Bedrock Plus

*Update with 2 new mobs*

This Add-on makes the game harder and adds 14 new mobs to the game. The main vanilla mobs (Zombie, Drowned, Husk, Skeleton, Stray, Wither Skeleton, Piglin, Spider, Cave Spider, and Witch) have increased base movement speed, hp and attack damage.

The 14 new mobs consist ofย 8 regular mobs which share these increased speed, hp and attack damage values and 5 “Extra Strong” mobs which are harder still. There is also 1 neutral mob which keeps its vanilla values.

Finally, I’ve added a few new recipes to accompany the new mob drops.

More details below!

The aim of this add-on is to make the vanilla game more challenging and increase mob variety, without changing the flow of the game too drastically. I’ve balanced it around Hard Difficulty Survival, so it may not function as intended on other settings.

Vanilla Mobs

Firstly, I have increased the movement speed, health points and damage of all zombie types (Zombie, Husk) spiders (Regular and Cave Spider), skeletons (Regular Skeletons, Strays and Wither Skeletons), Piglins and Witches.

These mobs have an increased base movement speed (Up to 0.35) across the board.

All health values have been approximately doubled for these mobs.

They also deal on average an extra 5 damage to their regular damage values.

For this reason alone I would not recommend loading this mod until you at least have iron armor and weapons as it may be too difficult!

New Mobs

Below are a list of the 14 new mobs I have added to the game. They mostly share the difficulty of the modded vanilla mobs with the exception of a few “Extra Strong” ones which I will explain below. Look for their coloured amulet or stone for a quick indication of what type of damage they do.

Regular Mobs

Infected Zombie – HP: 40, Attack Damage: 7 (+ Poison Effect for 3 seconds on hit)

This mob acts like a regular zombie except that it does poison damage with the “poisoned branch” it is holding.

  • Place the branch it drops in a crafting table for some extra sticks!

Poison Skeleton – HP: 30, Increased Arrow Damage (+ Poison Effect)

As the name suggests, this mob fires poison arrows. It is based on the Stray, with a new skin.

  • It drops poison arrows on death.

Burning Skeleton – HP: 40, Attack Damage: 8 (+ Burning Effect)

These mobs can only be found underground.

  • They carry a “Scorched Stone Pick” which inflicts fire damage. You can place the pick in a crafting table to recover some coal.

Red Back Spider – HP: 30, Attack Damage: 6 (+ Fatal Poison Effect for 5 seconds on hit )

These mobs are like the smaller cave spiders except that they can be found anywhere and inflict fatal poison. Don’t be caught off guard!

Mummy – HP: 40, Attack Damage: 8 (+ Wither Effect for 5 seconds on hit)

These mobs can only be found in the desert and even then they are fairly rare. They inflict a wither attack as they attempt to drain the life out of you.

Volatile Creeper – HP: 30, Explosion Power: 2, Fuse: Instant (+ Causes Fire)

This mob is faster and has more health than a regular creeper. More importantly, it will explode in flames instantly as soon as it is within melee range. To balance things out a little I have reduced the power of the explosion. Its fuse will also trigger as it walks around ready to explode, so you should hear it coming…

NEW Nether Skeleton – HP:30, Slightly Increased Arrow Damage (+ Wither Effect on hit)

This new mob replaces regular skeletons in the Nether. I added them because I found that the regular ones didn’t quite seem to fit in. I’ve included a wither effect like their stone sword wielding cousins, and their own unique model which features a 3D quiver.

  • It drops wither arrows on death.

NEW Skeleton GuardHP:50, Attack 8 (+ Burning Effect on hit)

I made this new mob to accompany Skeleton Lords in the Nether. Eventually I hope to change their AI so that they will defend their master when he is under attack. For now though, they function like a regular mob. Their increased HP from other regular mobs is due to the fact that I have added a buckler shield to the model. I figured that would make sense until I can work out a way to make him actually block..

