COD Zombies: WaW-Der Riese [Minigame]

Welcome to Der Riese! This was the fourth zombies instalment of COD and it brought many new features that have been used to this day. I tried my best to bring those features into Minecraft as well. Remember those small Easter eggs from the original? Those are here. Remember Pack a Punch? Yep, that’s here too. This map along with another one has been highly requested by many of you so I hope it delivers.




This is a “recreation” of the classic COD zombies experience: Der Riese, the fourth zombies map ever in a Call of Duty. It includes buyable areas, buyable wall weapons and equipment, a working and movable “Mystery Box”, a working power system, buyable perks, working electric traps, teleporters, Pack a Punch, Hellhounds, a “revive/respawn” system, a lobby spawn room to ready up before the start of a game, and a few small Easter Eggs similar to the ones from the original map! Play alone or with friends to combat the undead.

On a side note, I added some new ways for zombies to enter the map. This doesn’t change the map layout or add new areas in any way it just allows for more action within the map. An example is how the area where power is used to only have 1 barrier. Now, zombies can climb over the fence into that area from the outside, but players cannot. Again, this is just meant to improve the experience.

                                                              Things to Know:

LOBBY ROOM: The Lobby Room is the first room you spawn in when joining/ opening the world and the central hub for the whole map. There, you can: set how many players will play (from 1-4), check out the map credits, check out how to report bugs/feedback, turn on music while you wait for friends to join, teleport to the tutorial room, and load up the map so you can play by going into the “ready up” pod with the correct number of players.

TUTORIAL ROOM: Whether you haven’t played any of my maps, are new to zombies, or just want to know how this map works, the tutorial room is the best place to get the basic rundown of how everything works. To get to it, press the button on the GOLD BLOCK in the Lobby Room. If you want to get back to the Lobby Room, press the button on the DIAMOND BLOCK once you’re ready.

MONKEY BOMB: Yes, the good old Monkey Bomb has returned! It can obtained from the Mystery Box and can only be used once. It is a splash potion named “Money Bomb”. To use it, you just throw it at a crowd of zombies and let it do it’s thing while you listen to it’s sweet jingle. Because the explosion can also hurt players, if the zombies are not near the bomb, it won’t blow up but it will disappear. If zombies are around it, I recommend standing back a few blocks.

WUNDERWAFFE: The Wunderwaffe works a bit differently in this map compared to the original COD map. In this map, it is a fishing rod with the ability to shoot lightning anywhere the hook lands. To use simply shoot the fishing rod at anything you want to hit and watch as lightning strikes down the enemies. Because it has area of effect damage, it is extremely useful against groups of zombies/enemies just like the actual one.

HELLHOUNDS: Hellhounds work a bit differently than how they work in normal COD Zombies. Rather than have their own rounds dedicated for them to spawn in to, a wave of them spawn into the map every 5 minutes. There are multiple places inside the playable area of the map that they will spawn in to. You will know when they are spawning if you hear their signature spawn sound and see a white particle effect shooting upwards on certain blocks in the map. They are fast and ferocious, especially when going up against a group of 3 or more. I recommend dealing with them first before dealing with the zombies.

It is worth noting that the weapons are just the regular tools/weapons from Minecraft, just renamed like the ones from COD. For Example, the “Colt M1911” is an enchanted pickaxe.

Included in the download are:

-The world itself

-A map specific RESOURCE PACK

-A map specific BEHAVIOR PACK

-Free Skin Pack (WaW Character Skins)

IMPORTANT: if you want to continue to replay the map as it is intended to be played, make a COPY of the ORIGINAL and keep the ORIGINAL. That copy will be the one you will play on, so add the Resource Pack and Behavior Pack to the copy of the world. If you die in the copy of the world and want to play again: Exit out of the world, delete the copy, make a new copy of the original world, and load it up again. You must do this every time you want to play the map as there is no “Exit without Saving” feature in this version of Minecraft.

Changelog View more

update 4ish: small bug fixes


Universal changes (changes to all maps):

-Updated buy system to more accurately charge the person who pressed the button when purchasing something.

-Miscellaneous spelling mistakes on the maps

-Updated perk icons to look more like the originals

Map specific changes:

-Added a Max Ammo when all hounds currently on the map have been killed

-Updated mystery box description in tutorial room

-Added a system that would give the player back an item they tried to "Pack a Punch" that isn't possible to "Pack a Punch"

update 4: Small changes to the maps

Universal changes (changes to all maps):

-Updated buy system to more accurately charge the person who pressed the button when purchasing something.

-Miscellaneous spelling mistakes on the maps

-Updated perk icons to look more like the originals

Map specific changes:

-Added a Max Ammo when all hounds currently on the map have been killed

-Updated mystery box description in tutorial room

-Added a system that would give the player back an item they tried to "Pack a Punch" that isn't possible to "Pack a Punch"

update 3:

-fixed issue where zombies would not be attracted to monkey bomb.

-fixed issue that would cause player to not receive "STG-44" when bought off the wall.

-fixed issue where player would randomly get a piece of redstone dust after buying a door that lead to one of the teleporter rooms. 

Update 2:

-Update Map add on packs to be formatted to current version (1.16).

Update 1ish:

-fixed both .zip and .mcworld download links. Let me know if there are anymore issues.

Update 1:

-Changed Pack a Punched weapon text color. Now it will be easier to tell which weapons are Upgraded and which are not. Upgraded weapons now have yellow/gold text while non upgraded weapons have the standard light blue text.

-Fixed issue where if you Pack a Punched the "Colt M1911", you wouldn't hear the song.

-Added an extra line of description to the Pack a Punch in the tutorial room

-Buffed the Upgraded "Colt M1911" from Sharpness II to Sharpness IV.

