This is a shader which removes the render distance fog. The fog is basically a way to stitch graphics in the long distance by making the last rendered chunks look more blurry. However, with this shader all chunks will have the same graphical look – no matter the distance.
This is how a world terrain looks with a high render distance using this shader pack.
The missing fog is much more obvious when lowering the render distance.
Here’s the important line:
fogColor.a = clamp((len – FOG_CONTROL.x) / (FOG_CONTROL.y – FOG_CONTROL.x), 0.0, 0.0);
fogColor.a = clamp((len – FOG_CONTROL.x) / (FOG_CONTROL.y – FOG_CONTROL.x), 0.0, 1.0);
- Download Resources .McPack
- Start Minecraft
- Settings > Global Resources > Activate the pack for a world in-game