Invite your friends and have an epic battle within this world! Where you choose your own characters and fight with one another to gain experience and money!! More experience and money, more chances of winning!! Download this map and see who is the greatest gladiator within your circle of friends!!
Select version for changelog:
•3 new arenas
-Shark Warrior's water world
•Fixed Spiderman's climbing ability
•Add extra command blocks for impulse commands with ticks
•Changed "wither/fatal poison effect damage substitutes" to real damages
•Changed area settings and spectator lobby
-Changed area loading settings to minimize lag
-Double stack area selection thingy commands, and don't forget the lever adjusting
•Glow Ink sack application to signs
•Disabled players to leave casino rooms when already entered a bet
•Changed turret's special skill
•Change whisper texts to textraws
•Fixed Pyro's fire trail
•Lesser bats for Vampire's special skill
•Fixed Earth Bender's earthquake skill bug
•Fixed Echo's suspended world skill bug
•Buffed PvE priest attack
•Kill players trapped in PvP arena whenever there isn't an on going game
•Put a time limiter for the starting a battle with Tixtler so his previous ones will stop
•Enable fall damage for Tixtler
•Changed cookies to cooked beef in shop
•PvE Bugs
-Husk overlord dies immediately because of instant health effect
-Nether in PvP overrides Nether in PvE
•Nerf Echo's suspended world time limit
•PvE zoglin boss has healing effect that instantly kills it
•Impostor's Sabotage skill doesn't specify what sabotage it did.
Added direct mediafire link if ever linkvertise doesn't work for you
None other than me can do.
Too much power I'll grant for all,
For this will be your call.
No number shall remain undone,
To get these things from the supreme one.
The remastered map is now called "Fantasy Kits" and can still be downloaded here in mcpedl.com! Thank you everyone, and I hope you are having a great day!!
And as always, thank you for all of you who have continuously supported me!
And with the thousands of command blocks I have to edit, it will take me more than a quarter, or even half of a year to deal with... So I am sorry if you will not be able to have any updates during those span... or worst... I won't be able to update this map anymore...
Unless Mojang puts some changes that may revert back the functionality of the commands I have, I will be doing some other maps for the meantime...
This is by far the best creation I have built... And I had so much more planned for this... Yet if it has to end, then I have no choice... I am sorry for everyone, and thank you for supporting this map I made, from the beginning, up until to what it is now...
There are many of you who have suggested such great ideas, opened up bugs and errors you've found, and even helped me fixing them by telling me your thoughts. I am so grateful for all of you, and I appreciate it all.
And the most important thing for me is, I thank you everyone, for enjoying this map of mine. I had lots of fun creating this humongous (And laggy) map, and I am glad that even with its flaws, many still have enjoyed it. I really really thank you everyone, from deep within my heart.
Well then, this may be my farewell for this map, if ever I won't be able to do anything about this predicament anymore, but this won't be the last that I will be creating. It really pains me to stop updating this map... But all things must come to an end, indeed...
Thank you, everyone, see you again~
Truly the only map I kept coming back to.
I understand why it is necessary and respect your decision.
It was an amazing journey cut short.
I don't want to make something that will go far from this very thing I created, so I'll do my best to keep the nostalgia alive. But for the meantime, I have many stock of map ideas, so up until then, may you and everyone enjoy my creations.
I thank you and appreciate all of you! See you on the next map!
I am here to announce that the remastered version of this map of mine will be uploaded in a few days!! I hope you will like it as much as this one, and I will appreciate your support and thoughts for that one too, as much as how you did with this one!
It is called "Fantasy Kits"! If it isn't up yet, wait for 3 days or 5, I think.
Anyways, that's all for now! See you there!
For the monk, I shall lessen the time into a balanced one for it as a normal character.
As with the statue and golem, I shall take that suggestion, since they do need some balancing either.
With the husk overlord dying as soon as he spawns... I thought I already had fixed that... I shall take a look if I didn't redo it, since I had so much restarts due to me creating mistakes, without a backup file.
And that goes with the PvE one, since yup, I had to restart the map, but don't worry, I will be indeed adding those things.
And just a reminder, I can't really update this map in the lower versions of minecraft... So those that are only available for the lower versions, they will not be updated, and they will be the only available ones. I am sorry for that...
Anyways, thanks for the notices and suggestions! Thank you too for downloading and enjoying the map!~
Also what does the book in the ended chest mean why is there a bunch of kit names and what is the rhyx (is that how you spell it?) one.
Also here’s a suggestion every time you make a new kit or something or are about to do something big with the map make a backup file trust me it helps (I know from experience).
