Doctor Who Tardis [Creation]

This is to date one of the most advanced TARDIS creations for Minecraft: Bedrock Edition. The TARDIS is fully functional and can be used for traveling to several different planets which exist in the Doctor Who universe. The planets include locations like Skaro, Gallifrey and others. But that’s not all, it also adds 10 new mobs to the game such as the Dalek and the Time Lords!

Creator: DingDong61Twitter Account
Updated: 22 July, 2018 (read changelog)

Tardis

The TARDIS (Time And Relative Dimension In Space) is a time machine and spacecraft which you can use to travel to a whole hoop of different planets and locations. You can swap between 17 different control rooms which each got different functionalities. It’s recommended to spend some time inside the TARDIS before heading out there to explore the rest of the universe.

Locations

Gallifrey: This location includes a big terrain but the main attraction here is the Citadel. At the Citadel you will find hostile Time Lords and the Sisters of Karn, so be careful. At the lower level there will spawn villagers and if you are lucky a robot dog will spawn.

Skaro: This place is perfect if you are in need of mining Dalekanium. There are a lot of spawners around the Daley City so be careful.

Mondas: A frozen waste land with abandoned villagers and a large factory which you can explore. The Cybermen are hiding a secret beneath the factory. A lot of spawners here so make sure you don’t go here unarmed.

Trenzalore: Go and visit the Trenzalore Graveyard and pay your respects to fallen friends. This is an imported Nether biome.

Mars: Visit a copy of the Bowie Base One, complete with a crew, but minus the killer water. Go out on an adventure and explore the deserted landscapes to see what Mars has to offer.

The Moon: Go to a small lunar base. There are some minerals, but be careful and watch out for the local pests.

Important Notes: Mondas and the Moon are setup so that there will always be night when you travel there by the Tardis. It won’t rain on Mars or the Moon. The haze in the far distance in the sky is a layer of glass to keep out the rain.

Other Features

  • All mobs have been replaced by creatures from Doctor Who (Doctor Who Mobs Pack)
  • The Tardis is a retextured Armor Stand – A ticking area for each destination to teleport the entity. No key, still, because the game has a problem of recognizing player holding it to activate the teleport. All pets and animals can enter the Tardis (no security system)
  • Replaced the Fishing Rod with a Sonic Screwdriver. It causes long ranged damage and inflicts slowness effect on targets. Default texture for the Sonic Screwdriver is the one used by the 9th / 10th Doctor. There are textures for the rest, but those have to be loaded as a separate resource pack (see .ZIP file)

Video Review

Credits

Most of the maps are imported from Java Edition. Here’s a full list of credits.

  • Mars Map – Terrain map by Astrokiwi
  • The Moon – Architectus moon map (PlanetMinecraft)
  • Gallifrey Citadel, Dalek City, and the Trenzalore Graveyard – Maps by SockMeat (PlanetMinecraft)
  • Torchwood Hub (Cardiff), Planet Minecraft, themixedt4pe
  • Big Ben from the XIXth Century City Map, Planet Minecraft, Mister_J
  • St. Paul’s Cathedral (in London) 1:1, Planet Minecraft, minecathedral
  • London 2.0, Planet Minecraft, DanMinecraft
  • Coal Hill School and adjacent neighboorhood, 30 St Mary Axe (aka the Gherkin), 1 Canada Square, Citigroup Centre, Bank of America Building, and Royal Hope Hospital (based on St. Thomas’ Hospital), National Gallery; me

Changelog

Update 8:

  • Replaced the Moon with London
  • Changed Mars painting to Bowie Base One painting
  • Changed Moon painting to London painting
  • And, before anyone asks: St. Paul’s Cathedral has the 3W Facility, 1 Canada Square has a level dedicated for the Torchwood Institute, and the National Gallery does have the Under Gallery.

Installation

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Installation Guides

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247 Responses

4.64 / 5 (81 vote)
  1. DingDong61 says:

    FYI, the Resource and Behavior pack includes the mob pack. No need to download the Doctor Who Mobs Pack.

    • sword says:

      wat r the commads for the chests with the nether reactor and stuff?

      • Anonymous says:

        Just used a simple clone command. Behind the wall of each chest is another chest with the blocks in. When you hit the button it just clones the chest behind the wall to the block in front of the wall.

      • DingDong61 says:

        It is just a simple clone command. I have another chest with the blocks in it behind the wall. When you pull the lever it clones the chest behind the wall to the front of the wall.

        • Axel Mackenzei says:

          Can U Make The Creepers Into Daleks Again? I’m Used To Creepers Being Daleks.

          • Devon says:

            You don’t have to if you don’t want to but could you please make the cloister room look like it did in the Doctor Who: The Movie?

            Also , I couldn’t help but notice you replaced the moon with London which, don’t get me wrong London is great, but next time you want to add a new location please don’t replace an old one with it.

            Oh, and one more thing: add the 4th Doctor’s second control room and the 13th doctor’s once hers is revealed please.

            You Don’t have to do all this like I said. It’s yours not mine, I’m just giving you tips.

  2. Anonymous says:

    The tardis make to much sound😡

    • DingDong61 says:

      Not counting the games ambient and background sounds, the Tardis only makes sounds at three points.

      1. During the flight of the Tardis. To simulate the vroop vroop sound the Tardis makes while in flight on the show, Blaze Breathe is put on a repeating command block and is a decent stand in. On the show, the vroop vroop sound plays until the Tardis has landed.

      2. When you land the Tardis, the command block underneath stops the Blaze Breathe sound and plays the Ender Dragon Hit sound and does not repeat it until the next time the lever is activated.

      3. In the Cloister room, there is a lever. If you pull the lever, it will play the use_totem sound, which I replaced with the cloister bell sound from the show.

      So, I am not sure, which one are you specifically mentioning as playing too much.

      • Jeremy Winstead says:

        Hello! It’s me again! I just wanted to ask your permission if I could use this addon and features of other addons(Mainly Jurassic Craft-For the dinosaurs so I can add prehistoric eras to the map- and The Astronomic Expansion Addon-For the custom items-) to create one super-map(and super-addon)! I won’t claim it as my own-The work will be credited- And I was hoping that you could possibly try to teach me how to properly make models and stuff, and we could maybe work together on this project? That’s only if you aren’t too busy,of course! And if you’re interested(In working together, I mean), I have a TON of ideas on things for the Doctor Who Addon! If you are interested in working together, just contact me(It can be with gmail, Google Hangouts, the Facebook messenger app, or just in a reply to this message)! I really like your work! It is absolutely magnificent!!! Keep it up! -Sincerely(And Enthusiastically), Jeremy.

