Published on October 01, 2021

Fixed Player Animation (Beta 0.0.0)

Have you ever been sick of Bedrock Edition's broken animations? This resource pack will fix the player animations! We'll keep trying to fix as many bugs as we can!Note: There may be a few bugs that are not currently present in vanilla. If you find a bug, we'd appreciate it if you'd contact us right away!

This resource pack was created with the goal of fixing almost all the bugs present in vanilla. If there are any bugs that exist in vanilla and have not been fixed, we would appreciate it if you would send them to us via Twitter or in the comments on this page!

 

List of vanilla bugs fixed as of now:

Third Person
001: Incorrect hand position and broken attack animatiom [MCPE-54697]
002: Player arm swinging animation has 1 frame missing/cut off [MCPE-50236 / MCPE-133777]
003: left hand in the attack animation does not swing up and down.
004: left-right swaying of the torso in the attack animation is too weak.
005: left leg of the Bob animation is missing - it was implemented around 0.12.0 and removed around 1.13.0, so the disappearance is a bug.
006: speed of Bob's animation is being rounded off.
007: direction of the arm when the bow is held is not correct.
008: right hand does not bob up and down while charging a crossbow - This was implemented around 1.10.0 and removed around 1.13.0, so the disappearance is a bug.
009: Crossbow is not facing the right way when it is held.
010: Sneak is falling apart all over the place.
011: Player when entering swimming mode shakes, legs still moves when player is not moving [MCPE-49621]
012: Player model isn't centered when swimming [MCPE-122663]
013: When flying in Elytra, the player's center is not in the torso.
014: Adjust the orientation of the player's head so that it does not move 90 degrees to the side.
015: way the player's head moves is now consistent with Java Edition. - This is a bug that disappeared in Bedrock Edition, as it disappeared in 1.2.0.
016: Backed an animation that plays when the player takes damage and moves their arms and legs forward.
017: Smoothed out the eating animation.
018: Changed the eating animation to affect the direction the player is facing.
019: Play walking animation when torso orientation changes - This was implemented around Bedrock Edition 0.13 and removed around 1.4.0, so it's a bug that disappeared.
020: Z coordinate of the crossbow is offset by 1.
021: The crossbow is depicted upside down.
022: The most use the spyglass, the position of my hand and the spyglass are sometimes far apart. - Note: Bug fix is in progress.

First Person
023: Attack animations have been adjusted to be smoother.
024: Arm seems to be out of place [MCPE-47877]
025: When you possess a map, only the Y coordinate changes, not the direction of your arm.
026: The attack animation when holding the map is quite off.
027: Walking animation is too strong. - Note: The fix for this bug only applies to bare hands and Attachable items. All other items are not data-driven and cannot be fixed.
028: Hand moves too much when View Bobbing is enabled [MCPE-54072] - Fixed 1.16.0, but return 1.17.0.
029: Invisible hands when holding a map [MCPE-100259]
030: The pull animation of the bow is not correct.
031: The animation when guarding with a shield is not correct.
032: Trident's pull animation is too slow.
033: The breath bob animation of Attachable items is too slow and too strong.
034: The crossbow is depicted upside down.
035: The breathing bob of the crossbow does not bob up and down.
036: Attack animations for Attachable items are broken. - Note: A fix is in progress. Full fix is considered quite difficult due to bare hands.
037: Even if don't have a shield in your off hand, the crossbow will not be set in the center.
038: Spyglass isn't positioned correctly in hand [MCPE-125785] - Note: It is quite likely that this is a vanilla parity difference and may be reverted to vanilla.
039: Bow shakes when not drawing to shoot at all [MCPE-138993]

Random Screenshots:

 

Empty hand:

 

and more!

Checked Minecraft Version: v1.17.10, v1.17.11, v1.17.30

Credit

Based Code/Files - Minecraft(Microsoft[https://microsoft.net/], Mojang Studio[https://mojang.com/ or https://minecraft.net/])
 Players:
  First Person - v1.17.1
  Third Person - v1.17.1

 Attachabled Items:
  Bow - v1.17.30
  Shield - v1.17.1
  Trident - v1.17.30
  Crossbow - v1.17.1
  Spyglass - v1.17.1

 MoLang Document:
  Bedrock developer wiki: https://bedrock.dev/docs/stable/Molang

 Using Code:
  Based First Person Attack Vaule / Java Edition Hand Rot / Pos - Capt. J (https://twitter.com/jtheplayermc/status/1366258606761410561/)
  Spyglass - MCPE4theBeacon (https://bugs.mojang.com/browse/MCPE-125785)

 

Twitter:@KuriSan_Fox

Please read either the readme_en.txt in the resource pack folder before using it (readme_ja.txt is for Japanese).

