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NETHER ROOF BEGONE! Addon

Since Mojang insisted on keeping the Nether’s Hell biome unchangeable and always defaulted to normal when I tried editing it, I found a little bug they forgot to patch and ripped off the Nether’s roof. No more bedrock to struggle with. Travel anywhere!

For context, when you addon creators use the not well known feature of custom biomes for .mcpack files for the Nether, the game expects only one biome called “Hell” and is set to be unchangeable no matter what you put in. You can however create custom ores and structures through other means. I simply edited a setting that overrides the one and only thing they forgot to fix. BEDROCK LAYER

There is quite a big possibility this will be patched eventually as the Nether Update is drawing near in a matter of months. By then I expect biomes for the Nether will be unlocked and ready to be experimented with such as making custom dimensions similar to Mystcraft or Twilight Forest. (If it does not happen you can always pester the devs to change it. Trust me I would love that change too.)

Be sure to turn on experimental gameplay to have this change applied

Installation

Turn on experimental gameplay in the world settings!

Downloads

Supported Minecraft versions

1.13 1.14

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13 Responses

5 / 5 (3 votes)
  1. wevboy says:

    Can replace netherrack with something else that would be insane.please respond thanks

    • Cipheroid says:

      It’s completely impossible at the moment. Trying to set bedrock to any kind of block removes the layer and enables netherrack to reach max height.

      • wevboy says:

        Yeah you’re right. You can change all biomes in over-world with all different blocks like you can replace all dirt with diamond. But you can’t change the hell or the end biome this is strange mojang did something nasty with these 2 biomes that are unchanged.

  2. Cipheroid says:

    Ooof the thumbnail I submitted was changed to the more boring one. The title was completely made for that thumbnail with the crusader knight triumphant on the netherrack. I guess the approvers don’t like non minecraft things on minecraft screenshots?

    • Editor says:

      You’re correct. The featured image should include only Minecraft related content. For example, if the knight would have been a Minecraft character then it would have been OK. Sorry about that.

  3. Spiderdeath says:

    if anyone who comments knows how to that would be great too

  4. Spiderdeath says:

    hello, could you maybe update an addon for me, i made it myself back before the 1.8 update then updated it for that update, now i dont know how to update it for 1.14 the player behavior code is {
    “minecraft:entity”: {
    “format_version”: 0.1,

    “component_groups”: {
    “play_has_gravity”: {
    “minecraft:timer”: {
    “time”: 0.1,
    “looping”: true,
    “time_down_event”: {
    “event”: “play_no_gravity”,
    “target”: “self”
    }
    },
    “minecraft:physics”: {
    “has_gravity”: true
    }
    },
    “play_no_gravity”: {
    “minecraft:timer”: {
    “time”: 0.1,
    “looping”: true,
    “time_down_event”: {
    “event”: “play_has_gravity”,
    “target”: “self”
    }
    },
    “minecraft:physics”: {
    “has_gravity”: false
    }
    }
    },
    “components”: {
    “minecraft:type_family”: {
    “family”: [ “lightning”, “monster”, “enderman” ]
    },
    “minecraft:loot”: {
    “table”: “loot_tables/empty.json”
    },
    “minecraft:collision_box”: {
    “width”: 0.0,
    “height”: 0
    },
    “minecraft:can_climb”: {
    },
    “minecraft:damage_sensor”: {
    “on_damage”: {
    “filters”: {}
    },
    “deals_damage”: false
    },
    “minecraft:movement”: {
    “value”: 0.6,
    “max”: 0.30
    },
    “minecraft:health”: {
    “value”: 20,
    “max”: 20
    },
    “minecraft:attack”: {
    “damage”: 9999
    },
    “minecraft:fall_damage”: {
    “value”: 0.0
    },
    “minecraft:teleport”: {
    “randomTeleports”: true,
    “maxRandomTeleportTime”: 30,
    “randomTeleportCube”: [ 32, 32, 32 ],
    “targetDistance”: 16,
    “lightTeleportChance”: 0.01
    },

    “minecraft:fire_immune”: true,
    “minecraft:nameable”: {

    },
    “minecraft:player.saturation”: { “value”: 9999
    },
    “minecraft:player.exhaustion”: {
    “value”: 0,
    “max”: 4
    },
    “minecraft:player.level”: {
    “value”: 24791,
    “max”: 24791
    },
    “minecraft:player.experience”: {
    “value”: 24791,
    “max”: 24791
    },
    “breathable”: {
    “breathesWater”: true
    },
    “minecraft:nameable”: {
    “alwaysShow”: false,
    “allowNameTagRenaming”: true
    },
    “minecraft:physics”: {},
    “minecraft:rideable”: {
    “seat_count”: 2,
    “family_types”: [
    “parrot_tame”
    ],
    “pull_in_entities”: true,
    “seats”: [
    {
    “position”: [
    0.4,
    -0.15,
    0.04
    ],
    “min_rider_count”: 0,
    “max_rider_count”: 0,
    “lock_rider_rotation”: 0
    },
    {
    “position”: [
    -0.4,
    -0.15,
    0.04
    ],
    “min_rider_count”: 1,
    “max_rider_count”: 2,
    “lock_rider_rotation”: 0
    }
    ]
    },
    “minecraft:timer”: {
    “time”: 0,
    “looping”: false,
    “time_down_event”: {
    “event”: “play_has_gravity”,
    “target”: “self”
    }
    }
    },
    “events”: {
    “play_has_gravity”: {
    “add”: {
    “component_groups”: [
    “play_has_gravity”
    ]
    }
    },
    “play_no_gravity”: {
    “add”: {
    “component_groups”: [
    “play_no_gravity”
    ]
    }
    }
    }
    }
    }

    i may have unknowingly typed down code from some other addons

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