Tardis Prototype [Creation]

This is an experimental version of a Tardis which can go to 49 different locations. The interior rooms include the Destination Databanks, Zero Room (removes effects, restores health and regenerates health), Cloister, Engine Room and a bunch of other places. You can return to the normal world at any point simply by leaving the Tardis. If you consider yourself a Whovian (also known as a Doctor Who fan) then it’s really a must-play!

Creator: DingDong61

How does it work?

You enter the Tardis by stepping up to the front door of the police box. And whenever you want to go back to the normal survival world, you can do so too!

Inside the Tardis you can access 49 different locations. You can find an almost full list further down on this page.

  • Destination Databanks
  • Zero Room (removes effects, regenerates health, restores hunger)
  • Cloister
  • Architectural Reconfiguration Room
  • Engine Room
  • Room holding the Eye of Harmony
  • Observatory
  • Library (with a swimming pool)
  • Bouncy Room (all credits goes to DingDong61’s kid!)
  • Kitchen
  • Dining Room
  • 4 large unfurnished rooms ready for your personalization as apartments
  • And more!

Important: It might lag on low-end devices.

Download .McWorld
Download .ZIP

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46 Responses

4.12 / 5 (18 votes)
  1. Night Fury 1307 says:

    Good replica of the Tardis from Dr. Who!!!!!! 🙂

  2. HeoKiller1409 says:

    Nice!!!

  3. Sisimen63110 says:

    In the beginning I think that inside it was only decoration but as soon as I saw that the tardis could teleport on at least 90 position I immediately share the map with my friends 😉

  4. HELP says:

    I am can’t download the map help please

  5. Nightcore says:

    How long did it take to build this?

  6. DingDong61 says:

    A couple of things I forgot to mention upon submitting this map.

    1) The Tardis interior has a built-in security system, so hostile and some passive mobs are teleported out of the interior (250 blocks from center) to a little nook just above the void. There is also room for including more mob types if you so wish.

    2) The police box has two repeating command blocks. The one with the St John’s symbol showing is the one that teleports you back to the interior. The one with the sign showing teleports Creepers within a 10 block range to 10 blocks away on the X axis and 10 blocks on the Z axis. This is to prevent them accidentally destroying the police box by explosion.

    3) All of the rooms are encased in bedrock to limit accidental explosions. The exception is that the Control Room, Operations, and Security are all encased together.

    4) Just a note, there is a very large section of open space. I wasn’t sure how much room I would need, so I made a very big area first and built in there.

  7. WolfDoogy218 says:

    Hey Guys, You Like Mario Texture Packs? Well Try out My Mario Texture Pack! I’m Still Making It Right Now, But Be Paitent, It’ll Be Here Where I’m Done, I’m Still Giving It a Test Drive.

  8. ForwardFriction says:

    Is it possible to change the background of the tardis?

    • DingDong61 says:

      Not yet. It is something I want to include in the final version. Initial attempts at doing so broke the Destination Controls.

      • Anonymous says:

        OMG IM SO EXITED TO CHECK THIS OUT!!!! IM A GIGANTIC FAN OF DR WHO (or a whovian) THANK YOU SOOOOOO MUCH!!!

  9. Dominic Angel says:

    Can you make Batman Addon with joker, death stroke, bane, dead shot

  10. Dominic Angel says:

    Can you make Batman Addon with joker, death stroke, bane, dead shot, and killer croc

  11. Dominic Angel says:

    Can you make Batman Addon with joker, death stroke, bane, dead shot, and killer croc please work on it I have been waiting a while for it

  12. Littlemonk25 says:

    nice replica, can’t wait to see what is tin the final form!

  13. Llaijdusnsidmsismeixmdjksmd says:

    Add some more cool places

  14. Lamarplayz says:

    I would give 5 starts but it is laggy. Can you remove the lag by removing the trees or remove some unnecessary redstone or paintings. Just try your best to fix it so it won’t lag as much.

    • DingDong61 says:

      The lag came about after the 40th location was loaded. Final version will have the destinations reduced, but they will be more interesting.

    • GrAnPaITO says:

      You may check your device. If you have a low-end device it maybe the cause of lag (cause it was a big file.).

  15. Jlan123 says:

    Two locations (or more) inside the ship, are broken. At least one of the locations the door part takes you to is broken. And there is a tree in the architectural reconfiguration room. Other than that I liked the map.