P.S fire aspect swords can light TNT maybe incorporate this somehow, just sayin’.
P.P.S sorry if I wasted you time I’m not sure if I’m on the most recent version or not.
And as for the stuff in the ender chest... Uhm... Please don't mind them, hehehe... It was my stuff that I was using, so yup, and I already removed them for the current update, so it is only like that since you downloaded a lower version. (The name is Rynx, if you are curious, and she is a character you would encounter in the PvE arena)
And yes, I already learned my lesson hahahahaha, in the most frustrating and devastating ways~ Yes, ways, not way.
As for the fire aspect sword, that is somewhat new to me... I shall remember that, and might do something about that... But... I really can't wrap my head around as to how am I going to tinker it in a way that it won't ignite a tnt, so hmm, I might not be able to do it... But let me try still.
Also, it is fine, your suggestions and notices for bugs and errors are very much appreciated, really. Since I can't find them all myself. And yes, I already knew you downloaded a lower version, since the linkvertise is the newer one.
Thank you very much, see to it that I will try and fix those things! Thank you for downloading and enjoying my creation! That alone is very much appreciated!
As for the blocks, those are used for building an altar, which you can use after getting the chosen one mark. The process of building it can be found in one of the books in the main hub.
That floating name is supposedly not visible... but yeh, that is from somewhere secret.
Kits with bow will be kind of tricky, unless I change some things with the archer. I shall take note of that.
As for the dice kit, it is supposedly random, so yeh.... That is intentional, sorry if I can't change that one.
For the spectator suggestion, yes, thanks for the idea.
The firs sword seems hard to change things with it, so yeh... I might not be able to... Sorry...
Anyways, thanks! And I apologize if the next update may take long... Or might not come at all...
But I do wish to give some feedback.
The gunner and turret abilities still spawn particles to such an extent that the game crashes kicking all players.
I understand that a new map-generating algorithm is in place and yes it does seem to give more framerate while the map is generating but for some reason, if your press jump it will trigger like 10 seconds later and it doesn't just go away when the map finishes generating.
I believe all the lag-related bugs are due to such a massive amount of command blocks but I can not think of any way to fix this issue.
I think it was better however with the first-generation method.
As always amazing work and great effort.
As for the gunner and turret kits, I shall check them to see what makes it create too much particles.
Once again, thank you very much for all the great feedbacks!! I really do appreciate it, it helps a lot! Thank you for the support, and thank you for enjoying this map I made! There will be more future updates for this one, with more new features added!
If so, then I shall put it back to the way it was, but still an amplified version of it, since I have found a way to lessen it, and use that same thing with this current method (Which is also applicable to the first)
Sounds good.
P.S.
More bugs found:
The VIP randomizer section sometimes teleports you outside of the map.
Abilities sometimes are given when in the waiting room (Once the robot was given and the animation beam broke the waiting room)
Yeah, that's about it.
With these bugs solved the map is flawless and the only other feedback I could give would be to have a more organized spawn area.
See the current one works and all but the pressure plate system is just not very good because almost too often you get teleported back instantly. Maybe try buttons or a particle you have to walk into?
The non-VIP kit selector feels very cramped as well. For the spectator area maybe try adding a spectate button as spectator mode is now in bedrock edition.
I press forward and like 10 seconds later it moves forward same with jump but odly not hit so it's just movement.
Anyways, I am really really glad for your support and that you are giving your time to point out bugs and errors. I really do appreciate it so much! I shall do my best to make this map even better, by making it more efficient, convinient, and by adding even more features and contents.
Thanks again for the suggestions and bugs that you notified to me, and as always, thanks for enjoying and supporting this map I made!
For the VIP randomizer, yeah... I already found the reason why, and already fixed that.
For the abilities that you get on the waiting room, I should just probably add a condition where you can only get the skills inside the arena. It will take a lot of time, since I will have to input it to all characters one by one, but it is not a complicated fix, so it shall be fine.
As for your suggestions:
I think making it like a particle stuff that you have to walkthrough makes the map more laggy... But that would be a lot more cooler, indeed. But I'd rather have the game more playable than have it look cooler yet less playable... As for replacing them with buttons, it will defeat the purpose of having the choosing part where you have to walk towards the character you picked... And buttons will make players be able to reach it from a far, and the nearest player will be the one chosen by it, at that point, whether they were the one who pressed it or not. (Or are you perhaps talking about the other pressure plates that aren't the character selection things? Then I could put those particle things there, if so.)
The non-VIP selection area being cramped, yeh, it is indeed, but it is easy to just raise it up, so I shall do that.