        • DingDong61 says:

          I can’t speak for the creators of other add-ons, but you are welcome to use features of mine for your project. I am currently working on the next update for the map and also replacing the Moon with London, so my free time will be limited to that. As far as modeling, I just used the page from the wiki to get started learning (https://minecraft.gamepedia.com/Tutorials/Changing_Minecraft_entity_models), an old image program (Paint Shop Pro X), Notepad++ , and trial and error to figure it out. The learning curve isn’t really that steep. The biggest hurdle was figuring out the values in the mobs.json, which I still do with trial and error. I would be fine with answering questions or just general idea discussion on Twitter. My twitter account exists solely for my Minecraft work. You can direct message me on there.

          • Loyal fan says:

            don’t replace the moon with london, i love the moon. i have noticed an issue where the moon shows up twice on the dial though, when turned 7 times and 8.also, mobs refuse to work on the map for me. from top to bottom for resources, it’s sonic screwdrivers 11th doctor, tardis blocks, handles, tardis map resources, global resources(empty). i don’t know what i did wrong but all the mobs look normal. the creeper gave me 30s of blindness when i got close though. also noticed that some of the terracotta blocks for the war doctor room were messed up and placed crooked. other than the mobs and that one wall, everything is great. also if you get the chance though make the teleport tardis sound play to all players instead of just the closest cause me and my friend were playing and i heard it but he didn’t get to so that kinda sucked.

            Sorry for all the complaints, Sans3012.

      • Ya boi says:

        Could you add the cemetery sewer to the dalek city?

  3. slumberycape177 says:

    FINALLY FINALLY HALLELUJAH!! I have been waiting for this I even have the original!!!!!!!

  4. MarySays says:

    This is so cool! I’ve seen a couple of TARDIS maps before, but none of them have as many features, including a custom resource and sound pack! This is awesome, you clearly worked very hard on it, and I think it’s quite accurate. Awesome map!

  5. KingsguardMCPE says:

    Can you please change the tardis taking off sound to the original one and can you also let us have the option to go to the overworld and maybe because it’s doctor who the overworld could be a city so London perhaps. Please can you change that. But besides that your map is amazing!

    • DingDong61 says:

      Would like to, but adding new sounds didn’t exactly work. Can only replace existing sounds. Couldn’t find a sound I was willing to replace to get the actual Tardis flight sound. While I was able to add one new sound file, the cloister bell sound, it did not work all the time. It was too unreliable to be used on a regular basis. And yes, I did attempt use the Tardis flight sound with the cloister file name. Hopefully in the future it will change that we can add sounds without replacing others.

      I did want to have more locations, including a version of London, but lag became an issue, and wanted to include more exotic locations from Doctor Who.

    • DingDong61 says:

      Now you’ve gone and done it. I started thinking about how to incorporate the actual flight sounds. The problems with that were multiple.

      One being the sound to replace. Of course, I replaced the use_totem sound for the cloister bell. I could find an alternative for the cloister bell or just remove it all together and replace the use_totem with the Tardis Flight sound. However, I would need to find a second sound to replace for the landing sound. Not to mention the current console controls are setup for two separate controls that handle the launching and landing.

      It would require a complete reworking of the flight controls. Preposterous! Outrageous! What a completely idio…. wait, one minute… just one minute… Of course! If I rework the controls that handle the flight of the Tardis in a similar fashion like I did with the Classic Time Rotor activation, and I use one sound that incorporates the take off and landing in one sound file, and work out the timings so it would activate the command blocks for the launch and landing procedures at the right times, I could do it.

      So now, I will be working on that as well. Currently working on the alternative skins for the Police Box and the models for the Dalek/Creeper head and the Cyberman/Zombie head; but it is now added to the list. Thanks for sparking the idea of how-to.

  6. Foxcatgaming2 says:

    Imam a big fan of doctor who thank you so much for making this!😹

  7. LukeIsCool4899 says:

    Can I download them individually ? Thank you have a great day

  8. JPplayer1993 says:

    This is my dream come true because this is really alike to the dalek mod thank you for doing this I hope that there will be a custom exterior mode!

    • DingDong61 says:

      If you mean the Dalek Mod from SWDTeam, they were my inspiration for doing this. If you mean a custom exterior mode for the Tardis, that is something I have planned. The only reason it isn’t in yet was time constraints. I pushed the release date back 3 times and didn’t want to push it back another. The Tardis as an entity wasn’t possible until the last update fixed the problem with teleporting entities into a ticking area.

  9. DingDong61 says:

    The alternate texture packs for the Sonic Screwdriver are in the zip file.

  10. Dallas says:

    How do you get to the other places

    • DingDong61 says:

      The tripwire hook in the frame is turned like a dial to change the destination. A demonstration is in the preview video.

  11. Sam webster says:

    Holy crap this is amazing

  12. Lisa says:

    Wow, this map is amazing!

  13. Lisa says:

    Wow, this map is amazing!

  14. Thomas says:

    It needs to be easier to change wat your sonic screwdriver looks like

  15. Thomas says:

    Make a separate resource pack for the sonic screwdriver with other designs

  16. Anonymous says:

    Can you make post the texture pack on its own plz just I want to use the textures on other maps

  17. Jack says:

    Can u plz post the texture pack on its own I would like to use it on other maps

  18. Jacob dean says:

    When are you gonna make the texture pack separate so I can have the Tardis in different worlds or new generated worlds if you are please tell me I want the texture pack jacob dean

    • DingDong61 says:

      I have an update planned to this version already in development. I could include a resource pack just for the blocks and doors I had changed when I submit the update

    • Jeremy Winstead says:

      I have actually found a way to copy the resource/behaviour pack files from the world’s files and paste them in the files where resource and behaviour packs are stored. And to extract the textures, sounds, and model/behaviour files and add them to already existing resource/behaviour packs to create a custom resource/behaviour pack[the models for each entity being separate helped alot(Don’t worry, I won’t upload them as my own, and if it’s shown on a youtube video, I will give credit to each and every texture/model/behaviour/sound file used)]. And it is all possible on an app called ‘ES File Explorer.’ Also, I love the work put into this map(And the addon). It’s wonderful, and I believe that your work is even better than Gona’s(Don’t tell Gona I said that…😒)!!!!!!😀

      • DingDong61 says:

        The Resource and Behavior packs are already linked separately for individual download and use. I think Gona’s work is pretty spectacular, and I am an amateur in comparison, but thanks.