    • DingDong61 says:

      Which locations are broken? The tree in the Architectural Reconfiguration room is to be a replica of the Architectural Reconfiguration System as seen in the episode Journey to the Center of the TARDIS.

    • DingDong61 says:

      Just went through all the rooms in the interior. Except for a missing Iron Door inside the Laboratory, I found no problem with the locations. There are 5 doorways that do not take you to a new location. Four of them are on the lower level of the Control Room. They are labeled “Goes Nowhere, Does Nothing.” I had uses planned for them, but went another way instead and never removed them. The fifth was in the hallway with the apartment doors in it. That one is labeled as being unfinished.

  16. Brantley Laney says:

    Really cool stuff. A suggestion: if there is a way to keep a chunk loaded when you leave it, that’d help. When traveling to one of the locations, it lags and takes forever to load the chunk. But for real, this is awesome!

    • DingDong61 says:

      At present, there isn’t. Tried a few tricks that didn’t work, which is also why there is a Police Box at every location. Chunk would unload after leaving and couldn’t remove the Police Box from it or move it to the next destination. Supposedly, it will be possible in a future update of Minecraft PE/W10.

  17. Awesome20Dude says:

    Omg I LOVE DOCTOR WHO IM ON PETER CAPALDI

  18. Klinge says:

    To be honest, though I haven’t downloaded this map yet, I can tell this is (probably) outdated command work, I’ve spent weeks developing my own tardis, and after a lot work, I was able to create a compact, 4 command block tardis that can travel in an infinite number of locations as long as it is within the tardis’s range, of course, who am I to judge when I haven’t even peeked at the command block work of this tardis? But from what you say in the post (not excluding the fact that this is just a beta test) it seems like this tardis concept has already outgrown the command knowledge unlocked today

    So all in all, this seems like a cool map, but if your going to keep up with the advancements in tardis developing within minecraft, you should do extensive research, and experimentation with commands/command blocks

    Good day to you

    • DingDong61 says:

      Well, I am a noob. And as near as I can tell, a lot of what I want to do is not possible (yet) with the Windows 10 edition, such as a custom interface to enter in the coordinates manually in survival mode. Also, not being able to keep a chunk loaded puts a damper on things as, at present, removing the Police Box from a chunk you left and moving it to your new destination gave error messages about not being able to move blocks outside of the world.

    • DingDong61 says:

      Quick question for you. In regards to your own Tardis, are you making it on PE? If so, that would explain why you are able to do a lot more than I was able to do, as I made this one on Windows 10 Edition. If yours is on PE, Windows 10 Edition players would not be able to use it, because of the API is unavailable to us. Maybe in the future they will make API available for Windows 10 Edition.

  19. GrAnPaITO says:

    *saw the map*
    ITO: What’s this?
    *read the info*
    ITO: Wow this good.
    *click the MediaFire link*
    *saw the dowload size*
    *click away from the map*

  20. Jamal Cedric Jamon says:

    Noice m8

  21. StevenHong says:

    Cool

  22. FallenSpark9505 says:

    Good job but it won’t work

  23. Iceypants17 says:

    Simply Genius…

  24. The Doctor says:

    I can’t teleport outside the tardis, it just glitches me out , help…

    • DingDong61 says:

      Two questions. Which destination did you set? Did you use the Launch Switch first and then the Landing Switch, it is setup so the block to teleport you won’t be at the exit until the Tardis lands.

  25. Mmmis_Official says:

    The map is really good! Can you post just the texture pack? And what blocks do the texture pack change?

    • DingDong61 says:

      The only blocks I had changed were the Glowing Obsidian (They became the windows on the Police Box, wanted the top to glow, but couldn’t get it to change over to a slab or stair shape that would join together), Reactor Core Stage 0 (became the generic panels of the Police Box), and the Repeating Command Block (I made the front look like the door with the St John symbol and the rear like the Pull to Open sign, the sides look like the generic panels. I got the Glowing Obsidian and the Reactor Core blocks from the Unobtainable Items Add-on this site. I also altered the flipbook texture json so it wouldn’t change the image on the sides of the Repeating Command Block (I think I also changed the time on the Prismarine Block. I didn’t put together a proper texture pack yet. Down the line I will be though.

  26. Me says:

    It keeps glitching sorry i can’t play it 🙁

  27. Camden King says:

    It lags too much I can’t ev n play the game

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