The Wolves+ Add-on aims to add new wolf-centered features to Minecraft. It adds more types of wolves to the overworld, nether and End, as well as some new items that can help wolf owners play with & protect their canine friends. Some of the new wolf types have special abilities, such as being able to teleport or swim underwater!
This add-on adds a total of 20 new types of wolves to the game (with 14 of those spawning naturally in the world), along with 3 wolf toys, multiple types of armor and equipment, treats, and beds!
Many of the new wolves spawn in the overworld in different biomes, but certain ones also appear in the Nether and the End.
The Brown Wolf spawns in Mountain Forests. They behave just like normal wolves do.
The Black Wolf spawns in M Taigas. They behave just like normal wolves do.
White Wolf & Husky
The White Wolf spawns in snowy areas. Each time one spawns, it has a slight chance to have the Husky pattern. They behave just like normal wolves do.
The Savanna Wolf spawns in savannas. They behave just like normal wolves do.
The Ender Wolf spawns in… you guessed it, the End! This wolf’s eyes glow like an Enderman’s eyes do, but it doesn’t have a problem with being looked at. It also possesses the ability to quickly teleport, but will only do so if angered. Water is a strange thing to them so they tend to avoid it, but will be just about as happy as the average household cat if they do get wet. They can only be bred using chorus fruit, which is also a very healthy snack for them (I mean, there’s not much else to eat here so…).
Dire Wolves rarely spawn in M Taigas. They normally appear with a brownish-grey coat, but can occasionally appear either with a jet black coat or as an albino. In the wild, they are very territorial and will attack anyone who gets too close without a bone to offer. They also hunt various kinds of livestock for food. They are larger, faster, and stronger than normal wolves, able to outrun a player without speed buffs.
When tamed, they retain their serious expression – no puppy dog eyes here. They are very protective of their master – following closely and attacking any monsters that get too close. Once dire wolves have a target, they will chase them for a great distance until they catch them, even running ahead of their master. This behavior can be great for a hunt, but it also means that they may accidentally abandon their master if something catches their attention. They don’t only protect their master – they keep a watchful eye and if a monster happens to be sneaking up on another player close by, they may jump in to protect them as well.
Any normal wild overworld wolf has a small chance to spawn as a Rescue Hound. Rescue Hounds are an unusual type of canine – they possess the ability to heal nearby players and animals using a super bark that also pushes away (and aggravates) monsters.
In the wild, they mostly roam just like normal wolves. When tamed, if the hound’s owner is hurt by a mob, it will cue the hound to unleash the super bark. Rescue hounds also have the ability to revive downed wolves on their own – which can be a vital asset when in battle or travelling through dangerous terrain. They’re lovers, not fighters, and may become stunned with fear if a monster gets too close. They can also be colored using dye!
The Prismarine Wolf is a stern-looking, naturally amphibious wolf that spawns in deep oceans. Prismarine Wolves prefer life underwater and are excellent swimmers. They’re also natural enemies of the drowned. They can exit the water freely without worrying about drowning, but they aren’t accustomed to life out of the water so they will move a bit more sluggishly than a land wolf normally would.
Zombie Wolves are wolves that have unfortunately been infected by the zombie virus that plagues the world of Minecraft. Zombified wolves can spawn in any dimly lit forest, are hostile to players and other mobs (including wolves), and cannot be tamed – unless they are cured with a golden wolf treat! If you cure a Zombified wolf, they’ll slowly return to normal.
Once cured, they’ll have a much kinder appearance and demeanor and can be tamed, though some of their scars remain. Cured zombie wolves receive thankfulness +3 and zombie immunity +5 (not that it matters) and they behave as normal wolves do.
When the initial version of this add-on released, I had received lots of requests, even from family, to create a winged wolf that could breathe fire, so this is what came of that idea – elementally-themed dragon wolves!
These guys have been added as more of an endgame feature – to get them, you’ll need to feed a normal, non-superpowered wolf a dragon wolf treat (see recipe below). Dragon wolves have an immunity to fire and lava damage and can utilize both melee and long-range attacks, depending on the situation. They also have the ability to fly at will (though the way the flight works is still a bit WIP). An airborne tamed dragon wolf will fall to the ground upon being told to sit.
Ice Dragon Wolves have the ability to fire rapid bursts of ice that strike targets over and over and over. Fire Dragon Wolves will charge up and shoot an explosive round that can start fires. Electric Dragon Wolves can fire a series of rounds that will lock onto a target in shulker bullet style, immobilizing enemies when they hit.
To reiterate, these guys can indeed fly, and will switch to flight mode when targeting a mob or being ridden as a giant wolf, but they’re still learning proper flight skills, so be very careful not to allow them to fly away. They can be hard to catch if you tell them not to follow you and they fly off. They’re also immune to fall damage, so no worries there.