  19. UrMom says:

    Hehe more like the retardis.

    I’m sorry I just had to say that it’s actually pretty good.

  20. Ali55555 says:

    Why it’s not working on v1.2.3. Pls fix this

    • DingDong61 says:

      Is the problem you are having the Tardis/Armor Stand not rendering when teleporting it to a new ticking area? Previously, teleporting an entity to a ticking area caused the entity to fail to render and become unusable.

      I was going to use my block Tardis again for this map, until a couple of weeks ago, when the developers fixed the issue when they released 1.2.6. So, that function will not work in any version prior to 1.2.6 and there is not anything I can do that will fix the issue.

      If that is not the issue you are having, please describe what it happening.

  21. KEFF says:

    How do you change locations that’s all

    • DingDong61 says:

      There is a tripwire hook in a frame on the Tardis console. Turn the hook and the destination changes. After you select the destination, then you use the Tardis Launch and Tardis Land levers to finalize the change to destination.

    • Skylord says:

      1. Use the tripwire hook for destination
      2. Turn on and off the launch lever
      3 Turn on and off the land lever
      4. You’re done ✅

  22. MinerX says:

    Hey! I love this world and please add a Overworld City, possibly London!! Thx!

    • DingDong61 says:

      A map of London was on the list, but file size became a problem, and I hadn’t even begun to work on converting the London map. With the time I had put into the locations I had included, it felt like it would have been a waste to scrap one of them.

  23. Thomas says:

    Question is there a behavioral pack for the sonic screwdriver

  24. Anonymous says:

    How do I tame a robo wolf?

  25. Jack says:

    The texture pack doesn’t change any textures 4 me

    • DingDong61 says:

      It is possible that there was a problem when it was imported into your device. Happened to someone else with my Tardis Prototype map. Could try re-importing it.

  26. flubbie says:

    hELP. I’m from another one of your addons (the lucky block one or something) and there’s a huge glitch that makes it where you can’t exit the change log. Tons of people are having this problem. Pleaaaase fix it

    • DingDong61 says:

      I only have submitted the Sunburn Addon, Tardis Prototype map, Doctor Who Mobs Addon, and this map. I have nothing to do with any other addon or map.

  27. Skylord says:

    How do you change to the archived console rooms

    • DingDong61 says:

      If you mean swapping the console rooms. After you leave main console room, go left and follow the hall. There will be another hallway to the right. At the end of the hallway is a room with buttons. Each button will clone the archived console room of your choice to the main console room.

      If you mean making a permanent change to an archived console room. You will need to go to the lower levels of the Tardis. On Level 8 (I think) is the entrance for the console rooms set aside for customization. It is from there that your custom console room will be saved.

  28. Vortex says:

    This is the best map I have EVER played on MCPE!!
    Feels nicer than a mod!

  29. Ali55555 says:

    it says ” A Higher version has saved this map. It cannot be loaded anymore

    • DingDong61 says:

      The latest changes were made on 1.2.8. and thus were relatively minor changes to the existing fules in the original pack. What version are you running?

  30. Anonymous says:

    Greeeeeeaaaaaat

  31. samyuru_tomasu says:

    How did you make your own texture pack

  32. Ali55555 says:

    My version is 1.2.3

    • DingDong61 says:

      This map probably won’t work for you for two reasons.

      1. Prior to 1.2.6, entities that were teleported farther than (something like) 400 blocks, the entity would be rendered invisible and non-interactive and ticking areas did not alleviate this problem. With 1.2.6, they were able to fix that issue.

      2. I didn’t import the map into Bedrock Edition until after 1.2.6.

      I have no way to make it work in previous versions.

  33. Anon says:

    The TARDIS actually is mob proof. In my game, every mob that seemed to enter from the outside never turned up on the inside.

    • DingDong61 says:

      I’ve seen that happen as well. Though I also have had Mondasian Cybermen follow me into the Tardis just to watch them turn and step onto the other pressure plate teleporting them back outside. Mobs are dumb.

  34. Human says:

    How do you enter the TARDIS?

  35. Thomas says:

    Great but when I get to media fire and click download it won’t go to the screen with the copy to McPe screen

    • foxcatgaming2 says:

      You don’t need that all you do is access your downloads move the file into your Minecraft worlds folder (if .zip file you need to extract the files from it) and it should work.

  36. Gabriel says:

    This is spot on. I like how you made the planets huge. I would like to see more planets however. But apart from that I don’t know how this could be better. You’ve done amazingly with this map and I’m blown away.

    P.S would I be allowed to do a YouTube roleplay on this map.

    • DingDong61 says:

      Thank you. Would have liked more worlds as well, but it would have meant a lot smaller worlds to balance out the memory size.

      You can use it for YouTube roleplay.

  37. James the timeLord says:

    The TARDIS is too hard to change update it so you can change the tardis

    • DingDong61 says:

      Not sure I am understanding what you mean.

      If you mean changing the Control Room to different versions, it already is simple to change. Just walk down the hall to the Desktop Control Room and push the button of your choice.

      If you mean the Destination and Flight Controls, there is a plan in the works that would reduce the size of the console along with having the Tardis Launch and Landing being handled by one lever. It would be moved to the same side as the Triphook dial (for selecting the destination, which would still be needed).

  38. Anonymous says:

    Yo DingDong61. I made a YouTube video of me showcasing your Tardis and I credited you and put you in the description. My YouTube Channel is XxReeceGamingXx I hope you appreciate the video!

  39. XxReeceGamingXx says:

    Hello DingDong61! I really love your Tardis project and I would like more people too see it! So I made a YouTube video showcasing your Tardis and I have credited you and put you in the description. My YouTube name is XxReeceGamingXx and I am really impressed with your work! Keep it up! https://m.youtube.com/watch?v=_x5n9DouBLY

  40. MiniMinotaur says:

    It’s good

  41. MiniMinotaur says:

    The storm king gamer. I am a beautiful day

  42. Hdvdgskdh says:

    Creatorr

  43. A person says:

    I love this map! This is by far the best Doctor Who map I have ever played! Are you able to make London? If you could, awesome! Keep it up!

    • DingDong61 says:

      London is planned to replace the Moon destination. Have yet to decide if it will be modern London or 17th Century London.

