushrooms appearing without ray tracing.
It is also worth noting in vanilla Minecraft, mushrooms are floating over cow's body! and this workaround fixes that too.

• Changed Breeze's material that caused glass-like appearance of its wind body, animations of Breeze wind are now functional. (Known issue: only first layer of wind is displayed)
• Updated the fix for Warden's black ears/chest from 1.21.10, now fully fixed without the glass-like ears (MCPE-157438) (Known issue: warden's bioluminescent layer is not functional)
• Fixed glass-like wind charge projectiles with ray tracing.

• Fixed Wither Boss armor texture and texture animation with ray tracing. (MCPE-141530)

• Fixed in-world item textures appearing red & yellow for mob spawn eggs introduced after 1.16.
Currently applies to: Sniffer, Breeze, Armadillo, Bogged, Allay, Axolotl, Camel, Ender Dragon, Frog, Glow Squid, Goat, Hoglin, Iron Golem, Piglin and Pigling Brute, Polar Bear, Sniffer, Snow Golem, Strider, Tadpole, Trader Llama, Warden, Wither Boss and Zoglin spawn eggs.

• Added particle modifiers for all particles, all in-game particles have been adjusted where needed, most particles now have varying degrees of decreased opacity.
For instance, particles like lava will remain fully opaque and bright, while other particles like rain or block destruction have been modified to better blend-in with the world. Particles are not ray ray traced, and this can lead to drastically improved visuals while using ray tracing.

• Fixed chiseled bookshelf front appearing glossy. (MCPE-166159)
Notes: book textures are not yet dynamic, right now on or off state is displayed only depending on the direction the block is facing, this might be improved in a future update. (MCPE-166159)
• Fixed kelp bottom not using a PBR texture, now uses kelp top texture (Carried over from Minecraft RTX Fix Pack v2)

• Corrected colors of doors (MCPE-121412)
Notes: Some doors' colors are not fully correctable.

• Added decorated pot fixes for all 3 new pottery sherds in Minecraft Preview (MCPE-167161)

• Fixed Experimentals option causing redstone ores' reactivity to break, reactivity functionality of redstone ores is now exclusive to the Experimental option.
Notes: This was previously part of default Vanilla RTX, however it has shown to cause missing textures in some servers and with some addons and their resource packs.
Redstone ores' textures will now permanently remain in a non-lit state, which passively emits a small amount of light like all other redstone components. It is now required to switch to experimental option if you wish redstone ores to light up when interacted with or walked on.

• Updated spyglass overlay bug workaround, removed the fix for the texture being too zoomed-in from 1.21.10, instead now modifies only the problematic parts of the texture that caused two darker squares to appear on screen.
Spyglass zoom now functions more similarly to java mods like Optifine zoom without any overlay texture with ray tracing, this workaround (unlike the previous) no longer breaks spyglass without ray tracing. (MCPE-125925)

Page Updates:
- New thumbnail, added images of new fixes in this update, added updated images, updated descriptions.

Installation

Installation Guides

Pinned comment
1
Please do not say it dosent work unless you HAVE AN NVIDIA RTX GRAPHICS CARD
(This Will never work on mobile dont try)
1
gabriellemos0312 May 15, 2024 at 1:08 pm
😎
1
gabriellemos0312 May 15, 2024 at 9:44 am
bom
1
fatih tukang main epep May 11, 2024 at 5:13 am
🗿
1
the fact that i hate rtx because this doesn't work on mobile :(
1
FOR ALL THE PEOPLE SAYING IT DOESNT WORK ON MOBILE OR CONSOLE OR LOWER END PC, READ THE PINNED COMMENT, READ THE NOTE IN THE INSTALLATION SECTION, OR LISTEN TO THIS: YOU NEED A [GPU OF 6+ GB VRAM]. IF YOU ARE ON PC AND IT IS NOT WORKING, MAKE SURE YOU HAVE A PC WITH 6+ GB VRAM. IF YOU ARE ON CONSOLE OR MOBILE, IT WILL NOT WORK BECAUSE THE VERSION OF MINECRAFT FOR MOBILE AND CONSOLE DOES NOT HAVE ANY CODE FOR RUNNING RTX
1
plz fix the chiseled bookshelf, it is extremely broken
1
man, what I would give for ray tracing on a mobile phone:(
1
The reason RTX doesnt work on mobile is because mobile does not have a GPU (Graphical Processing Unit). It has integrated graphics, which do not have even close to the power needed to run Ray Tracing. The closest you will get with using RTX on a mobile device is a gaming laptop.
1
For me fire doesn't have light. It's especially notable in the nether.
1
what file should i download
1
why is there no block ambient oclusion? it looks werid and bad
1
Ambient occlusion is supposedly a byproduct of ray tracing, not controlled by Vanilla RTX.
1
The only question I have is why when the pack is active, your hand is oddly misplaced from its original location? It feels awkward
1
It's because it doesn't scale with your fov. If you use default fov it should look correct
1
I cant see any banners that have any of the dyes on them did I do something wrong?
1
if your wondering why it wont work, 1 year ago minecraft banned shaders on minecraft pocket edition (bedrock) because of some called the render dragon. thats all i know.
1
they did not ban it. they changed the graphics engine to render dragon
1
the rtx does not work at all and I have the rtx 2080
1
my phone is not compatible with RTX :(