使用する前にreadme_ja.txtファイルをお読みください(readme_en.txtは英語を喋れる方向け)。

 

またの御アクセスをお待ちしております。

Installation

If you want to zip it, replace ".mcpack" in the downloaded file with ".zip".

もしzipファイルが必要であれば「.mcpack」っていう文字を「.zip」に置き換えてくださいです。

Downloads

  • kurisan_fox_fixed_player_ani.mcpack (342.03 KB)

Supported Minecraft versions

Installation Guides

67 Responses

Comments 67
4.79 / 5 (14 votes)
1
Why is when I turn in third person my hands and legs look like I'm running, It would be cooler if the legs alone moved otherwise great pack
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1
Thank you for a very good pack!
神ですハイ
xdxd
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1
There is a bug with this resource pack that makes the horse it's classic model
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1
Thanks for the bug report! Do you see the symptom even if you set other resource packs to be disabled? I also checked the files for the current version of the game, and I can't find any files related to Uma, so it's most likely caused by worlds created in the marketplace, worlds with addons applied to non-global worlds, or other resource packs.
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1
PLEASE FIX THE ANIMATION IN ELYTRA WHEN GLIDINGGGG
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1
I tried to do it, but due to slightly different specs from the player, it may not be ready for the next update. Sorry about that. But I'll try!
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1
There are a few notes about the next update, so I'll go ahead and write them down.
(There is no fixed date for the update!)
I'm going to remove the boat arm animation that I added to make it more like Java Edition. -> I was going to remove it when I released the game, but I forgot. This is quite a bug.
Remove the sword guard. -> This was supposed to be removed when the game was released, but I forgot to do so. This is not compatible with the other packs, so it may be implemented in another form.
Remove some animations from bow animations. -> It's hard to put into words. It's hard to put into words, but simply put, we will remove the "item use animation". We will tweak the bow animations, but we will not remove critical animations such as the bow pull animation.
The "how to hold" of spyglass will be changed back to Bedrock Edition. Since I don't know if this is a bug or a deliberate specification, you can switch the way of holding (direction and position) between Java Edition and Bedrock Edition from spyglass.json in the Attachables folder.

About the production log
It's basically in Japanese, but you might be able to understand it through videos and screenshots.
I will be adding tweets to the following Twitter moments


[Unauthorized reproduction]
I have already checked the sites that have reprinted my packs without permission, and I have also checked the sites that have been manually reprinted without permission by humans, not bots.
(I would like to make it open source when the resource pack is completely finished and I declare that I will stop making resource packs. If I decide to stop updating the resource pack, I will post it in the comments section of MCPEDL, Planet Minecraft. We will probably decide at that time whether to make it open source or not. Until then, please do not use the code or files for your own packs.)