  • They carry a “Worn Ancient Sword”, 9 of which can be combined to craft a Netherite Scrap.

Extra Strong Mobs

The following mobs are stronger than regular mobs and have a life bar which also indicates what type of attacks they inflict.

Wild Ravager – HP: 75, Attack Damage: 12

As the untamed version of their domesticated counterparts, Wild Ravagers may appear more friendly but don’t be fooled. They will continually try to charge at you and have extra health.

UPDATED MODEL  Zombie Soldier – HP: 60, Attack Damage: 9

This zombie type is much larger than regular zombies, has more health, does more damage and has greater reach than other mobs.

  • They drop a “Rusty Iron Sword” which can either be crafted into an iron bar, or polished up to make a “Polished Iron Sword”. 

Defective Golem – HP: 75, Attack Damage: 6, Explosion Power: 4 (Fuse: 3 seconds)

Once in a while an Iron Golem will take such a punishing from the endless onslaught of zombies and skeletons that it will start to malfunction and become unstable. This mob’s arms no longer function, so instead it will relentlessly charge at you and if it takes enough damage it will explode.

  • If you’re fast enough (and game enough), as soon as you hear the familiar fizzing fuse sound you can interact with the golem (right click) to recover an xp-bottle to your inventory before the xp is destroyed in the explosion.

Skeleton Lord – HP: 75, Attack Damage: 12 (+ Burning & Slowness Effect)

These mobs can only be found in the Nether. Besides being larger than regular skeletons and having extra health, they inflict a slow effect whilst doing burning damage. 

  • Skeleton Lords drop a “Scorched Stone Axe” which can either be crafted into a diamond or a “Sharpened Stone Axe” for you to wield yourself.

Pillager Assassin – HP: 65, Attack Damage: 9 (+Slowness Effect), Teleports

These specialist Pillagers work alone, with the soul purpose of hunting you down. Don’t let their eye patch fool you, for as a battle-hardened veteran, they can spot you from much further than regular mobs. When within melee range they will randomly teleport whilst attacking you with their dagger. Their skill with a blade allows them to slow you down as they continually change position.

  • They drop their dagger, which you can craft into some extra flint, as well as emeralds.

Neutral Mobs

Black Bear – HP: 30, Attack Damage: 6

For now this is the only extra neutral/passive mob I’ve added. It uses the Polar Bear model with a modified texture and spawns in forests.


There’s also new recipes I’ve added so that the new weapons the mobs drop can be of some use. You’ll notice that these weapons are stackable so as to not take up too much space. You’ll also notice that they are very weak (ie 15 or so hits to kill a zombie), which is intentional. However a few can be recrafted to do decent damage.

Poisoned branches will give you a stick when crafted as above.

Scorched Stone Picks will give you 2 pieces of coal.

A Blunt Dagger will give you two pieces of flint.

NEW 9 Worn Ancient Swords can be combined to make 1 Netherite Scrap. (Please give me some feedback if this is too unbalanced – wasn’t sure about this one!)

Rusty Iron Swords will give you an iron ingot OR …

… A Polished Iron Sword if you place it with wool and leather as above.

A Scorched Stone Axe will give you a free diamond OR …

… A Sharpened Stone Axe if you place it with a Blackstone Slab as above.

Special Thanks!

 I’d like to say a big thank-you to u/Chillabyte for the inspiration behind for a few of the new weapon textures. (Mostly the Poisoned Branch and the Scorched Pick). Check them out on Reddit or have a look at their work on Discord . Fantastic stuff! ๐Ÿ˜€

Please …… do not take what I have made and try to re-upload it as your own work, on this site or elsewhere. I’m happy to consider letting you use my creations in any mod-packs etc, but please ask me first and give proper credit. Thanks!

And that’s about it! Feel free to leave me feedback and suggestions. I will hopefully add more things to this mod in the weeks to come.  

Changelog View more

19/9/20 Typos and edits (Sorry, just a minor update to the mod page for now!)

