Defined PBR is the most technically advanced vanilla Ray Tracing resource pack, implementing PBR textures that faithfully enhance vanilla while fixing tons of RTX bugs! Version 1.2.0 includes full support for every new 1.20 feature, and finally implements emissive entities!
Select version for changelog:
Gereral:
- Reduced total resource pack size by 50%
PBR Textures:
- Remasted PBR textures for nearly all existing nature blocks
- Added PBR support for all of the new 1.20 blocks
- Fixed custom End Portal material
- Updated emissivity for all Sculk blocks
- Tweaked Nether Portal emissivity
Blocks:
- Fixed all texture z-fighting issues with Decorated Pots
- Fixed Chiseled Bookshelf rendering issues
- Fixed Bamboo and Cherry Door brightness while using Ray Tracing
- Fixed an issue with Lava rendering in spectator mode while using BetterRTX
Entities:
- Added support for Armour Trim rendering
- Fixed an issue that caused Allays not to play their dancing animation
- Fixed an issue with excess pixels in the Mooshroom texture
- Entities will now render at all times, even when outside of the Player's view
- Added emissive entity support through BetterRTX
Fog:
- Added a very slight volumetric fog to the air by default
Particles:
- Bubbles are now partially transparent
UI:
- Updated main menu panorama to match 1.20's new panorama
- Increased the Ray Tracing render distance performance warning threshold from 12 chunks to 24
Firstly, the game experiences lag when nearby mobs or players are present. The clouds also appear unclear when viewed from the ground, which affects the visual quality.
The world doesn't load far enough, causing a noticeable fog in the distance. The shapes of objects or creatures sometimes lag and appear blurry for a brief moment. Overall, while the shader is fantastic, these issues should be addressed for an even better experience!