Published on June 27, 2020 (Updated on July 03, 2020)

Vanilla Quality Unlimiter

When using a texture pack, sacrifice performance for quality: This shader doesn't add anything new. Instead it removes the limits placed on the default vanilla shader to fix common graphical issues with distant water and plant textures when using certain texture packs, and allows you to set a lower mipmap blur level to keep the details in high-resolution texture packs.

Select version for changelog:

Changelog
  • Removed the old download link
  • Added a few details to the post description

Installation

Downloads

  • Vanilla_Unlimited_v2m.mcpack

Supported Minecraft versions

Resolutions

Installation Guides

1
There is a bug in the latest 1.17beta version, and snow will disappear in the distance
1
Can I be able to combine it with my addon?
1
It was working fine until the water and glass blocks are now invisible. Please fix this
bruh im lookin for water and sky textures tht ar blocky, why the fuck do ppl keep makin realistic water and sky textures, does it not make u cringe wtf
This isn’t a texture for water and sky, this just makes it so the textures don’t look weird at a distance
The limit where grass disappears is so annoying
1
Help! I want to combine it with my shader, can you tell me which code in which file is for fixing the water? I only need the water.
1
Hey Ahmad, the water fix uses both the renderchunk.vertex and .fragment files. Its a bit hard to explain "which code", but basically there are a few lines in the .vertex file that calculate the distance of the water from the player and output the value to the fragment shader. In the .fragment file there are lines that import that value and use it to blend the water to a solid texture instead of becoming solid straight away.

But the water fix is only needed if your water is broken in the first place, and if you have access to the water texture, you can just edit that to be solid instead of editing the shaders.

Either way, good luck with your resource pack! Looking forward to seeing how it goes.
1
thx, i am still a beginner to shaders so i dont know alot and you just gave me a great idea , i can just make the distant "solid water" texture be transparent as well. i am gonna try that and hopefully it works, the same i am gonna do with "solid leaves" cuz i have a texture pack and leaves have the same problem.
Even if I put the resource pack in, it doesn't seem to work. How can I get it to work?
1
Hey there, sorry to hear that its not working for you, but you're gonna need to share at least some details if you want help..
1
It says it's win10 supported, but then it says it doesn't support consoles because of the new renderdragon engine... Doesn't win10 support the new renderdragon already? Been like that since the RTX beta came out, which was like 2 months ago.
1
Hey Childee, thats right. The RTX beta version on win10 now uses the new render dragon engine, but the regular betas and main release versions still use the old engine and are supported. Plus, if you have the RTX beta, I don't think you'd need this kind of shader anyway haha!
1
Hello, I was wondering if you know how to fix something in the mcpe, is that the generation of chunks generates massive blocks first, such as grass block, stone, wood, leaves, ...and another like grass, bamboo, flowers, plantations, etc ... They only generate when you are close to them, I want to know if you know how to fix this, you can test try to put about 10 chunks and you will see,I don't know if there is a way, but if you have someone like you, you are much more likely to find a solution, apart from that it would be a great resource
1
Hey Kevin, I know what you mean. I've done some testing on what affects the distance that some transparent blocks (like grass, bamboo, doors) seem to suddenly disappear at, and it looks like it is directly linked to the render distance (looks like about 0.7x the distance). Its kind of like how mobs and other entities are set to suddenly disappear when they exit the simulation distance. Right now I have not found a way to change this..
1
I tried to solve it, but I never got any results, I don't even know if there's any way ;-;
1
I’m just playing on 7 chunks usually so I didn’t get these, my Ipad could get to 16 chunks but it’s laggy asf
1
I needed this, But there actually a performance issue with Minecraft: Bedrock edition, It would be really good if you can fix it:
Minecraft bedrock edition (Only bedrock i mean) is always trying to render through distant leaves transparent pixels, which costs a lot of performance while running +32 chunks, Leaves should not be transparent in +12 chunks, Because it is not noticeable! unless you are playing on a 8k monitor!...
try yourself, Generate a world (jungle) check the % of GPU usage, turn fancy leaves off, then check again, it is 15 ~ 25% different for me (run 64 chunks) even though I see no changes in distance, I tried keeping the near chunks fancy & distant leaves fast, (by a temporary trick), its not different in distance, I mean it is not necessary to have it, I wish someone could fix this rendering issue. 5/5
1
Hi CubeMaster, thanks for checking out my pack.
Bedrock actually does try to improve the performance by making leaves (and some other blocks with transparency) completely solid in the distance - this is actually what my pack is trying to stop so that packs with more transparent/high res leaf textures don't suddenly become blocky!
But I do get what you mean, since the distance that the blocks go solid at is pretty far away when you have a 32+ render distance, and with a normal resolution pack the blocks could be solid even closer to save on performance and still not have a noticeable difference.
The improvement in performance for bringing the "solid distance" closer would depend a lot on how much you reduce that distance though..
If there are other people that want a "performance pack" for use with high render distances, then I might look into it.
1
Yep I want sth that can be used with Huge render distances.
Thanks for this pack, really helpful.
But what I understood is bedrock edition actually "tries" to render leaves transparency everywhere, but it makes no sense! just a GPU eater. I think I have already said do yourself:
1. turn on fancy leaves - check gpu usage at the same time (go sth +32 render distance with a lot of leaves/forests around - Stand on a tree while doing all of this)
2. turn fancy leaves off - reload world and check gpu usage again,
3. Now while in game (dont reload) stand at where you are (still stand on tree)
and turn on fancy leaves, break/place a block to reload the chunk around you, do it with some other chunks like 4-5 around you, just a single block to reload, now stand on the same tree. You can see that leaves are fancy but not in distance, But the image is the same in for example 18+ chunks aways, there is nothing to see through that leaf!
this is absolutely a rendering issue, just don't forget to check gpu usage each time.
It should be fixed in render dragon or community must fix it... if this thing happens android players can enjoy higher render distances with minimal loss in fps. so yep bedrock needs a pack to fix this.
1
ah,, i see.. now i know why since Mc:Bedrock 1.2+ my phone got more laggy than before,plus drowned party bug xD
if this fixed maybe i can get those 1.0 - 1.1 fps back
anyway my phone is old Galaxy Note 4 exynos octacore with costom rom to squeze more performence ot of it,and it was good for minecraft pre better together
1
Grasses and Bamboo are still not being affected, is this a bug? I tested it with the seaweed to see if it was working and everything was fine! Can you do something about it?
1
Hey Kevin, thanks for testing the grass and bamboo. I tested a few other transparent blocks like doors and found that they are are still being unloaded too. Right now it looks like it is being done outside of what a shader can control, but I'll keep looking for a solution.
1
hello  xanion,
I’m hermit ,Can I reprint your Vanilla Quality Unlimiter in to mcboxs?it not for commercial use and i willIndicate original author and source!
1
Hey Hermit, thanks for asking. You can repost the shader if you'd like, though I haven't heard of mcboxs. I've taken a look around and it seems that some other sites have already reposted it haha!
You think helio g70 can handle this with 16 chunks rendering distance?
1
If it can handle a high resolution texture pack, then it should be ok, but theres only one way to find out for sure haha
1
I downloaded it because I thought the grass was seriously affected, but it is not being, can you fix it for the next update?
Everything is good. This is definitely a must have although the glass, slime and honey blocks aren't transparent. I am running this on a galaxy A50 and I am using 10 chunks for the render distance.
Otherwise it's the best shader on this platform!
1
I wouldn't go as far as the "best" shader, but I'm glad people are liking it! I've already submitted an update to fix transparent blocks, but its been pending for review by mcpedl for a couple days now. Hopefully it gets approved soon!