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Human Addon v1.4.1 (Diversity Update)

This addon adds a new mob called the Human. You can trade with them, kill them, leash them and more. The also defend themselves from other hostile mobs that happen to be around them. They are a nice little addition to the game.

Introducing the Human Addon! What does it do? It adds Humans (also known as Steve) into the game as a mob. Of course there’s other humans surviving in your world, you just haven’t come across them yet, until now.  

Some of you may know that humans used to be in a very very early version of the game. I wanted to add them back, while keeping them at least a bit primitive like they once were.

UPDATE v1.4.1 RELEASED!

A small update bring some big changes this time around! All humans now have a chance to spawn with different skins. The unprofessed human, archer, guard and knight each have the eight classic skins from the Xbox 360 edition. All humans with professions now have four different variants, bringing the skin total to over 50!

These skins are also hardcoded into the humans, which means that their skins are persistent and won’t change if you happen to leave the world or reload the chunk. Scroll down and check the pictures, most of them have been updated to showcase the new skins.

SPAWNING

The Human can be found naturally spawning pretty much anywhere on the surface of the world. They are part of the “animal spawning” so in places such as tundras and deserts, you will probably find them more commonly. They can spawn in herds of up to five. 

They also spawn with a tool about 75% of the time, which also can be enchanted.  

They can also spawn in eight different skins, all being from the classic default skin pack from the console editions of the game.

STRUCTURES

Humans can sometimes be found inhabiting structures. So far, they can be found in six houses, which are full of good (bad) loot as well as a human or two you can talk with. HEre are the structures.

OAK HOUSE

Two different oak houses can spawn, usually found in plains and forests.

SPRUCE HOUSE

These two spruce houses can spawn in any cold biome (expect oceans, rivers, etc) as well as in tiaga biomes.

DESERT HOUSE

The two desert houses can spawn in… you guessed it, the desert biomes. (Sorry, left my hand in both pictures)

UPGRADES

You are now able to improve the skills of these primitive humans. by giving them a certain item, you will be able to change their combat skill into three different types. All these upgrades come in the eight classic skins as well.

ARCHER

The first on the list is the archer. Give him a bow and he’ll be ready for anything. This will give him full leather armor and a bow. He is capable of shooting accurately with a bow up to 30 blocks away!

GUARD

Next up is the guard. Give him an iron chestplate and he’ll be unstoppable! Guards cannot be knocked back and are very strong! As a drawback, they can’t sprint very fast.

KNIGHT

This is the knight. Give him an iron sword for an overall great performance of both speed and strength. He is faster than both the Guard and the Archer.

TRADING

Humans with professions will now be able to trade with you, their currency is Sapphires. As of now, the only way you can get Sapphires is through trading, so sell some stuff to them so you can buy from them too.

Generally with each professed human, they have 4-5 trades, they usually have 2-3 trades where they offer basic items, 1-2 ways for you to trade them items for sapphires, and 1 trade offering a tool or other special item.

They will trade their profession trades during the day and their generic trades during the night. This means their trades will always be refreshing and their old trades will be replaced with new ones.

PROFESSIONS

Professions function the same way as upgrades. Instead of employing a strong defensive type of human, you may prefer to hire someone to strengthen your economy and broaden your choices of what you have access to. You can read how to get these professions below.

Each profession also comes in four different skins to mix things up a bit.

Here are the job clusters added so far-

RESOURCES– Lumberjack, Digger, Miner

FARMING– Farmer, Fisherman, Shepherd

SMITHING– Armorsmith, Toolsmith, Weaponsmith

MAGICAL– Enchanter, Librarian, Priest

LUMBERJACK

If you give a human an iron axe, he will become a Lumberjack, he is capable of lot of damage and will trade you things like wood, saplings and axes

DIGGER

If you give a human an iron shovel, he will become a Digger. He trades all sorts of random blocks such as dirt, grass, sand, gravel and all your pathway type stuff,

MINER

Giving a human an iron pickaxe will make him a Miner. He wears a golden helmet. He will trade all sorts of ores and minerals as well as pickaxes, torches and buckets.

FARMER

If a human is given an iron hoe, he becomes a farmer. He will trade crops and different types of food.

FISHERMAN

Giving a human a fishing rod will make him become a fisherman. He will give and take fish off your hands and sell you fishing rods.

