DeathCore II: Unknown Waters

Unknown Waters is the second entry in the DeathCore CTM series. The map immensely features deep waters that the player must survive in while many monsters lurk in these deep depths.

Unknown Waters is the second entry in the DeathCore CTM series. The map immensely features deep waters that the player must survive in.

Trapped underneath a labryinthine flooded cavern, the player must live off fish and the resources they have in order to have a chance at survival, and possibly escape. Can you survive the deep waters or will it become your watery grave?

Some mobs are tougher as they pose stranger abilities than their vanilla versions. For instance, Endermen gives the player blindness when in proximity of one and Husks are invisible, but they have obvious looking pumpkin heads.

You can also make the game more difficult and challenging thru challenge modes.

Changelog View more
1.0.1 - Changed description and added more screenshots (in order to present more of the map in great quality)

Updated supported versions (wasn't aware of how the feature works, sorry for the confusion!)

Downloads

Supported Minecraft versions

1.10 1.11 1.12 1.9

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Installation Guides

AndroidiOSWindows 10

11 Responses

4.75 / 5 (4 votes)
  1. absorption says:

    Too difficult

  2. HirwrC says:

    How many shulker boxes are there?

  3. Dsb says:

    Set a Limit for mob spawn, sometime there is too many mobs and they keep spawning back through the spawner.

    • wedge says:

      Thats the one flaw with the map and I’ll see if I can fix it, but for now, you can set it to Peaceful and back to the appropriate difficulty to thin em out

  4. Aman says:

    This map is great a bit challenging but definetly fun. Great idea from the creator.

  5. SlimoMimo says:

    It works in 1.11?

  6. HirwrC says:

    Can this be played in multiplayer?

  7. JellyPaladin says:

    Looking forward to the next one! What is the theme of the next one, by the way?

    • wedge says:

      Most likely snow themed with the Chill mechanic where you get Mining Fatigue at nighttime, but you can remove it by having magma blocks in your inventory. When the night ends, you lose a magma block

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