(My English is not good, so I used the translation key.)
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1
Why dude would you stop this project, this is a great resource in my opinion, and the bug in your bow just doesn't change it in its good position, you can fix that, sure can! I hope you can update it again, and don't stop this project.
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1
you can play Minecraft 1.12, there the animation is like your risouspack, we can also grab the animation file in that version, maybe it will help for your final update
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1
The resource pack is not finished yet. If I stop updating this resource pack, I'd like to make it open source (but I may change my mind and not do that. Besides, I don't know how long the resource pack updates will last, but if I can't continue working on it due to school, family, or computer/device issues, the updates may stop without saying anything). If you have any questions, please feel free to contact me. Sorry for the long post.
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1
Could you help me with the animations of my addon please
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1
Why don't you just make it open source and ask for credit so you won't need to update it?
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1
hI, I found a very useful bug, when holding the bow, it's a bug where the bug is in the position, btw I found the bug when I open the inventory, can you fix it?
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1
Thanks for the bug report! It would be helpful if you could write down how to reproduce it if possible.
We'd like to upload an update this month if possible, so if you could write it down as soon as possible, that would be great.
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1
Sorry I can't help you fix the bug, but you can ask King crab gamer.
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1
may I know when did you update this resource pack?
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1
What? What are you trying to say? Are you talking about the bug where the bow is misaligned?
I just want to know the details.
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1
I'm just asking, when the source of this resource package is updated and fixed bugs.
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1
I think the update will be slow. I have not been feeling very well lately. I think the bow bug you mentioned will be fixed in the next update as we are reviewing the code.
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1
Has Minecraft 1.18 been released, this resource pack will be bug fix?
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1
?
I will fix any new bugs in 1.18, but I would like to update it "if possible" before the official release of 1.18. 1.18 is still pre-1 and has not been officially released.
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1
I love this pack! Its amazing that you can just fix the animation bugs with resource packs. Although one thing I noticed while playing with this pack is that if the player has a cape applied to their skin then it becomes invisible. Other than that, this is a really good pack.
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1
As explained in the text file in the pack, there is a bug that makes capes and personal skins unusable if you rewrite animations or scripts (MoLang) in the resource pack. This is a problem on Minecraft's side and I cannot fix it.
I'm also suffering from the problem of capes and personal skins becoming unusable. I apologize for this.
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1
Ah ok I get ya. Thanks for the reply!
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1
Hi, this is an amazing pack., But can you please update this pack for 1.17.40?. Because I noticed lots of bug while I'm using this pack in 1.17.40. Most all of the mobs has a very slow animations. If you can fix that for the latest version of MC, that would be appreciated.
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1
Very little has changed between 1.17.40 and 1.17.30 in terms of player and item animations. If you're experiencing lag in mob animations, drops, or movement, it's most likely due to vanilla or another resource pack/behavior pack. I'm using 1.17.40 and didn't see any such glitches.

(Sorry for the character count)
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1
I'm sorry. There was a mistake in the version number: 1.17.30 -> 1.17.20
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1
Buen trabajo, la verdad ni siquiera sabía estos errores, pero ahora el juego es mucho mejor con estos arreglos👍
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1
Gracias. Esperamos seguir corrigiendo errores en el futuro.
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1
Is it possible for you to fix this bug in an update bugs.mojang.com/browse/MCPE-31931
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1
Is it a bug that the jump animation only plays when you press the spacebar, and when you use the jump button on the gamepad the jump animation does not play? Unfortunately, jump animations are not editable in the resource pack, so we can't fix it. But it's not impossible, so I'll give it a shot (I've recreated a query that uses a variable to get the distance traveled before).
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1
If you press and hold spacebar/A (sprint and jump) your arms and legs do not swing like in Java Edition, but if you just tap spacebar while sprinting they do swing
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1
The video on the bug report shows an example of what I mean
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1
On the other hand, if there are more problems, we will stop releasing the next version, but if it works, we will implement it. We have had some success with it before, albeit with some problems, so we will try to do a few more this time.
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1
When I used this texture pack, the texture of the Nether Alloy Sword became translucent. I used the Bare Bones texture pack
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1
Unfortunately, item models cannot be edited unless Attachable is applied, which may be a bug on the part of Minecraft. Are you using a shader pack? Is the item enchanted? (In case you're wondering, we've already identified a bug where enchanted bows become translucent when the shader pack is enabled.
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1
Sorry. I found a bug that makes the bow(Attachabled Items) translucent even without the shader pack.
I can't find the texture pack, is it possible to send you the link to the texture pack?
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1
could you add the same backspace animation as in java?
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1
walk backwards
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1
in bedroc when you walk backwards it tilts to the right instead in java that would not be very good
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1
Oh, you mean that. Basically, the movement of the torso is not controlled by the resource pack, but I tried it yesterday. It's impossible to reproduce it perfectly, but it worked rather well, so it may be implemented in the next update. Thank you very much!
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1
arigathanks gozaimuch, u are my life saver.
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1
Glad I could be of help! We will continue to modify the animations, so please do so in the future!
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1
This pack is great, I dont even need to suffer from bedrock edition animation bug.
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1
Thank you! We will continue to fix various bugs in Bedrock Edition.
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