SHEPHERD

Giving a human some shears will make him a shepherd. He will sell you all sorts of colors of wool as well as sell you colored banners and beds

ARMORSMITH

Giving a human a golden shovel will make him an armorsmith. Each skin sports the beige tunic. He can sell you many different armors, horse armors and shields.

TOOLSMITH

If a human is given a golden pickaxe, he will become a toolsmith. Each skin has a brown tunic. He offers several different tools for trade.

WEAPONSMITH

If a human is given a golden axe, he will be a weaponsmith. Each one sports a red tunic. He offers all sorts of wapons for trade as well as arrows.

ENCHANTER

Giving the human an Enchanting Table will turn him into an enchanter. He can enchant almost any tool.

LIBRARIAN

Giving a human a book will turn him into a librarian. He trades paper for sapphires, sells enchanted books and other library needs.

PRIEST

Giving a human a Totem of Undying will convert him into a priest. Sell him all your useless piles of bones and flesh, as well as purchase “magical” items.

COMBAT

They will also attack hostile mobs that come close enough to their 16-block radius. They are about as fast as a player when they run, so they can get the job done.  They are also capable of chasing their target for up to 80 blocks, which makes them very hard to escape.

Be careful when engaging combat with them. Anyone who attacks the Human, the Human will attack. For example, here’s quite a few of them chasing me (yes, they’re really fast)  

—  

LOOT

However, if you do manage to kill them, they can drop quite a few goodies for you to take. It’s mostly just the average survival items, but its worth doing if you desperately need some blocks or food.  

Just to run a little test, I killed twenty humans without the looting enchantment and this is what I got. I gotta say, it’s mostly balanced, given their rarity, but let me know what you think in the comments below.  

BEFRIENDING (TAMING)

Humans can now be tamed. They must either have an UPGRADE or a PROFESSION. If you give them a diamond, they will become your friend. They will no longer attack you if you attack them.

They will not follow you, but if someone nearby tries to hurt you, they will be first to swing in and defend you. I will add different professions that will follow you more like other tamed mobs in the game, but for now, I’m keeping things basic.

—  

OTHER FEATURES

-You are able to heal any human, professed or not, upgraded or not, with nearly any food in the game.

-You can access the spawn eggs for every profession or upgrade in the creative inventory

-Humans have eight basic skins, and professions each have four

-Professed humans switch to the basic trades at night and refresh their profession trades in the morning

PLANNED FEATURES

-More houses

-Villages

-More professions

=== TERMS OF USE ===

-You may modify this pack for your own use, but you may not post it or share it

-You may “borrow” code from this pack as long as it’s not straight-up copied. Please make something of your own

-You cannot post the download links anywhere and must use the MCPEDL link when you want to share this addon

-You cannot plagiarize!! That’s a given

That’s all I have to show off so far. Be sure to subscribe to receive notifications on the next update. Next update will probably be small, something like another three professions. I’ll either be working on more houses or villages for an even later update, so stay tuned! LEAVE SUGGESTIONS BELOW!

Thanks!

   TURN ON EXPERIMENTAL GAMEPLAY!!!   

Changelog View more

v1.4.1 (Diversity Update)

-Allows for unprofessed humans to have eight different skins

-Allows for professed humans to have four different skins

v1.4 (Houses Update)

-added the enchanter, librarian and priest

-added six new structures including two oak houses, two spruce houses and two desert houses

-modified some textures

-added the index into the files for those who want the identifiers and other info

v1.3 (Blacksmith Update) 

-added the armorsmith, toolsmith and weaponsmith

-added sapphire ore and sapphire block to code (doesn't seem to be working)

-humans are now at the correct scale, they should be the same height as the player now

v1.2 (Taming and Trading Update) 

-added the lumberjack, digger, miner, farmer, fisherman and shepherd

-added trading for each type of profession

-employed humans now each have a schedule

 -during the day, they have their professional trades

 -during the night, they will switch to the default trades

 -their professional and default trades will change each day

-employed humans can now be tamed with one diamond

 -they will not follow you, but if you are attacked, they will swing in and defend you when nearby

 -they will not attack you if you attack them

-fixed an issue where humans attacked each other after accidentally being shot by an archer

v1.1 (Upgrades Update) 

-added the archer, the guard and the knight

-added spawn eggs to the creative inventory

-removed trading (will be reimplemented later)

-improved AI

v1.0 

-added humans

-released to the public

v1.4 (Houses Update)

-added the enchanter, librarian and priest

-added six new structures including two oak houses, two spruce houses and two desert houses