  44. L,inconnu says:

    Idk why but the key doesn’t seem to work when I drop it on the ground . The tardis doesn’t teleport to me 🙁
    Where are the command_blocks about thit fonctionnality in the map ? (Sorry for my bad english I m french )

    • DingDong61 says:

      The command blocks for the key function are at the spot where you teleport to from the Tardis interior, but at height level 255.

    • DingDong61 says:

      For a moment I thought it might have been a range issue, but dropping the key while inside the Tardis interior teleported the Police Box to me. I didn’t put the command blocks for the key function in the Tardis’ location. The only condition that the command block as is that there must be an air block right above it. I also just double checked that the command blocks were set to always active and they are.

      • L,inconnu says:

        It’s strang it look like the command_block (the on in the air ) doesn’t detect the compass.

        • DingDong61 says:

          At which destination?

        • DingDong61 says:

          Did some checking. If the Police Box was not at the destination and I threw down the key, the Police Box did not teleport to me. When I had the Police Box at the destination and I threw down the key it did. Not sure why, will continue to look into it.

        • DingDong61 says:

          Tried going to the other end of the Gallifrey map, and left Police Box at the Gallifrey Plains location. Tried using the key to teleport the Police Box to me. Did not work. Believing it to be linked to ticking area, will look into it.

        • DingDong61 says:

          Got a fix for it. Will take me a little bit to make the changes. The change involves making adding and removing ticking areas part of the Flight Circuit. Each destination will have 9 ticking areas. The Flight Circuit will first remove all ticking areas and then add 9 ticking areas based on the destination selected.

  45. Coolnathan49 says:

    @DingDong61 if your planning to make London and you made doctor who. I have a surprise for you. I’m making a Tardis game like yours! Also credit to you for the add on links as they helped me on my maps and I’m submitting my map soon or later. Also maybe it should be Modern London?

    • DingDong61 says:

      Cool, looking forward to it. I started a poll on my Twitter about which version of London to use. There are 2 days left on it and 5 have responded. The choices are 1666 London, Modern London (with Wilderness around), or Modern London Expanded. So far, Modern London Expanded is winning.

      • Coolnathan49 says:

        Hmm I don’t think Modern London expanded is a good idea because of the lag. So far my iPad is already experiencing lag. So if Modern London expanded was added it might make the lag 2x worse. But I do have fancy graphics and other options off so it shouldn’t lag that bad. Looking forward to your Time vortex manipulator update 😉

      • Coolnathan49 says:

        Also I found a weird bug that happens. Sometimes when I travel or bring the tardis to me and when I go inside. I try to go outside but it won’t work. But when you travel it will say tardis flight enabled cannot go out during flight. So I landed somewhere and still can’t get out. I tried changing the interior then traveling (because you can’t go out if you don’t pick a area) then I went out but still didn’t get teleported. Idk if this is a bug. Also sometimes the tardis model would disappear when going outside. Not sure if mods killed it. But I know lava kill tardises. Try fixing the bugs?

  46. Straykestrel 563 says:

    Why can’t I go on the world, I have got version 1.2.6.2?

  47. Coolnathan49 says:

    @L,inconnu When you drop it do you pick it back up immediately? If so. Drop the key but wait until the Tardis teleports. If it doesn’t it probably means that the Tardis is dead because of mods. So you have to place another Tardis. Or if that’s not the case then your game is bugged. (Note you probably need a required version for this to work)

  48. Anonymous says:

    Great map, although there is a glitch where the Tardis model disappears and I can not enter

    • DingDong61 says:

      When I updated the model for it, I made it four times the actual size in game and then used the behavior pack to reduce the size to 25%. I did this for the sole reason to make the text “Police public call Box” readable. This, however, did make the Police Box seem to disappear depending on the position of the player and how they were looking at it. I considered it to be an acceptable side effect to achieve the level of detail that I wanted. If more people do not like it, let me know on my twitter, and I can change it back. As far as entering the Police Box, you need to be facing the Police Box from south, with your angle a little to the west.

  49. L,inconnu says:

    My current version is 1.2.10

  50. addons are cool says:

    I’m in 1.12.2 and i can not wait till 1.13! ps: great addon!

  51. Timeminer67 says:

    1. I can’t exit the TARDIS after I landed and then entered

    2 the horse texture is glitched

    • DingDong61 says:

      1. You have to come at the Tardis from the South and facing a bit to the North-West. It was originally supposed to be a range from North-West to North-East, but there is a bug that prevents the full angle from being used. Once the Devs fix that, I can expand the angle to what I originally intended.

      2. I didn’t do anything with the Horse texture. I also just checked it out on the map and haven’t seen any problems with the Horse texture. Is it possible you have another resource pack loaded at the same time that may be causing a conflict?

  52. Akin says:

    Plz read this creator u see when drop the keys and the tardis comes to u could make it fade in to
    the map

  53. Anonymous says:

    How do you get back into the TARDIS?

    • DingDong61 says:

      You have to come at the Tardis from the South and facing a bit to the North-West. It was originally supposed to be a range from North-West to North-East, but there is a bug that prevents the full angle from being used. Once the Devs fix that, I can expand the angle to what I originally intended.

  54. Rubic says:

    You should add the master’s laser screwdriver.

  55. Linconnu says:

    I got a idea for a futur update , replace the guast with a dalek space ship (it could spawn daleks when nearby ) , i think it would be better than face of bo and PLS try to make a weeping angel (I know that you have already try it but maybe ask to other moder )

    • DingDong61 says:

      While I would rather not replace an entity for a vehicle, it is an interesting idea. However, the drawback with it is that the Ghast randomly spawns in the Nether and not the Overworld. However, when they had announced that the Phantom mob was going to be added, I initially thought about using them for the Toclafane. I like the idea of replacing them with the Dalek Ship instead of the Toclafane. I haven’t given up on the idea of bringing in the Weeping Angels, though it has to be done with the behavior files only. I could use repeating command blocks to add certain features that I want for them, but that would be functional on my map only. Currently working on replacing the Moon with London and that is taking up a lot of my time.

      • Axel says:

        Pls Can U Make A Mod Of This For IOS Andriod And Windows 10 And A Choice Of Zip File Or Mc.Pack

        • DingDong61 says:

          I made this on Windows 10, don’t have knowledge of the others to do so. There is a link above to download all the files in a zip from my Dropbox. Next update I do I can include both the McPack version and the zip file version. They really are the same, just have the extension renamed.