As for the spectator one, I shall try to test it on a back up copy... Maybe I could make it possible, without letting players phase through outside the arena boundaries. But I can't guarantee that I will be successful in it, so yup...
As for the buttons yeah it's for the VIP section and other teleportations, not the kits. It's just an annoyance when you get teleported back instantly.
For spectator mode, I believe you could have them teleport back instantly if players try to go explore the map's inner workings and leave a certain area but not entirely sure. Spectator mode itself is an experimental toggle if it isn't already added to the main game.
I still tried to somewhat tone it down, the area generation. And with the teleportation ones, I shall try and do the particles suggestion of yours.
With the spectators, yeh, I think that would be doable, but then... I might find so much bugs when it comes to skills being used, while a spectating player is hovering about inside the arena...
But I shall try, nonetheless, it might somewhat work.
Thank you very much! I shall keep making this map more better and enjoyable!
Thanks again for taking feedback so seriously.
But then.... I have a bad news that I will announce later, so it may take even longer... or worse, I may not be able to update this map anymore...
May I know on which parts of the map does it lag?
Though it is unfinished, so I applogize for that.
If you managed to fix all the bugs I'd be impressed not even considering adding more content.
I am adding a status checker and achievement hall, alongside the remaining PvE kits, more PvP kits, and more arena that I've teased for the coming update.
I'm sorry for having the next update take this long... I will do my best to upload it soon this october.
Thank you for your patience and the support you give, as always!
Once again... I am sorry if it may take a month, but I'll try my best to upload it as soon as possible, without compromising the quality, so you don't have to download it again and again, restarting your progress.
I apologize for the delay of this update...
1) Zeus. I was thinking for this one he for his minor ability could be able to call lightning on a random player and for his special ability he could do basically a northern strike but cooler as in he would fly up and then when he hits the ground if a player was standing near they would get flung and struck with lightning
2) Daredevil. I loved how you did spiderman and I would love it if you did daredevil this is also one of the characters I don't think is possible but I'll still pitch it to you because it might be, I was thinking because he's blind his passive skill would be that he's blind but he can see the outlines of blocks and players so he's blind but not completely, and his minor skill is that he will just get a strength and speed boost and for his special skill he will be completely blind and immobile for 5 seconds and then he will get a massive speed jump and strength boost I was thinking about lvl 3 on each.
3) Atlas (From mythology). Again another one where I don't think is possible for this one I was thinking his passive ability is that he has strength 2 but slowness 1, his minor ability would be called endurance and he would be granted strength 3 and regeneration 1 and his special ability would be called the heaven throw or something and he would able to throw a projectile at someone to inflict a lot of damage and to fling them away or something falls out of the sky and hits the other player I dont know.
Anyway it's fine if you don't choose any of these I can understand they all seem very hard to code but these are just suggestions you can alter or just completely not do them, but either way, I wish you nothing but luck for your future maps you're an amazing creator and I loved this map.
1. How do you beat tixtler tixtler idk y but i cant find a way to beat him and yes i missed the text that said how to so pls help me on that
2. And secondly is there any way to remove VIP from someone because you know there's those people that only use VIP and nothing else so I would rlly like to know how to do that and I'm not talking about the points. I mean like their access from VIP characters and fishing pond and every other VIP privilege
Just once again I need to thank you for making such a fantastic map good on you and pls answer my 2 questions.
As for the second one, you just have to type this:
/tag "name of the player" remove VIP
Doing so will make them have to buy the VIP access privilage from the shop again.
As always, thanks for enjoying my map!~ I really do appreciate your support!
I accidentally made some mistakes... and the main world that I am using to update the map has been corrupted... Now... I only have a backup from a previous gametest (or game, since we just played) we had with my siblings... And it is so far back from what I've already accomplished... It may take 2 months or so...
I am really sorry... I hope you will all understand... I've tried my best to retrieve the map with what I could think of, but it all didn't worked...
Thank you for your continuous support, and I'm really sorry... May you have patience to wait for the update still...
Sorry for the loss.
Good luck
And it is fine, as long as you cheat within the purpose of enjoying it more, as long as it does not break that, you'll be fine.
Thanks for always playing my map~
This really speeds up the progress and makes me continue playing the map in its present state.
You know you can use linkverse or some other planform (adfly not recemented) to make some money off of this. ever since MCPEDL made you wait for the downloads I don't mind using linkverse as its still quicker than waiting for MCPEDL. If not you could just provide a media fire link making downloads instant and a much better experience.
Keep it up.