This pack allows low-end devices to use 32×32 textures. With the release of 1.1 they made it so devices without a certain amount of available memory can’t use 32×32 textures. There was a small backlash on Twitter towards Mojang and pack creators (an example would be people tweeting at the people that made the Faithful for Bedrock on this site complaining that the textures are “blurry”).
Not many people have spoken about this since 1.1 until the release of 184.108.40.206 which added Education Edition mode which made the textures on most phones go from 16×16 to 8×8 when enabled.
Updated: 24 May, 2018 (read changelog)
How does it work?
After you’ve enabled the resource pack in-game and restarted the game then the previously non-working texture pack(s) should be working with the right resolution.
New Update Does Not Support The First Party Packs Created by 4j Studios And Mojang That Are Buyable In The “Store” Tab When Searching For Texture Packs Made By “Minecraft”
Vegerotto72/Vegito72: I will stop publicly updating this pack when 1.5.0/Phase Two of Update Aquatic releases due to mojang making the hardcoded limit for if a device can run 32×32 textures more strict in the 220.127.116.11 beta
- Added support for 1.4.2
- No longer supports the textures made by Minecraft in the store
- Download Resources .McPack
- Start Minecraft
- Settings > Global Resources > Activate the pack (make sure it is set to top priority)
- Restart Minecraft