      • Axel says:

        Oh I’d Love The Doctor To Replace The Libreian

  56. akinyele says:

    For the next update could u make the Tardis Materialize

  57. Axel says:

    Oh Can You Make A Mod BUT The Same As The Map And Pls Make It A Mc.mod For Windows 10 IOS And Android

  58. InvalidBeast456 says:

    This Is Too Amazing

  59. InvalidBeast456 says:

    I Love This Addon But Can U Make It A Mod For ,1.0,1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,1.9,1.10,1.11,1.12 Android, Ios & Windows 1-10 And A Mc.pack

    • DingDong61 says:

      I cannot make it for earlier versions of Minecraft. The Police Box as an entity did not work prior to Bedrock 1.2.6. That update fixed the issue of a teleported entity becoming renderless and unusable. Prior to that update, I was going to use my block Tardis from my Prototype map, which would have been permanently constructed at the destinations. I work solely on Windows 10’s Bedrock Edition. If someone smarter than me can do it, they have my permission.

  60. InvalidBeast456 says:

    Can I Ues The TARDIS Resouce Pack For A Mod?

  61. DingDong61 says:

    Here is what I am working on:
    1) Replace the Moon with London.
    2) See what I can do to add Weeping Angels.
    3) See if I can make the Tardis materialize when called with the Tardis Key.
    4) Alter the texture for the Tardis Key so it can also use it’s original function as a Compass.

  62. L'inconnu says:

    I saw that you answered my comment on the daleks ships and that you’re interested. I had an idea to save you time, use the space ship model of minecraft addon (the one created by mojang : http://mcpedl.com/alien-invasion-map/ ) you could just change the texture and the behavior

    • L'inconnu says:

      Also I still got the same problem with the tardis key , it doesn’t work, are you sure that it work in mcpe ( I m on android ) . For me it look like that the command block doesn’t ” detect ” the compass but if I change the command it detect the items on the ground ( so it detect every thing on the ground ) . Also it doesn’t detect the armor stand . 🙁

      • DingDong61 says:

        I will look into the Tardis Key not being detected. Need some answers though: 1) Which destination were you at when it didn’t detect it? 2) Did you go there through use of the Tardis or did you go there by means of command entry (cheats enabled) or fly by means of Creative Mode? Can also look into the Armor Stand not being detected, is it possible that it was in one of the non-ticking areas and you went far enough away for that chunk to not be active?

        • L'inconnu says:

          I have tried at Mars and the moon , each time I sue the tardis to get there , I use the key next to were I appear with the tardis but nothing work

          • L'inconnu says:

            I use the tardis *

          • DingDong61 says:

            Thanks, I will check it out.

          • DingDong61 says:

            It is working on Windows 10. Not sure why it isn’t working on android. Will research it more. Any other android users having the same problem, please comment.

          • DingDong61 says:

            I encountered the problem on Skaro when I was expanding the rotation angle to re-enter the Tardis. Also noticed that the destination dial is skipping destinations. At first I thought that maybe there was a corruption with my game. Checked previous versions of map and encountered same thing. Seems like something in 1.2.13 is causing problems.

        • L'inconnu says:

          Acn you make a video that show how to use the key (and may be other functionnality that other people don’t understand )

  63. DingDong61 says:

    PSA: I am aware of the problem with the Key not functioning at all destinations and not being able to re-enter the Tardis at those destinations. Also, the dial selector is skipping over one of the Gallifrey destinations. Thought it was a problem with command block syntax, but it was not. I had re-loaded all previous versions of the map that did not have those issues and they all are experiencing the same problem. I have uninstalled and reinstalled Minecraft Windows 10 Edition, and the problem remained. I believe it is a problem with version 1.2.13 that is causing the issue. Will continue to see if there is anything else I can do besides hope that the next update fixes whatever the problem is. Any suggestions are welcome.

  64. DingDong61 says:

    A solution for dial selector, the Key not functioning, being unable to re-enter the Tardis has been found. The dial selector’s command blocks just need a dummy block placed and re-program those command blocks. The Key and Tardis re-entry require putting repeating command blocks in every ticking area instead of just one. The fix should be available in a couple of days. In that update, there will also be a widening of the angle required to re-enter the Tardis. Also, if things go well, I will also be including an update for the mobs. Specifically, the Daleks. They will no longer be Creepers, instead they will be Rabbits. Creepers will become Weeping Angels.

    • InvalidBeast456 says:

      DingDong Can The Creepers Become Daleks Again I’m Uese To Creepers Being Daleks Pls Can U Turn The Creepers Back Into Daleks?

  65. FireBrycePate says:

    Can you make another update on this map please!!!!!!

  66. AwesomeNinja886 says:

    Hi! I am AwesomeNinja886, a Minecraft player and a EXTREME DOCTOR WHO FAN!!! I really like this map. I have some suggestions for the map:
    K1,
    The Dalek Emperor and Supreme Red Dalek,
    And VORTEX MANIPULATORS!!!

    • DingDong61 says:

      K1 was actually a possibility for the Iron Golem, but I went with the Ironsides Dalek instead, maybe the Snow Golem, will look into it.

      Dalek Emperor and Supreme Red Dalek. When I remade the Daleks into Rabbits I thought about having them included there, however, I felt that they would need to be more powerful than a regular Dalek. If I can figure out a way to make it happen as part of the Rabbit’s behavior file I will do so.

      Vortex Manipulator. Actually worked on that. However, the teleport function had an issue. Tried including the Enderman’s teleport from the behavior file in the player’s, so when it was equipped it would teleport the player. It semi-worked. Heard the Enderman teleport sound, but position did not change unless you left the game and went back in.

  67. Coolnathan49 says:

    Hmm, I did say I would have made a Tardis map like yours right? I sure did! And it’s a work in progress. I actually have a Tardis map completed but I restarted to revamp it. I’m on iOS which is a problem so I will restart again on my android which is kinda frustrating. But more importantly is that your map is great! I like the huge update your doing. By the way, how do I download maps on android? I’m kinda an idiot I know how to download maps but when I put the maps in the Map Folder for Minecraft it doesn’t pop up. Any ideas? (The thing is I didn’t buy Minecraft I got Minecraft for free that could be the problem but it should work still)

    • DingDong61 says:

      Sorry, I have no idea. I don’t play on Android and have no knowledge about downloading maps on it. Maybe one of the visitors here can help.