-Fixed a few spelling errors and inconsistencies in the mod description.

-Improved the wording of various parts of the text

-Lightened the image of the Nether Skeleton to improve visibility

18/9/20 2 New Mobs and 1 updated Model

-Added Skeleton Guards

-Replaced Skeletons in the Nether with Nether Skeletons

-Added a Rusted Shield Model to the Zombie Soldier

11/9/20 More fixes

-The Defective Iron Golem will no longer be invincible in creative mode. (It will still only explode in survival though)

-Fixed the display text and textures of some of the new mob spawn eggs when in creative mode.

-Increased the movement speed of the Skeleton Lord slightly.

-Reduced the spawn rate of the Skeleton Lord in the nether.ย 

7/9/20 A few more minor tweaks and fixes this time. (Going forward, I'll probably continue in this way by alternating between adding new content and fixing things etc)

-Fixed the Pillager Assassin texture and overlay model (it was slightly misaligned and had a few gaps)

-Tweaked the bear texture one more time (I think I'm done now!). The muzzle is now lighter all over so it looks a bit more like a real black bear.

-Reduced the Pillager Assassins health by 10 points to 65. It was a bit too OP. I might tweak this mob some more if its still unbalanced.

-Reduced the Spider and Red-back Spider health to 30 (They were 32 for some reason which didn't really make sense)

-Rearranged the reworded the health bar text for the strong mobs so that they all follow the same pattern and format.


-Reduced the spawn rate of Volatile Creepers slightly

-Fixed the resolution of the featured image (I hope!)


-Added 2 new mobs, Volatile Creeper and Pillager Assassin

-Added a new recipe for the Blunt Dagger and altered the Scorched Pick recipe

-Made a new Featured Image

-Edited some of the mod descriptionย 


-Made the Red Back Spiders fangs more fang-like, rather than pincers (sorry, just a little change that's been bugging me all day :P)


-Improved the Red Back Spider texture and added poisoned fangs

-Added more detail to the Black Bear texture


- Fixed an issue that meant that the Infected Zombie wasn't spawning properly.

- Fixed an issue that caused the Black Bear and Infected Zombie to have no sounds.

10/8/20 Added more details about vanilla mob changes and new mob damage values to the mod description section.


  • Download Bedrock Plus.mcaddon and open with Minecraft.

  • To show the mob particles for Burning Skeletons, Defective Golems, Volatile Creepers, Skeleton Guards and Skeleton Lords you will need to use a command block. Place a repeating command block and in the text box type:ย  /function mobsmoke. Be sure it is set to Unconditional and Always Active, Unclickย Execute on First Tick (so it's on the left) and set the Delay in Ticks to 5. This will ensure the mob particles will always display properly. (Note: There is no need to set a ticking area as this is part of the function)

  • If you've just downloaded the updated version, you may need to deactivate and reactivate for it to work properly.

  • It should also be at the top of the load order, especially if you have add-ons which alter the player.json, otherwise the new weapons will not do the correct damage.


Supported Minecraft versions


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53 Responses

4.9 / 5 (10 votes)
  1. Hi everyone,
    2 New mobs for the Nether are incoming and an improvement for the Zombie Soldier. Just uploaded then, so it should update soon. I figured the Skeleton Lord needed someone to boss around ๐Ÿ™‚

  2. I LOVE this mod would i be able to use any of these it’s okay if not I understand but I have a really interesting idea that could use a couple of these?

  3. Ok so I’ve just uploaded another bug fix update, mostly around how the mobs behave in creative. I’ll be looking at some new mobs soon.

  4. Hi everyone, a few more little fixes are on their way, one of them being for the Defective Golem. Right now it is invincible and won’t explode in creative mode. Although my mod is obviously designed for survival, it is a bit annoying, so I’ve made a bit of a fix. I’ll test it out over the next few days.