-modified some textures

-added the index into the files for those who want the identifiers and other info

v1.3 (Blacksmith Update)

-added the armorsmith, toolsmith and weaponsmith

-added sapphire ore and sapphire block to code (doesn't seem to be working)

-humans are now at the correct scale, they should be the same height as the player now

v1.2 (Taming and Trading Update) 

-added the lumberjack, digger, miner, farmer, fisherman and shepherd

-added trading for each type of profession

-employed humans now each have a schedule

 -during the day, they have their professional trades

 -during the night, they will switch to the default trades

 -their professional and default trades will change each day

-employed humans can now be tamed with one diamond

 -they will not follow you, but if you are attacked, they will swing in and defend you when nearby

 -they will not attack you if you attack them

-fixed an issue where humans attacked each other after accidentally being shot by an archer

v1.1 (Upgrades Update)

-added the archer, the guard and the knight

-added spawn eggs to the creative inventory

-removed trading (will be reimplemented later)

-improved AI

v1.0

-added humans

-released to the public

v1.3 (Blacksmith Update)

-added the armorsmith, toolsmith and weaponsmith

-added sapphire ore and sapphire block to code (doesn't seem to be working)

-humans are now at the correct scale, they should be the same height as the player now

v1.2 (Taming and Trading Update)

-added the lumberjack, digger, miner, farmer, fisherman and shepherd

-added trading for each type of profession

-employed humans now each have a schedule

 -during the day, they have their professional trades

 -during the night, they will switch to the default trades

 -their professional and default trades will change each day

-employed humans can now be tamed with one diamond

 -they will not follow you, but if you are attacked, they will swing in and defend you when nearby

 -they will not attack you if you attack them

-fixed an issue where humans attacked each other after accidentally being shot by an archer

v1.1 (Upgrades Update)

-added the archer, the guard and the knight

-added spawn eggs to the creative inventory

-removed trading (will be reimplemented later)

-improved AI

v1.0

-added humans

-released to the public

v1.2

-added the lumberjack, digger, miner, farmer, fisherman and shepherd

-added trading for each type of profession

-employed humans now each have a schedule

-during the day, they have their professional trades

-during the night, they will switch to the default trades

-their professional and default trades will change each day

-employed humans can now be tamed with one diamond

 -they will not follow you, but if you are attacked, they will swing in and defend you when nearby

 -they will not attack you if you attack them

-fixed an issue where humans attacked each other after accidentally being shot by an archer 

v1.1

-added the archer, the guard and the knight

-added spawn eggs to the creative inventory

-removed trading (will be reimplemented later)

-improved AI

v1.0

-added humans

-released to the public

v1.1

-added the Archer, Guard and Knight

-added spawn eggs

-improved AI

-removed trading (will be added later in a better way)


v1.0

-added humans

Installation

Click one the links. Validate that you're not a robot. Click free access with ads. Click discover interesting articles, wait 10 seconds, then click the X in the corner. Then click continue to be redirected to the download. Make sure to turn on Experimental Gameplay in your world or not all features will work.

Downloads

Supported Minecraft versions

1.13 1.14 1.15 (beta) 1.16 1.16.100

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Installation Guides

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110 Responses

4.65 / 5 (23 votes)
  1. Qai2448 says:

    Can you also add acacia houses?

  2. XenolithInGold says:

    Hey is there a player.json in here?

  3. minecraftbedrockeditionwindows10 says:

    i turned on experimental gameplay and only had the humans in my world, i’ve tried everything but the new professions and structures wont spawn. the structures wont spawn, and the new professions don’t
    exist

    • amosmoses2 says:

      What update are you using? What platform? You may have to delete the packs and reinstall them. Make sure you’re not using any other addons. If you had an old version of this addon, it could be conflicting the new one, so make sure the one you turn on is Human Addon 1.4.1 (should be in the desc of the pack). If you’re using the beta, that could be conflicting it too since that’s always changing. Hope this helps

      • minecraftbedrockeditionwindows10 says:

        im using 1.16.100 no beta and i make world with it with a couple other packs that keep the world from not breaking and im on thinkpad laptop and im using minecraft bedrock edition for windows 10

        • amosmoses2 says:

          Weird. I know that 1.16.100 just came out and I had to turn on all experimental modes to get everything to work. Honesty I couldn’t tell you whats wrong, sorry. The other packs you’re using might be conflicting with it. The only other thing I suggest is reinstalling it. Sorry about that

  4. MrAgentBlaze's Second Account says:

    *Human Addon: The Libleft Update

  5. Poopergamer9230 says:

    the best addon ever bc youll never be alone

  6. Seefahrerkatzi says:

    This addon and the frequent updates are amazing.