      • Coolnathan49 says:

        Just figured it out. So I can get maps from this app on my android but I can’t get maps from the websites. (I used this app to download maps and addons.) Which worked. But downloading maps from mcpedl.com on android doesn’t work. I can play the map on my iPad but it lags. I want to play this map on my android so I can experience no lag at all. I did what mcpedl told me to do. Didn’t work. So I downloaded a map from the app. When I looked in the Minecraft maps I realized the map I downloaded from the app was there and the Tardis Map was also there. Weird.. I think it’s because I was supposed to change the thing where it says Your maps Disappeared? Change to extraction or something else to get your map. I did it and I got the map. But I didn’t get your Tardis map. See you in a later comment. If you got ideas.

  68. Thomas says:

    How does key work in layman’s terms plz

    • DingDong61 says:

      There is a repeating command block that is pointed to a redstone comparator, which is pointing to a regular command block.

      The repeating command block is set to always active. It tests for an item on the ground named compass. When it detects the item, it activates the regular command block. The regular command block executes a command at the item to detect a block of air above a compass and teleport the Police Box to the player if it does.

      Repeating Command Block command: testfor @e[type=item,name=compass]

      Regular Command Block command: execute @e[type=item,name=compass] ~ ~ ~ detect ~ ~1 ~ air 0 tp @e[type=armor_stand] @p

      I do want to work on those commands as it is preventing the simulation of the Police Box materializing.

  69. DingDong61 says:

    Special Note with Weeping Angels, the blindness and them removing torches only works through use of Command Blocks, same as the Key and returning to the Tardis.

  70. Thomas says:

    At desktop controls there are custom desktops (4) how do they work?

  71. Thomas says:

    Going to Mondas does not work

  72. Thomas says:

    When i try to exit tardis it won’t work

    • Thomas says:

      The command block malfunctions won’t tp me

    • DingDong61 says:

      Answering the Mondas issue here as well. Just tried it and had no problem getting there. Need some more info.

      1. After selecting the destination, did you use the lever to activate the flight mode? (Really hate to ask this, but you wouldn’t believe how many people don’t realize that using the lever is required)

      2. Which Desktop version were you using? It may be as simple as an error with the command block of for that console room.

      3. Which version of Minecraft Bedrock are you using? Earlier versions have had issues with teleporting an entity (like the Police Box Armor Stand) into a ticking area and it became unusable and couldn’t teleport the player to the entity. Tthe game wouldn’t recognize the entity as at the destination.

  73. Shadow says:

    It let me download it once and the tardía only went to one area an de wouldn’t teleport to another after that so, I deleted it to see if it would work better but mediafare said this download is copyrighted. Still a good map anyway.

    • DingDong61 says:

      Seen the Tardis going to only one destination only previously, but on some Youtube reviews. They weren’t using the lever to activate the Flight mode which finalizes the destination selection. It could also be a problem with the command blocks within the Console Room. Which version of the Desktop were you using. Not sure why it is saying the download is copyrighted, unless the BBC filed a cease and desist, and I haven’t heard anything about that.

  74. Anonymous says:

    Amazing, Just Amazing.

  75. Max Spreadbury says:

    Can you add the library from the vashta nerada episode and the new earth hospital?

    • DingDong61 says:

      Did think about both, but currently I have no plans for either. I am working on replacing the Moon with London. Adding more destinations would become problematic with file size and would require increasing the console size of the Tardis back to what I had it a few months ago.

  76. Anonymous says:

    how did you use the tardis armor stand to teleport into the interior

    • DingDong61 says:

      I have two repeating command blocks set up (in each ticking area) to execute the command to teleport the player if they are one block south of the Police Box and are facing it within a certain angle. It can be done with one, but because of the facing of the Police Box, I had to use two.

  77. Coolnathan49 says:

    Hey does anyone here know how to download maps on android? I tried putting the map in my Minecraft maps folder but it didn’t work and didn’t pop up when I ran minecraft

  78. Helpy says:

    The media fire link doesnt work and only says that it is copyrighted material that cant be distributed there, please fix this.

  79. Thomas says:

    Plz make the diner tardis from hell’s bent
    I mean so the armor stand looks like a diner

  80. Brian Cassriel says:

    I love this map so much it is amazing! The only thing is that when I’m trying to use the tarnished to transport to different worlds, it doesn’t work most of the time. I’m on minecraft 1.4.0, and I’ve tried redownloading several times.

    • DingDong61 says:

      Will take a look and see what is going on. Haven’t been on to see if anything was broken with the update. Was occupied with RL issue and then was working on London map. But appears that according to Matt Gartzke’s twitter, there was an issue with some worlds not properly updating to 1.4. Also mentions a hotfix (1.4.2) available today that supposedly solves issues. Will check it out later.

      • Axel Mackenzei says:

        Can U Make A Mod For Windows 10 IOS And Android A Mod Out Of This BUT With The World U Started With To And All The Planets And Made Up Planets And Doctor Who Planets Too For V1.0-2.14 Pls?

        • DingDong61 says:

          Sorry, I can’t. I work exclusively work with the Windows 10 based version and its limited capability. The only android devices around here are my daughter’s kindle and out cell phones, don’t even own any IOS devices. Another reason I work solely with the Windows 10 version is that nearly all other Doctor Who add-ons were android based, leaving those non-android users out of luck. Any android users are more than welcome to take what I have done and adapt it for sole android use, same goes for IOS users.

          I am waiting on the upcoming capability of making actual mods for Bedrock Edition, similar to what SWD Team did with their Dalek Mod.

  81. Thomas says:

    If u decide to make other exteriors plz let people suggest ideas

  82. Anonymous says:

    The map won’t work for me

  83. Anonymous says:

    The tardis won’t work for me as well

    • DingDong61 says:

      Can you be a little more specific? Do you mean the map, if so what version of Minecraft Bedrock Edition are you using? Or do you mean re-entering this Tardis?

  84. Anonymous says:

    How do you get into the actual TARDIS?

  85. Anonymous says:

    How do I download it?

  86. DingDong61 says:

    I have noticed that the Police Box texture became a bit screwed up. Moving the Tardis Map texture pack to top priority solved the problem.

  87. Coolnathan49 says:

    I figured out how to get your map on android. I just download the main pack Doctor Who (NOT ZIP) then after it was downloaded I got my menu up and clicked on it and it said Open On My files or Minecraft, I clicked minecraft it said Level imported, turns out it worked! Just hope I can get your resource and behaviour packs for my map, I also forgot can I have permission to build a smiliar map like yours? I wanna test this to see how good I am at command blocks and building, I know I won’t be better than yours, I made a tardis map smiliar like yours without your resource pack, behaviour and never seen your map before, but at that time I actually made the tardis map on my iPad so I couldn’t release it. Anyways do I have permission?

