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The Triangle | A Minecraft Parkour Map

With over 100 levels, The Triangle is our largest parkour yet! This map offers traditional parkour, custom music, and even built in mini games throughout it. We hope you enjoy this map!

The Triangle consists of over 100 20×20 block levels. This map has also been played through multiple times in order to find any bugs. If you manage to find a bug, please let us know in the comments. 

Enjoy the various types of levels. You will find some levels that are more interactive than others! 

Creators: ItsDandD and Iwanamalawi

Check out my YouTube

Here is a short trailer of the map. There is a Non-Adfly download link in its description:

Here are pictures of some of the levels:

The overall size of this parkour is massive, measuring about 220 blocks tall!

Note: This Map is for SINGLE-PLAYER ONLY! The commands are setup this way. If you are playing with multiple players, this will not work.

Changelog View more
One of the teleportation destinations at the end of the map has been changed.

Checkpoint system has been fixed for people playing with there render distance under 16.

Fixed checkpoint glitches, fixed some of the levels and added ItsDandD's Bow Mod to the map. 

Sound effect fixed on the last level. Also a new title added.

Downloads

Supported Minecraft versions

1.16

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Installation Guides

AndroidiOSWindows 10

4 Responses

5 / 5 (2 votes)
  1. TheAttackBread says:

    I LOVE THIS MAP! IT’S SO FUN! THE HOTEL TOWER THINGY MAKES ME RAGE SO MUCH THO!

  2. PythonLover123 says:

    I really like this especially the custom music but could you make multilayer support please?

  3. The checkpoints keep breaking and every time I’m dead in lava or fall damage I go back 3-4 levels
    This is extremely annoying and I’m not good at parkour so this makes it just that much more annoying.

    • Hello, we have found the cause of your problem. If your render distance is not ~18, the checkpoint command blocks will not render in to take effect.

      There will be an update sometime soon to solve this issue.

      Thanks for the feedback.

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