  7. amosmoses2 says:

    I forgot to say in the post, I used “bridge.” to make the structure files, not MACHINE_BUILDER. The reason I say this is because people have said that I’ve plagiarized since I don’t give him credit, but I make my code from scratch. Thanks!

  8. You should make a addon that’s like tribes and villages

  9. Dharkcraft says:

    Puedo preguntar hay algun programa para crear estructura? Esque quiero implemtar unas en mi addon

  10. WreageIsBack says:

    The Update was so Epic! But my game keeps on Crashing 🙁

    • amosmoses2 says:

      Sorry about that, I’ve seen other addons with custom structures do that. Try turning down the render distance. Make sure experimental gameplay is on. You’re not using the beta versions, are you? The beta has been breaking biomes lately

      • FlossingWig250 says:

        I think there’s a bug where if you have naturally generating structures that have entities in them, it can crash the game. I remember someone saying that having structures with a spawner instead of an entity is a workaround for this issue. However, I’m not 100% sure on this and this is only what I’ve heard from other people so I might be wrong.

    • WreageIsBack says:

      Im on the Shortest render distance but not on beta because Beta dosent work for me

  11. Zeiad Elshamy says:

    Why do you not want to add the following? This is what Addon lacks to be very cool. I hope I can control them by making them stand or follow me or walk around the place?

  12. are ya coding son says:

    This is cool addon I hope you update it like building some stuff or mining or do something that villager can’t do

  13. Impastaz says:

    Already used this addon months ago and had terrible experience due to their invisibility. Hope this update 100% working now

  14. S4NT1 says:

    Sería genial que, para que ellos se queden con uno, tengamos que construirle un reposadero en vez de que aparezcan casas por el mundo. Digo yo. Es en plan: Si me esclavizas por lo menos hazme un hogar xdxd

  15. Trentisaurus Rex says:

    I think that this add-on is really cool and all but i think that not all humans should be friendly i think there should be a varient of the human that is hostile to Players, Villagers & Other Human mobs, Though they only attack at night so its harder to trust everyone you come across hope you liked my idea.

  16. Mysterion Gaming says:

    Guy: What’s your pet in minecraft? Mine’s a dog.

    Me: Haha pet human go brrr.

  17. Zeiad Elshamy says:

    The mood is very wonderful, and I hope you will make Humans follow us when they are tamed and we have full control over them. For example, we can make them stand or move in a random way or follow us, or make them aggressors to protect the area around them from the mob I just hope that you like my suggestion, and I believe that this mode will become one of the biggest known modes if some things have improved. Thank you. I wish you good luck. You are wonderful.

    • amosmoses2 says:

      Thank you, I’m glad you liked it! I definitely will add some better AI, which includes humans that follow you, I just got to figure out how I want to go about doing it. I have your suggestion in mind

      • Zeiad Elshamy says:

        Thank you, but in my imagination that I can tame a large number of people, make them warriors, and equip a strong army to attack friends, who will also have an army with them. I am not talking about help in surviving life, but rather creating my own tribe that I can rule I think will be a great thing Hiring guards to protect the place I live in, employing workers, reproducing with diamonds, I know that this will be difficult, but it will become a great affection. I am ready for monetary support if you want. I am sorry I speak Arabic and I hope that the translation is understandable. I love you ❤

      • skeletongamer41 says:

        OHHH MAKE a human that is a little creepy and follows u around and when u look at them they will become slightly invisible

  18. smoke2402 says:

    can you make a texture pack like this that turns minecrafts already existing mobs into human
    like for example a creeper is a guy with a mask and c4 on chest

    also can you make the link media fire?

  19. amosmoses2 says:

    There won’t be an update this week, I will shoot for next Wednesday for v1.3

  20. Idols of Mud says:

    This addon is amazing! Can you add female variants? Preferably Alex as the female, since you have already done Steves. Keep up the good work.

  21. Beam006 says:

    could you add female variant
    feature: they behaved like the male variant except their model (they used the alex model)​ plz

  22. amosmoses2 says:

    A YouTuber called Blaze Your Fire showcased this addon, you can find the video here-

    https://www.youtube.com/watch?v=AEM06HNU4No

  23. Alexey says:

    Can you improve the AI? To make their actions look like real players, so that they can build houses and dig mines, that would be cool.