  88. Coolnathan49 says:

    Big Problem, turns out it won’t let me download the resource pack like Permission denied, but it allowed me to download the behaviour pack. Fix it please?

  89. TheDiamondPig says:

    One thing I have noticed is that sometimes after the tardis noises are done, when I try to leave the main control room it says that I can’t leave when the tardis is in flight, even though it has landed, please help. But amazing build! 😃

    • DingDong61 says:

      Not sure if it due to lag or not. Tried setting it up so the command block to exit is cloned after the sound ends. Will check it out.

  90. Amy says:

    Hi! Im on v1.4.3, and the First few times I use the tardis to teleport iT works fine. BuT after i do iT a few times ill go to the door and stand on the pressure plates and it doesnt teleport me. I have to redownload the map every time this happens. Whats happening? BuT otherwise… Wow!!! This is my favorite map ever and thats saying something. The Control rooms are sweet.

    • DingDong61 says:

      I do not know. I am on v1.4.2 and have not experienced it. I think that v1.4.3 is iOS and I do not have a way to check it. Sorry, wish I was more helpful. Thanks for the rest.

  91. Coolnathan49 says:

    Hey remember when I said I was making a Tardis map? I’m kinda scraping it for a new map, it’s called Magical House. The house is smaller on the outside but bigger on the inside.. I’m not planning on making it so it can teleport for the player so he can get wood and stuff easily, but I might.. I’m also probably going to add a sonic screwdriver in xD.

    • Coolnathan49 says:

      Btw I experienced a bug.. On maps I can leave the Tardis. But on some specific maps (I forgot name) they won’t let you out. Well they let you out of the Tardis but if you drop the key somewhere on a specific map and go back inside the Tardis the Tardis won’t let you go back out on any map. So I had to keep copying maps so I wouldn’t have to download, try to fix please..

      • DingDong61 says:

        There are some areas on each map that are not ticking areas. If you teleport the Police Box to one of those areas with the key, it is possible that for the area to become inactive once you leave. Once it becomes inactive, the game will not teleport you back to the Police Box. The permanent non-ticking areas are in between the ticking areas set by the TARDIS command blocks. To get rid of them I would need to reduce the size of each world from 768×768 to 480×480, which was something that I was reluctant to do. If you use coordinates, could you write them down and which worlds that this occurs, so I can check them out as it is possible that the inactive areas does not apply. If it is the non-active area situation, one workaround may be to craft a new Police Box. It still uses the Armor Stand recipe.

  92. DoctorJosephWho says:

    Can I make the 4th doctor 2nd console and the 11th doctor 2nd
    console

    • DingDong61 says:

      I may add the Auxiliary Console used by the 4th Doctor at some point. The Second Console used by 11th Doctor is basically the same one used by the 12th, just without the bookcases, chalkboards, and tables.

  93. Pie says:

    Needs a normal world on it to make it cooler

    • DingDong61 says:

      It is possible. Already working in removing the Moon for London. Could replace Mars for a section of the Overworld. Would be relatively simply to do so, would just need to decide on which biomes it would include.

  94. Marc says:

    It won’t let me download it on firedrive could u send me a download in a different form just to get the tardis and the planets

  95. Anonymous says:

    Loved the map the best tardist map ever

  96. NonexistantBat says:

    Just got the new update… London is fantastic! Hats off to creater! This is acually so cool, the daleks and sound sound effects are amazing!

  97. Thomas says:

    I Would like to be able to down load the behavior for the fishing rod that lets it be a sonic screwdriver separate

  98. kaveend says:

    CAn u PLZ add silura? (i love dinosaurs)

    • DingDong61 says:

      Would love to, but there is a slight problem. Lack of extra mobs to replace with dinosaurs. That was pretty much the reason it was not included. Idea was initially to have it a jungle biome.

      • kaveend says:

        well if u did put it in i think a jungle biome would not fit in the photo its like Montana but merged with some plains

        • DingDong61 says:

          The terrain would have been the same, I would have just changed the biome itself. I put the worlds together in JAVA and then import into Bedrock. I use MCEdit for large scale stuff, and there is an option in MCEdit to change the biome of a selected area. Gallifrey for example, was built on a savannah biome, but the biome is actually mixture of plains and forests.

  99. kaveend says:

    also make it that when u try to put the TARDIS in the TARDIS room it says “cant put TARDIS inside TARDIS” and destroys the armor stand juat say’n

    • DingDong61 says:

      Should be possible and I will consider it, but I don’t think I would have it destroy the TARDIS, just put it back to it’s nesting place outside the TARDIS.

      • kaveend says:

        ok thx its just when i drop the key its tp’s it but i get i at the same time. the only way i can get out of the loop is change to a different place

        • DingDong61 says:

          I recommend dropping the key in the block you are in or an adjacent block, so you can pick it up right away to avoid the loop.

  100. Ethan says:

    I wanna see the next update

    • DingDong61 says:

      There is no update to the map in progress at this time. I am working on a major revamp of the Doctor Who Mobs Pack.

  101. kaveend says:

    also when i put the doctor who addon resorse the armor stand glitches the real model of the armor stand is there smaller and with the TARDIS skin on it still works but the TARDIS is glitched

    • kaveend says:

      not the one with the map….

      • DingDong61 says:

        You need to make sure that the Doctor Who Tardis Map Resource Pack is given top priority over the other Resource Packs, otherwise the Police Box will not render properly. The order I use and have no problems with is (and in order, top to bottom) : Doctor Who Tardis Map Resource Pack, Handles Resource Pack, Doctor Who Mobs Resource Pack. Try that order and let me know if it solved your problem. The Handles Resource Pack is completely optional, it just contains better models for the skulls and head dropped which only worked as a separate Resource Pack.

  102. kaveend says:

    also can u make it so that the sonicscrewdriver makes the scanning sound fx when left clicked and the unlocking sound fx (the effect that unlocks doors) when right clicked and can only be used on iron/Dalekanium/and other stuff that are not wood. ur welcome for the idea

    • DingDong61 says:

      I have tried that before and was unable to add separate sounds for the Sonic. No matter what I did, it fell back onto a variation of the Bow sound. It appears to be hard coded into the game that way. The Bow sound is currently set for the Sontaran Rifle.

      Getting the Sonic to send a redstone signal has yet to work. While I have had limited success having it activate TNT, it left a line running from the player to whatever target it was used on. The best I have been able to do so far was add spell effects in addition to damage done. Currently the Sonic is set to add Slowness to mobs.