-Changed the drop height for some elevated locations to allow for zombies to follow the player better.


If you are new to downloading maps. PLEASE READ-

Clicking on the link should take you to Media Fire which is where you will download the map. Once there, click on the GREEN download button to download the map.

*NOTICE*: Upon clicking on the green button, a new tab might open. This has nothing to do with the map so, if a new tab does open, simply close it and click on the GREEN download button again if you need to in order to start the download. You then must choose a file location to save the world in.

For ".zip": Once you download the ".zip" file, find it, right click it, and press "Extract all". From there, take the extracted map folder itself (COD WaW-Der Riese) and place it inside your "minecraftWorlds" folder. To access you Minecraft worlds for Windows 10 copy and paste this link


"username" must be replaced with the user you are currently using on your device/computer

For ".mcworld" :simply choose a destination and double click it to automatically begin the import process to your Minecraft.

For the skin, just extract the "WaW Character Skins" file and import it to through Minecraft.


Supported Minecraft versions


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41 Responses

5 / 5 (1 vote)
  1. MrAgentBlaze's Second Account says:

    um. . ., you could get some permission with Actual Guns MCBE for real guns

  2. Sirkoncrete says:

    So i’m playing on my xbox one and I installed this map, everything worked perfectly till it came down to the weapons. The guns don’t seem to be working, am I the only one getting this issue?

  3. AspyxhtiA says:

    I love this map, you could do Ascension and shi no numa would love it

  4. Guest-3820176167 says:

    how do you activate the music Easter egg? is it by punching the “brain jars”, by trying to break them, or some other way?

  5. Guest-9379395167 says:

    What would the round changing sound be?

  6. Guest-1304107437 says:

    Sir i need your help on making a mob can you please help me?

  7. Guest-4826783160 says:

    Here is a tip for u my friend if u can put the skin pack as an backpaccuz minecraft sees it as a skin pack and will put it as a skin pack when it sees it instead of a behavior or texture pack try that and see how it works

  8. Guest-6595836965 says:

    How do you spawn the zombies with random professions I can’t figure it out

    • Unfortunately, I don’t believe you can randomly spawn them with spawn eggs anymore. I think the only way they spawn them with a random profession is through a mob spawner.

    • Guest-6610038281 says:

      Copy and paste all of the textures on to the apocolapse z addon zombies and rename each texture according to the original name. You would have to rename them something like”variant1…2..etc”. Make sure you have the same number of texture files as it was originally. This way you dont get untextured zombies. If you do this correctly you could have zombies with variants in egg, with their unique abilities from that apocolapse z addon. Just put the textures you want and keep repeating until you have enough texture files in that folder. Go to resource- textures- entity- and you will have a lot of zombies to choose from. This is easier done than said. It is harder to explain than to do it honestly. I did this all on my files explorer xbox, NOT a pc. Hope this helps

  9. Guest-1931478410 says:

    Can you please help me to make a custom mob, i have the model and texture, but the rest i cannot due, please and thank you

  10. Guest-7263918666 says:

    Stoic please hide the zombie spawners in hard to see places. Also try thinking about making the mob of the dead level

  11. Guest-8976345188 says:

    Hey StoicTester, thanks for the maps

  12. Guest-9989229916 says:

    Can you make the normal zombies sound like the zombie villigers when they die? The zombie villagers have more sound and actually make the death noise, the regular zombies make the default noise, why is that?
    Thank you

    • That’s due to the fact that I only use zombie villagers in the maps not regular zombies. I use zombie villagers because they have multiple skins that I can edit. If I do put the new sounds on the regular zombies, it would increase the pack size which wouldn’t be good. Hope this response helps! Thanks for the download!

      • Guest-5522272774 says:

        Thanks for replying, even when i copied and pasted the noises to the regular zombie it is still the same. I retextured an d gave zombies from another addon the same noises by coping and pasting, and even those dont have death noises. Thank you very much for your packs, happy covinavirud91.

  13. Guest-5298962960 says:

    hey man thanks for the maps can you tell us what map are you working on right now?

  14. Update: links should now be all fixed

  15. Guest-1074606616 says:

    Make a bald zombie skin please and thank you.

  16. Guest-9270887076 says:

    Forget what i said below this, i just extracted the map files and copied and pasted the behavior and resource packs no need for mediafire link thank you very much

  17. Guest-4378335222 says:

    Can i get the Mediafire for the resource and behavior pack used for this map Please and thank you.

  18. Update to fix download links coming soon!

  19. HPringle says:

    The download wont work please fix

  20. Guest-9152591236 says:

    can you please make a map on how all of the perks commands work especially pack a punch? Love your maps

  21. Guest-2146345170 says:

    very nice also when is shi no numa coming up and after that can you make the mob of the dead map with the 3 working endings?

    • Hey, thanks for the download! I don’t know if Shi No Numa or Mob of the Dead are maps that I’ll make, but they are on my list of maps I’d be ok with making. Right now there is another popular map that people want so I might make that instead.

  22. Guest-7853955837 says:

    very nice dude, also when is shi no numa coming up?

    • Guest-6249006020 says:

      please dude can you supply us with the specific texture packs for these maps. I just want these sounds and effects in my world please

      • There actually is a way already to get the resource and behavior packs onto your regular add ons/ world. If you downloaded the .mcworld version, just access your worlds folder and find any map you want, then click on the resource/ behavior pack of the world, take it out of the world and put it into your Minecraft resource/behavior pack folder. If you downloaded the .zip version, just open it up and take out the resource/ behavior pack file that you want and put into your Minecraft resource/ behavior pack folder. Hope this helps!

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