Easter Egg Skins
At the moment, there are a total of three different Easter egg skins! These don’t spawn naturally. Instead, you can use a nametag to get the skin for your wolf.
The Painted Wolf is totally covered in different shades of its collar color. Aside from the splash of color, it behaves just like the usual wolf. To get it, use a nametag with the label “paintedpup.”
The ChocoSprinkle Wolf was lovingly created by one of my little cousins. This wolf will shake sprinkles instead of water when it dries off, but aside from that, it behaves just like the usual wolf. To get it, use a nametag with the label “chocosprinkle.”
The RoboWolf was lovingly created by my little step-bro. This wolf glows brightly in the dark and behaves just like the usual wolf. It’s also water-proof! To get it, use a nametag with the label “e_robodog.”
Easter Egg Skin Compatibility & Info
- The Easter egg skins are only available for the new overworld wolves that don’t have special abilites – so that’s the White Wolf, Husky, Brown Wolf, Savanna Wolf, Cured Zombie Wolves, and Black Wolf.
- Wolves can be renamed to anything that’s not an Easter egg name while an Easter egg skin is active and the skin will stay.
- If you want to remove the Easter egg skin and return to what the wolf used to look like, use a nametag with the label “bathtime.”
The Full Cast
From right to left: Frost Wolf, Dire Wolf, Nether Hound, Rescue Hound, Ender Wolf, Wolf, Electric Dragon Wolf, Brown Wolf, White Wolf, Ice Dragon Wolf, Savanna Wolf, Black Wolf, Prismarine Wolf, Fire Dragon Wolf, Painted Wolf, Scent Hound, Husky, ChocoSprinkle Wolf, RoboWolf. The Zombie Wolf couldn’t stand the heat, so he missed photo day – sorry!
The Wolves+ add-on also adds Wolf Treats that can be used to recover your wolf’s health. They can’t be used for breeding though, which makes them handy if you want to feed a bunch of wolves at the same time without possibly ending up with n/2 more wolves than you started with.
Strange Wolf Treat
If you add nether wart to the wolf treat recipe, you’ll end up making Strange Wolf Treats instead! The strange wolf treat is unstable (and smells funny), so it needs to be crafted with something else in order for a wolf to consider eating it. Here are the Strange Wolf Treat recipes available:
Maximizing Wolf Treat
If you feed a wolf a Maximizing Wolf Treat they will double in size, allowing you to ride them if you want – but be careful, that’s your best friend you’re riding! They’ll also benefit from increased health and attack power.
Minimizing Wolf Treat
If you feed a wolf a Minimizing Wolf Treat they will shrink in size, enabling them to run much faster and fit under half-slabs! Their health remains the same as a standard-sized wolf, but their attack power is decreased.
Normalizing Wolf Treat
To return a huge or mini wolf to normal size, give them a Normalizing Wolf Treat.
Phasing Wolf Treat
If you feed a wolf a Phasing Wolf Treat they will begin to teleport randomly for a while like an Enderman. To make them stop, tell them to sit. End wolves have control over their ability to teleport, so they won’t get this effect – instead they’ll gain health.
Gelatinous Wolf Treat
If you feed a wolf a Gelatinous Wolf Treat they’ll gain immunity to fall damage and will be able to jump much higher while being ridden.
Wolf Treat Aquatic
If you feed a wolf a Wolf Treat Aquatic they’ll gain the ability to swim underwater! To make a wolf swim underwater, use the Dive command while they’re in water. After you teach them to swim the first time, their overall water speed will be increased, allowing them to move much more quickly through the water whether above or below the surface. Note that at this time there are some wolves that are incompatible with this treat.
Honeyglazed Wolf Treat
Ever fight a witch with your tamed wolf in tow and end up having to suffer through helplessly watching your wolf slowly succumb to the effects of poison? With the honeyglazed wolf treat, you can actually cure negative status effects! Take that, poison.
Golden Wolf Treat
The golden wolf treat serves as a method of curing zombie wolves as well as reviving downed wolves if you don’t happen to have an emergency kit on hand.
Dragon Wolf Treat
Feeding a non-super wolf one of these will transform them into a dragon wolf! But, which type of dragon wolf? It depends on the environment you’re in! If you’re somewhere really cold, you’ll get an ice dragon wolf. If you’re somewhere really, really, really hot, you’ll get a fire dragon wolf. If you’re up above the clouds, you’ll get an electric dragon wolf. Beware, once a wolf has been transformed into a dragon wolf, the process cannot be undone!
