The latest update for the Human Addon has dropped, including a revamped skin system, allowing for 1,664 different skins across all humans, a revamped upgrade system (now called Fighters), as well as a revamped scheduling system that allows humans to live in villages and sleep in beds.
Select version for changelog:
v1.8 (Revamp Update)
-completely revamped the skin system, allowing for 1,664 different skins across all humans
-added "shadows" to skins that previously didn't have any to improve overall quality
-completely retextured the armorsmith, digger, oceanologist, toolsmith and weaponsmith skins
-completely revamped upgrades, now called "fighters"
-added the juggernaut fighter
-added dweller component to all professions, fighters and "dismissed" followers
-this means they can live and villages and occupy beds
-dwelling humans now have a new schedule
-dwelling professions will "mingle" during noon and meet around village bell
-dwelling professions and followers will sleep during the night
-dwelling fighters have unique schedules and traits (see website)
-all humans now have the player tag, meaning hostile mobs will now target them (except the creeper for obvious reasons)
-removed ranged mode from all professions, rely on fighters now
-added sapphire shards (possibly useable in a later update)
So that when you are away the human leader can usher all your games humans to work. Thanks
WHY ARE ALL THE HUMANS STEVES
EVERY SINGLE HUMAN I SPAWN IS A STEVE
NOT EVEN A SINGLE ALEX WAS CONSIDERED TO BE IN THE MOD APPARENTLY
ADD ALEXES
other than that good mod
At night they are supposed to patrol inside the village but that just doesn't happen at all. They just wander away like player-created golems. Pretty awesome addon tho but please this bug cause its pretty inconvenient