When using a texture pack, sacrifice performance for quality: This shader doesn't add anything new. Instead it removes the limits placed on the default vanilla shader to fix common graphical issues with distant water and plant textures when using certain texture packs, and allows you to set a lower mipmap blur level to keep the details in high-resolution texture packs.
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But the water fix is only needed if your water is broken in the first place, and if you have access to the water texture, you can just edit that to be solid instead of editing the shaders.
Either way, good luck with your resource pack! Looking forward to seeing how it goes.
Minecraft bedrock edition (Only bedrock i mean) is always trying to render through distant leaves transparent pixels, which costs a lot of performance while running +32 chunks, Leaves should not be transparent in +12 chunks, Because it is not noticeable! unless you are playing on a 8k monitor!...
try yourself, Generate a world (jungle) check the % of GPU usage, turn fancy leaves off, then check again, it is 15 ~ 25% different for me (run 64 chunks) even though I see no changes in distance, I tried keeping the near chunks fancy & distant leaves fast, (by a temporary trick), its not different in distance, I mean it is not necessary to have it, I wish someone could fix this rendering issue. 5/5
Bedrock actually does try to improve the performance by making leaves (and some other blocks with transparency) completely solid in the distance - this is actually what my pack is trying to stop so that packs with more transparent/high res leaf textures don't suddenly become blocky!
But I do get what you mean, since the distance that the blocks go solid at is pretty far away when you have a 32+ render distance, and with a normal resolution pack the blocks could be solid even closer to save on performance and still not have a noticeable difference.
The improvement in performance for bringing the "solid distance" closer would depend a lot on how much you reduce that distance though..
If there are other people that want a "performance pack" for use with high render distances, then I might look into it.
Thanks for this pack, really helpful.
But what I understood is bedrock edition actually "tries" to render leaves transparency everywhere, but it makes no sense! just a GPU eater. I think I have already said do yourself:
1. turn on fancy leaves - check gpu usage at the same time (go sth +32 render distance with a lot of leaves/forests around - Stand on a tree while doing all of this)
2. turn fancy leaves off - reload world and check gpu usage again,
3. Now while in game (dont reload) stand at where you are (still stand on tree)
and turn on fancy leaves, break/place a block to reload the chunk around you, do it with some other chunks like 4-5 around you, just a single block to reload, now stand on the same tree. You can see that leaves are fancy but not in distance, But the image is the same in for example 18+ chunks aways, there is nothing to see through that leaf!
this is absolutely a rendering issue, just don't forget to check gpu usage each time.
It should be fixed in render dragon or community must fix it... if this thing happens android players can enjoy higher render distances with minimal loss in fps. so yep bedrock needs a pack to fix this.
if this fixed maybe i can get those 1.0 - 1.1 fps back
anyway my phone is old Galaxy Note 4 exynos octacore with costom rom to squeze more performence ot of it,and it was good for minecraft pre better together
I’m hermit ,Can I reprint your Vanilla Quality Unlimiter in to mcboxs?it not for commercial use and i willIndicate original author and source!
Otherwise it's the best shader on this platform!