Forgetful Wolf Treat
Accidentally tame one too many wolves? Need to undo giving your wolf an ability? Want to pass your wolf on to someone else? Feed them this treat! The Forgetful Wolf Treat will cause any tamed wolf to forget their owner and remove any and all upgrades given to the wolf (except for dragon transformations). Note that this will reactivate any wild instincts the wolf had before it was tamed, so have a bone at the ready if you want to reset a Dire Wolf without getting eaten.
The Wolves+ add-on has a few other features:
- Wolves have smoother animations for certain actions
- All wolves have color-able collars – except for the RoboDog skin.
- If you hold a bone, you can tell your tamed wolves to roam without following you around. This doesn’t un-tame – it just allows them to have the option to wander around your house instead of just sitting in place all day. They’ll also still come to defend you if they’re close enough to notice a situation.
- When they don’t have much else to do, tamed wolves may occasionally lay down and rest for a bit, or until something interesting happens.
- Fight Wisely! Tamed wolves now notice if they’ve taken lots of damage and if so, they will withdraw from battle to avoid getting KO’d. This doesn’t always apply though – for example, Dire Wolves will defend their owners ’till the bitter end!
Down, but not out!
If a wolf happens to take some sort of fatal damage, it will enter the “downed” state. A downed wolf becomes immobilized and unresponsive to any commands.
You have a few minutes to revive the wolf before they’re gone forever using either a golden wolf treat or a wolf emergency kit.
Wolf Emergency Kits will revive a downed wolf, bringing them back up to the health that they had just before being KO’d. Kits are consumed upon use. Don’t have one on? Another way of reviving a downed wolf is to have a Rescue Hound revive them. Note that a wolf who takes fatal damage from lava will not enter the downed state – this is the one situation to avoid if at all possible.
This add-on also now includes armor for tamed wolves! Similar to player armor, armor made from higher tier materials do a better job at protecting your canine friend. To remove armor, use shears on the wolf. Only the wolf’s owner can change its equipment.
Golden Wolf Armor
Iron Wolf Armor
Diamond Wolf Armor
Netherite Wolf Armor
Netherite Wolf Armor has the same protection level as diamond, with an added benefit of reducing knockback taken. Will eventually be a smithing table recipe, rather than a crafting recipe. The item is not fireproof at the moment, so please don’t toss it into lava for lulz.
Experimental – Hazard Suit
This is more of an idea that I had that I thought could add an interesting mechanic. If you equip a wolf with this armor, it will render them completely immune to any outside sources of damage – while also rendering them unable to attack. Perhaps this could be useful for mining expeditions or casual strolls through the nether? This armor is currently incompatible with dragon wolves.
Here are some other items you can find in this add-on.
- Scent Hounds will try to sniff their way home
- Rescue Hounds will use their super bark to heal nearby mobs
- Dire wolves can be commanded to chill out and not attack everything
- Frost wolves can freeze water vapor in the air into snowballs
Cooking a slime ball in a furnace will cause it to harden into a toy that’s sturdy enough for your tamed wolves to play with. Craft one and give it a toss or hand it directly to your wolf. Once a wolf obtains up a ball, it’ll hold onto it in its mouth and may lay down to play with it. A wolf can be commanded to drop the ball. Eventually, it’ll drop the ball on its own, which may allow another wolf to pick it up. A wolf that was holding a ball will drop the ball if it becomes interested in something else that you’re holding or if it becomes angry at something. This one is still a WIP, so results may vary on the whole “chase the ball” thing.
The flying disk is more floaty and can be thrown farther than a wolf ball. Aside from that, it behaves just like the wolf ball does.
A runner toy can’t be thrown per-se. Instead, you place it on the ground. Once it’s placed, it will run from any wolves that get close, giving your tamed wolves something to chase that they can’t kill. Once they catch the toy, it works just like a ball. The wolf will eventually drop the toy and it’ll run away again.
Experimental – Wolf Jet
The Wolf Jet is a device designed to give any wolf the ability to fly. It’s still in development, but in its current state, it will allow a wolf to fly around and attack foes from above. It doesn’t yet give wolves the ability to follow a player that’s using rocket powered elytra, but perhaps we’ll get there one day. To remove the Wolf Jet, use shears on the wolf. The way that a wolf uses the Wolf Jet depends largely on the wolf itself – some may fly further out than others. Careful – if you tell a wolf that’s using a Wolf Jet to stop following you, it may become very tricky to get them back if you can’t follow them into the sky.
Pet the Dog
This add-on contains a recipe for an item that will allow you to pet tamed wolves! It’s quite simple – just hold the “Pet the Dog” item, and you’ll be given an option to pet the tamed wolf you’re looking at. You should only need one, as they aren’t used up when you pet a tamed wolf. A wolf’s tail will wag if you pet them.
