Fog Remover Shader

This is a shader which removes the render distance fog. The fog is basically a way to stitch graphics in the long distance by making the last rendered chunks look more blurry. However, with this shader all chunks will have the same graphical look – no matter the distance.

Creator: IForgotToBreath

This is how a world terrain looks with a high render distance using this shader pack.

The missing fog is much more obvious when lowering the render distance.

Here’s the important line:

fogColor.a = clamp((len – FOG_CONTROL.x) / (FOG_CONTROL.y – FOG_CONTROL.x), 0.0, 0.0);

Before:

fogColor.a = clamp((len – FOG_CONTROL.x) / (FOG_CONTROL.y – FOG_CONTROL.x), 0.0, 1.0);

Installation

  1. Download Resources .McPack
  2. Start Minecraft
  3. Settings > Global Resources > Activate the pack for a world in-game

You can get a .ZIP file for this resource pack here.

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Installation Guides

AndroidiOSWindows 10

7 Responses

5 / 5 (4 votes)
  1. Felix Filip says:

    Can you make an extreme fog shader?

    • soggy says:

      if you read ”

      Here’s the important line:

      fogColor.a = clamp((len – FOG_CONTROL.x) / (FOG_CONTROL.y – FOG_CONTROL.x), 0.0, 0.0);

      Before:

      fogColor.a = clamp((len – FOG_CONTROL.x) / (FOG_CONTROL.y – FOG_CONTROL.x), 0.0, 1.0);” you may control it to your liking

  2. AbbyRabbit says:

    Reply to me

  3. Th3Emilis says:

    Is this a Behavior Pack or a Resource Pack?

  4. Yo says:

    What seed is that?

  5. Noah playz says:

    Whats the seed in the 1st image?

  6. Minecraftien111 says:

    Perfect

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