category: Resource / Texture Packs

Published on 20 May, 2026
5
676
Adds a custom TVK themed cape with a clean design and smooth appearance for Minecraft Bedrock Edition
Published on 20 May, 2026
4.5
6k
Hollow Visual is a shader that makes your world look hollow.
Published on 20 May, 2026
4.1
24.8k
Final shader will make your world look more cinematic with a Final Fantasy style.
By Jh0nzxx
Published on 21 May, 2026
4.8
1.3k
Adds an impact frame when you strike with your mace while you're in the air.
By Dev A.V
Published on 6 Jun, 2026
5
2.7k
Hunger Preview shows you exactly how many hunger bars food will restore before you eat it. Pure utility! 🥩
Published on 20 May, 2026
3.3
59.9k
A beautiful visual upgrade adding realistic lighting, soft shadows, and vibrant colors to Minecraft Bedrock.
Published on 20 May, 2026
3.4
95.2k
High-performance optimization for smoother gameplay and maximum frames.
Published on 20 May, 2026
4
33.7k
Enhances the default Vibrant Visuals with richer atmospherics, volumetric fog, PBR textures, lighting, and particles.
Published on 20 May, 2026
3.8
37.5k
See every valuable block instantly with Ultimate X-Ray, featuring clearly outlined and glowing ores for maximum visibility. Mine smarter, locate resources faster, and never miss...
Published on 20 May, 2026
5
6.4k
A Premium Realistic Shader With Cinematic Lighting Overhaul For MCPE/BE Without Vibrant Visuals Need.
Published on 20 May, 2026
3.3
7.8k
Custom 3D Mace texture pack for Minecraft Bedrock 1.21+, featuring enhanced visuals, detailed design, smooth performance, and easy integration.
Published on 20 May, 2026
3.6
212.8k
Struggling to find an excellent left hand resource pack? For those who use their left hand or just want to, it does the job and is great for content creators; the pack is almost...
Published on 20 May, 2026
5
252
A dark themed Labubu Totem texture pack for Minecraft Bedrock Edition that replaces the default Totem of Undying with a stylish black Labubu design 👀🔥
Published on 20 May, 2026
3.7
99.9k
Free up some lag allowing for longer render distances