Wolves+ Is Now Modular!
“Okay, that’s great and all, but I don’t really want tons of new wolves, I just want the new animations and behaviors and items.”
Okay fine. It’s now possible to build your own Wolves+! When you import the .mcaddon file, you’ll now receive a few packs instead of just one:
This allows you to pick and choose what new wolves you want to use from the add-on. Want the option to only have regular wolves and then later on have the option to turn your tamed wolf into a fire-breathing canine? Just use the Wolves+ Core and Wolves+ Dragons packs. Want everything? Apply all five packs. While this does open up new possibilities, there are a few things to keep in mind:
- Regardless of the configuration, you must have the Wolves+ Core pack enabled. This is where the heart of the add-on is, and if it is missing things will explode (not really, but the add-on still won’t work).
- You are free to add parts of Wolves+ as you please even after creating the world.
- Take caution if you want to remove a part of Wolves+ after it has already been activated. As with any add-on, you risk things getting weird if you try to take active parts away.
There are Pugs too!
In collaboration with Djesus1123, there’s another sub-pack that adds pugs to Wolves+!
The pugs were designed and textured by Djesus1123 (and are used with permission ofc). Pugs spawn in plains biomes and are smaller than the average wolf. They can do just about everything a normal wolf can, including wear armor! Careful, they’ll gladly clean up any leftover food you leave laying around. Wolves+ Pugs also requires the Wolves+ Core pack in order to work.
Her are some common issues that you might run into while trying to use the add-on:
- At the time of writing, custom items now load on Realms, but “throwable” items wile the ball still don’t seem to work. It works fine in offline worlds though.
- Because of the above Realms issue, Wolf Beds are not usable on Realms in survival mode at the moment. They can be summoned using a command though if needed.
- If you can’t seem to throw a toy (and you’re not on Realms), make sure that there are no other add-ons that modify player “behaviors,” as this will cause a conflict and it won’t work. This can usually be fixed by moving the Wolves+ Core pack to the top of the behavior packs list, but in that case other add-ons that modify player behaviors won’t work. You can still hand the ball to a tamed wolf even if the throw logic doesn’t work (except maybe on Realms)!
- The bug that was causing render issues with other packs has been fixed, but the rule about pack order still applies. If you find that the normal wolf’s geometry or textures look odd, or some animations don’t seem to work right, try making sure that the Wolves+ Core pack is as high up on the resource pack list as it can go.
- Can’t find a certain wolf? Make sure that you’ve applied the pack that the wolf is in.
- There are some issues with item positioning for some wolves and baby wolves. As far as I can tell, this is a Minecraft bug (see zombie piglins). Once that is resolved this issue should hopefully resolve itself.
A Final Note
Making Wolves+ modular is a new thing that I’m trying, in hopes that it will be beneficial. Let me know what you think! I really enjoy working on this add-on, so I’ll more than likely continue to work on it as time passes to remove bugs and refine/add features – especially as Mojang continues to unlock new add-on possibilities. I hope you enjoy it! Follow me on Twitter for more add-ons. 😀
- Use this add-on in your worlds and play with friends
- Use this pack in a hosted server, just be sure to give credit!
- Use this add-on in videos, just be sure to give credit!
You may NOT:
- Take any component of this add-on and pass it off as your own.
- Charge for access to this add-on in any way, including by using URL shorteners.
- Use the direct link to this page if you are sharing a link to the add-on
- Be a responsible wolf owner. These guys are entrusting their whole lives to you!
Hotfix to fix some bugs:
- Nether Hounds with fallproofing no longer take fall damage
- Obsidian Armor now renders properly on Pugs
- Wolves no longer get a glitched animation when falling into things they can ride, i.e. boats/beds/minecarts
New in this release:
- Wolves+ is modular! Select the features you want to use.
- Scent Hounds join the roster of new wolves!
- Wolf beds
- Netherite Wolf Armor
- Flying disk
- Runner Toy
- Wolf clicker
- Some wolves now know some new tricks
- Wolves can now open their mouths and pant if they're in a hot climate or excited
- Nether Hounds now give fungi after being sheared
- Prismarine Wolves don't attack fish anymore
- Ender Wolves have a slightly better grip on teleportation
- Armor is now equippable, allowing wolves to also hold another item
- TONS of code optimizations and model/animation improvements
- Added new types of wolves
- Added some new items
- Added some new wolf animations
- Refined a lot of existing behaviors
Download the add-on, open it and Minecraft should automatically install it for you. Wolves+ is modular now, so make sure that you apply all parts of the add-on that you want to use.