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Hide and Seek: Freddy Fazbear's Pizzeria [FNaF 2 Game Based H&S Map]

Select version for changelog:

Changelog

Turns out I posted the complete wrong file!
So thank you so much MCJames04 for telling me on PlanetMinecraft!
I am sooo Sorry for everyone else that downloaded it!

+ Replaced the wrong file with the actual Hide and Seek Map
+ Fixed some Wall blocks
+ Added button to escape one of the hidden rooms easier

Downloads

  • FNaF 2 Hide and Seek [Fixed File] (952.94 KB)

Installation Guides

1
Great map but when the Seeker finds everyone the game doesnt end, we need to wait until the 8 minutes to start another round, if the seeker find every hider the game should end
1
Greetings, and thank you for playing!
As for the rounds not ending when the seeker finds everyone, the seeker is actually supposed to return back to the entrance room where you spawn in the map during the actual game.
In that room there is a button that is completely surrounded by red blocks and with signs that clearly tell you to push the button to end the round.

This is explained both by the books explaining the system and the signs at the beginning of the map.

This button is also used to reroll the seeker if the same person is chosen more than once once.

As for system not automatically ending, this is a system designed by me, and there aren't a lot of tutorials explaining how to build a functional hide and seek map on Minecraft bedrock. If you perhaps knew of a way to detect when all the hiders die I'd be willing to try and implement it, but I have yet to find a system like that.

Perhaps watching the showcase video, or rereading the books might help you in this case.