  5. GibbsX says:

    I dont really like the addition of a mummy since its very random but all in all a really good addon keep it up ma dude/t

    • Well I don’t think it’s random, but you are obviously free to your opinion ๐Ÿ™‚ Personally I think that the desert is the perfect place to see a mummy but that’s just me I guess ๐Ÿคทโ€โ™‚๏ธ

  6. Hi all,
    Just uploaded a minor update. Have a look at the change notes when it’s passed by As it says there, I’ll be alternating between adding new content and making fixes to try and make sure I stay on top of things. Cheers!

  7. Coop a says:

    This add_on just gets better and better

  8. Is_nO says:

    I really like this add-on it adds very interesting mobs and tools to the game, I am currently developing my own add-on which is also named Bedrock Plus but yeah I’ll just change my add-on’s name to avoid confusion : )

  9. Finishing up a little update for this mod ๐Ÿ˜Š Got a new normal mob ready to go and a new strong mob nearly complete.
    It should be ready in the next few days ๐Ÿ˜Ž

  10. MigzPlayz2009 says:

    I would like to get permission to make an addon review from this addon. Thank you.

  11. Just a quick little update sorry! On reflection I didn’t like how I finished up the Red Back Spider fangs yesterday so I redid them so they’re less like pincers and more like proper fangs pointing down.
    I won’t update any more until I have a few fully made mobs to add. This build should be pretty stable for now ๐Ÿ˜‰

  12. Just fixing up a few more things I was’t happy with before I move on to any new mobs etc.
    The Red Back Spider’s eyes should look brighter now, (Sadly I still can’t get the glow effect to work on any custom mob – could be a Bedrock limitation) and it also now has little poison tipped fangs ๐Ÿ˜›
    I also added a bit more texture around the Bears nose to make it a bit more interesting.

  13. ShadowXX says:

    I had an idea, you could rename the skeleton lord to the “Nether knight” I think it would suit it.

  14. Hi all, thanks for the nice comments!
    As I think of interesting ideas of mobs to add (that hopefully add some depth and variety) I’ll continue to update this mod.
    I’ve just sent through an update that fixes the Infected Zombie spawns & sounds and the Black Bear sounds. It should update soon ๐Ÿ™‚

  15. Coop a says:

    do you have MediaFire link?

    • Well I don’t have a mediafire account anymore to set one up but what would be the purpose? Can’t you just click on the link generated by It’s not one of those dodgy links to a spam website like some of the download links on here. I don’t really mind the hassle of setting up a mediafire link if it’s for a good reason I guess.

  16. Coop a says:

    Good addon do you have MediaFire link?

  17. ShadowXX says:

    I’ve been looking for a mod like this! There are a few bugs,the infected zombie and the black bear don’t make noises.

    • Ah yes! thanks for letting me know about the bear. I fixed the infected zombie but I forgot about the bear. It’s happening because I changed the internal name of the mob but forgot to update the sound definition file

  18. Mario Craft says:

    this addon is great

  19. Jayy234 says:

    This is a great mod Thompson ๐Ÿ‘ but question how do you make weapons in mobs and in the player hands look normal and not Small?

    • Hmm, Ive never noticed the small thing being a problem, only when it spawns as a baby.
      I simply made the new items and then made a custom equipment loot table for the respective mobs. Is that what you’ve tried?

  20. Cnmmmmmmmm says:

    No offense did you make these yourself or use a addon maker Iโ€™m litteraly asking cause if you made them yourself TEACH ME MASTER if you used a addon creator WHICH CREATOR MASTER

    • Cheers! So all the textures I did myself, in either or even basic paint 3D on windows 10.
      I used the vanilla files as a base most of the time and then made gradual tweaks.
      The code was done similarly, by renaming the vanilla files and changing various values.
      I had to resort to using bridge for the defective golem code so I could organise the events better to make it explode.
      There was a bit of block bench near the end to add ears to the wild ravager.

  21. Hi there, I just noticed a bug that means that the infected zombies don’t spawn properly in this build.
    I’ll post a fix asap.

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