  24. oxygen says:

    What did u use to make this addon?

  25. JackPot6769 says:

    For me all of them are invisible
    Can you tell me what the problem is?

    • amosmoses2 says:

      I can’t say for sure, but I definitely had this issue when first creating the addon. Did you make sure to install both the resource pack and the behavior pack? Do you have any other resource or behavior packs on that might interfere with them? What version number are you using? Are you using a beta version?

  26. RedTron3007 says:

    PLEASE MAKE THEM BUILD BY ITSELF AND START OF WITH NOTHING AND ALL THAT STUFF PLAYERS/HUMANS DO PLZ

  27. Guest-6363780309 says:

    LOve that!!
    Allways wanted Humans back (:

  28. Coco29 says:

    Nul, ne marche pas, pour moi l’humain est en invisible je ne le vois pas ! Inutile.

  29. Guest-2416547209 says:

    Just wanted to know, do the human mobs replace any other mobs currently in game?

  30. Guest-3273982712 says:

    Jeffy: what’s a human

  31. Guest-2450249463 says:

    When will it be updated

  32. Guest-2269398168 says:

    How can i spawn the humans in?

  33. Guest-6448036260 says:

    Please make them sleep if they find a bed and also open and close doors and stuff like that if possible

  34. Guest-3320948225 says:

    I have a suggestion, if you do implement Taming, make an inventory system for thel so that you could Customize Armor and held items (Offhand and Current Hand) and also for them just to hold items.

  35. Guest-7622037742 says:

    Please add different skins and houses you can find!

  36. amosmoses2 says:

    NOTE–

    I forgot to say this but if you want to summon the Humans on demand, thei identifier is ve:human

    You can also pick block the Human in creative to get the spawn egg

  37. Guest-5543164848 says:

    Make a breeding system ( ͡° ͜ʖ ͡°)

  38. Guest-4119562749 says:

    Make them able to bulid certain things or just bulid (houses,pathways and ect)) also destroy stuff

  39. CyberTerf says:

    Give humans ability to mine and give them inventory.

  40. Guest-1637185649 says:

    because he is my dad’s friend

  41. Guest-2731166211 says:

    Credit the skin maker he is called MiningPug on the Skindex

  42. Beam006 says:

    Plz reply me
    Plz add female human (alex) and female hurt sound

  43. Beam006 says:

    Plz add alex, female human​ model and female hurt sound (she’s behavior like steve)​

  44. Overseer4000 says:

    Can i have your permission to use this in a video?

  45. Beam006 says:

    Plz add alex and female hurt sound too

  46. Guest-8073836782 says:

    can you make me a adless link? I always get redirected to some ridiculous websites if I go through the ads.

  47. Guest-5679935484 says:

    I do hope to see you adding more features that make them more player-like, such as sleeping in beds at night, going in and out of houses, opening doors, picking up dropped items, running away from certain mobs, mining (this one may be a hard one to do since I’ve never seen another addon manage something like this0, and whatnot. But so far, I think this is a pretty neat addition to the survival experience!

  48. Guest-5923978819 says:

    Nice!! Finally I have a way to remedy the “last online: 6 years ago” issue.

  49. Guest-5879977378 says:

    There are no trades for some reason.

  50. Guest-5127182317 says:

    Maybe you can make them follow the player like how some baby mobs follow their parent. I don’t know much about coding but this might help

    • amosmoses2 says:

      I plan on adding some sort of system to where you “tame” them, so that they will follow you if you’re close by, but still go back to what they’re doing when you get far enough

      • DonutDynamic says:

        I haven’t tried this Addon but I was thinking instead of “taming”, use something like a companion system where you can grow your bond with the human.

        Once your bond increases enough, you’ll gain the “Loyal Friend” Perk where they’ll teleport once they’re too far away (like wolves and cats). There are other perks like “Inventory” perk (where you can make them carry things), the “Brothers in Arms” perk (where you can give them amour, better weapons, trident, shields, etc.), and the “Commander” perk (where you can make them follow or defend an area).

        You could increase the bonds by giving the human an item that they like, for example, food if they are hungry, some type of gifts like potion, gold, diamond, or cake. Maybe increase bonds while fighting monsters together and other stuff.

    • Guest-6211165457 says:

      no that would actually be annoying :/

  51. ElectricBoiz321 says:

    nice!

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