  103. kaveend says:

    also how do u change the color of the beacon when the TARDIS is in fly mode? (im making a inteor for me)

    • DingDong61 says:

      Directly underneath the actual console, there is a small walled off room (not to be confused with the room labelled ‘Tardis Command Blocks’) that contains the command blocks used for direct input in the console. In the middle of that room there are two bedrock blocks. They allow the beacon’s light to go through, in case anyone reading this is not aware. Just place a stained glass block above the bedrock block that is in the floor.

  104. kaveend says:

    ok can u give me the command block codes/settings for the regular TARDIS control room i want to make one

    • DingDong61 says:

      That would be possible, but to list all the commands for all the command blocks would more than likely turn into a dissertation. There are command blocks under each console that give items to the player, plays a sound, clones blocks from the room that houses the flight circuit, activates the destination command blocks, ticking area command blocks, and activates the flight circuit itself. Not including the command blocks in each ticking area at each destination that allow the key to work, teleport the player back to the Tardis, has the Weeping Angels cast blindness and destroy torches. I am currently working on revamping the Mobs Pack, so I probably would not have time for such a list.

      • kaveend says:

        ok… how can i copy the command blocks form a TARDIS intror then pasting it? (basicly copy and past the blocks)

        • DingDong61 says:

          Copying the command blocks can be problematic within the map, but manageable. A normal command block copies with no problem, as long as there is not an active power source. I have copied the command blocks under the console to several different control rooms inside the Tardis without a problem that way. A repeating command block set to ‘ always active’ becomes unusable.

          Importing those pre-programmed command blocks into a new map has issues. For example, if you assemble your map in JAVA and import the map into Bedrock with MCC Toolchest, the pre-programmed command blocks become unusable. I haven’t tried the structure blocks yet to see how they deal with command blocks..

  105. Manuel says:

    I do not have it it’s is McWorld the tardis isn’t there every time I get on the world

    • DingDong61 says:

      Are you using the current live version of the game? Using Beta or an earlier version can cause problems with the map.

  106. Preston Bunn says:

    Hello, I can’t enter the Tardis and it’s huge when you spawn it, please help.

    • DingDong61 says:

      The Tardis size is handled by the map’s behavior pack. Please make sure that it is on the top of the list of behavior packs active for the map. You have to enter the Tardis from the South otherwise it won’t teleport you back in. Other than that the only other reasons for not being to re-enter the Tardis are that you could be playing on a Beta version of Minecraft, an earlier version of the map which was broken after an update to the game itself, an earlier version of Minecraft itself, or the map broke during the last update. I have checked the last possibility and was able to re-enter the Tardis.

  107. natejb2003 says:

    Great map, although it’s been removed from Mediafire due to copyright. Please include a direct download…

    • natejb2003 says:

      Wait, nvm you can just use Dropbox

    • DingDong61 says:

      Was able to download from Mediafire today. Not sure how or why you got a notification about it being due to copyright. But if anyone is having difficulties, as you have found out, they can use the dropbox link.

  108. dr who 0809 says:

    Where is the 3W Institute I went into St. Paul’s Cathedral and I couldn’t find it?

    • DingDong61 says:

      There are stairs going down in two stairwells. One is on the North side and the other is on the South Side. If you enter from the South, the stairwell will be on your left. There is a row of Iron Bars marking the stairs that descend into the 3W Institute.

  109. ??? says:

    Can anyone send me all the locations’ coordinates ??? My teleported won’t work…

    • DingDong61 says:

      Which version of the map are you using and which version of the game as well? Earlier versions of the map became broken after an update to the game a few months ago, the map is currently on Update 8. Also, if the version of the game you are using is a Beta version, Beta can break maps and addons, which is why I only work on the current Live version. If using a version of the game from longer than a few months ago can also break the map as the map was adapted to changes to the live game.

      Here are the coordinates anyway:

      Gallifrey Plains: 1620, 69, 1160
      Gallifrey Citadel: 2036, 78, 1064
      Skaro: 3300, 69, 1400
      Mondas: 4373, 71, 2510
      Trenzalore: 3191, 35, 4478
      Mars: 1930, 52, 4285
      London: 1159, 25, 2445

      Tardis (Main Control Room): 2687, 56, 2695

  110. dr who 0809 says:

    Could you please add bannerman road and Sarah-Jane’s house in London from the Sarah-Jane Adventures?

    • DingDong61 says:

      It was originally going to be added, but I ended up cutting it (among other things) due to time constraints. I had already pushed back the release date for the London update a few times already and I didn’t want to push it back more. I have not ruled out making changes to the London area, I just can’t say when that could be happening.

  111. L'inconnu says:

    I m really happy to see that my idea of the dalek ship will finally make it to the addon 🙂 . You are doing a great job ( I love the new look of the weeping angel )

    • DingDong61 says:

      Problem with the Phantom is that I cannot make it a shooter. Not sure if that has something to do with its current bugged state or not. Thinking not as I made it temporarily hostile to sheep and it ignored them when I made them a shooter. Have to decide if it being a shooter is a must have for the behavior. If it is a must have, then I would need to find an alternate creature to use instead (have the Reapers from the Ninth Doctor’s episode ‘Father’s Day’ in mind). If I decide I can live with it doing the swoop attacks, will keep with the plan of the Dalek Saucer.

      • L'inconnu says:

        Hello ding dong. It seems that I understood the problem you had with the ship (although I’m French). And then I realize that there was a mob that you did not change who fly and shoot: THE BLAZE. maybe that can help you.

        • DingDong61 says:

          Want something that spawns naturally in the Overworld. If I were to use a Nethermob as a Dalek Saucer, it would be the Ghast. The Blaze doesn’t appear to get the appropriate altitude while flying. Dropping the Face of Boe for the Saucer and having a couple of the Daleks and Davros randomly spawn a Saucer in the Overworld is something that I have thought of as a backup idea.

  112. ZachisGoku says:

    Hey can you make the Eleventh Doctor’s 2nd Tardis interior by replacing it with the first Eleventh Doctor’s Tardis interior and make the twelfth Doctor’s have orange light

    • DingDong61 says:

      Eleven’s second Tardis interior is essentially the same as Twelve’s minus the bookshelves, chalkboards, and a flight of stairs. I didn’t include it for those reasons. Changing the Twelfth Doctor’s Time Rotor orange is easy enough to do. I can add that to Update 9, which will be after I finish the Doctor Who Mobs Pack revamp.

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