Published on January 19, 2018 (Updated on June 10, 2022)

Java Aspects

This texture pack was created to make Minecraft: Bedrock Edition feel, sound and look more like the original version of Minecraft called Java Edition. It changes things such as water, bees, and particles. Java Edition sounds are also included. If you're a big fan of Java Edition, you'll love this pack too!

Select version for changelog:

Changelog

Horns and Highlights Update (5.1.1)

Lines that begin with * are features unique to Java Aspects (not planned for Console Aspects).

==Universal==

Textures, Block Animations, and Properties:

  • Added the snowy grass side texture from Java Edition (Thanks, @LateLagMC!)
  • *Blackstone stairs and slabs now use different top and side textures (Thanks, @LateLagMC!)
  • *Carried mangrove propagule and leaves now match Java Edition
  • *Updated the carried cartography table top texture
  • *Sculk catalyst block animations now match Java Edition
  • *Mangrove swamp water and fog colors now match Java Edition
  • *Removed various textures which now match on Bedrock and Java Editions

Entity Models and Animations:

  • *Burning entities no longer have an orange overlay (Thanks, @LukasPAH and @ZouChenyunfei!)
  • Hurt entity overlays are now more transparent (Thanks, @LukasPAH and @ZouChenyunfei!)
  • Glow squids and blazes now have consistent lighting across their model (Thanks, @ZouChenyunfei and @netongas_ng!)
  • Added various features from MultiPixel (Thanks, @ZouChenyunfei!)
    • Llama decor and pig saddles are now separate from the body
    • Shulker bullets now have a semitransparent shell
    • Zombie villager robes no longer stick through armor
    • Endermen now shake when angry
    • Charged creeper armor now flashes while exploding
  • *Villager and zombie villager robes are now longer to match Java Edition
  • Added villager held block and item positions from Java Edition
  • Added cow and pig models from Java Edition (Thanks, @C0me_bucket!)
  • *The Wither now flashes while spawning like Java Edition
  • End crystals now rotate like Java Edition (Thanks, AlexCosmico#0769!)
  • Elytra and cape positions now match Java Edition (Thanks in part to @LateLagMC!)
  • *Added the Java Edition held item position for goat horns
  • *The tooting goat horn animation now matches Java Edition

Interface:

  • *Toast popups are now smaller and slide from the right like Java Edition (Thanks, @ZouChenyunfei!)
  • *The mud brick wall and border inventory icons now match Java Edition
  • *Updated main menu panorama to match Java Edition
  • Added the half armor HUD texture from Java Edition

Sounds:

  • *1.19 music now matches Java Edition
    • Swamp music can now play in lush caves and the main menu
    • 1.18 and 1.19 music no longer play in badlands
  • *Music now plays less often like Java Edition
  • Mud, frog, and mangrove-related block sound volumes and pitches now match Java Edition
  • *Mangrove propagules now use grass sounds like Java Edition
  • Armor stand sounds now match Java Edition (Thanks, @netongas_ng!)
  • Crossbow sounds are now closer to Java Edition
  • Chest boats no longer have swimming sounds
  • *Achievements and other notifications now use Java Edition sounds
  • *Added the "Feel" goat horn sound from Java Edition
  • *Goat horn sounds are no longer 3D
  • *Added more Java Edition sound events for commands (See the Command List)

Particles:

  • Stained glass breaking particles are now semitransparent (Thanks, @ZouChenyunfei!)
  • Warden particles are now darkened like Java Edition
  • Totem of undying particles are now closer to Java Edition (Thanks, @ZouChenyunfei!)

Language:

  • *Spawn [Allay/Agent/Trader Llama] is now "[Allay/Agent/Trader Llama] Spawn Egg"
  • *Updated Mexican Spanish translations (Thanks, @netongas_ng!)
  • *Added new splashes from 1.19
    • Shriek like a Sculk Shrieker!
    • Who let the frogs out?
    • RIBBIT!
    • Croak team!
    • Nooooooooooooo!
    • Flower forest TM perfume
    • Hat Fridays!
  • *Removed "Привет Россия!" splash
  • Leave vehicle ("Press Sneak to dismount") messages now match Java Edition
  • *The "Resist" goat horn is now called "Dream" to match Java Edition
  • Unobtainable items now have English names instead of identifiers
  • The Spectator Mode experimental toggle now says "Allow spectator mode"

==New Default==

Textures, Block Animations, and Properties:

  • *Added smoker bottom texture from Java Edition
  • *Added leather armor cap, cleric villager, savanna villager, iron golem, llama chest, and biome-specific zombie villager entity textures from Java Edition
  • *Updated vindicator texture to match Java Edition
  • *Removed various textures which now match on Bedrock and Java Editions

==Fixes==

Textures, Block Animations, and Properties:

  • *Cold strider textures once again match Java Edition
  • New spawn egg textures will no longer break
  • *Sculk sensor animation changes are now applied when using the Programmer Art pack option
  • Removed unused overlay textures

Entity Models and Animations:

  • Hands now render correctly in first person when holding maps
  • Punching while swimming, gliding, and holding a loaded crossbow now matches Java Edition
  • Updated cape animation to be closer to Java Edition
  • *Updated the hoglin and zoglin models to match Java Edition exactly (Thanks, @LateLagMC!)
  • *Cleric hoods no longer z-fight with their robes
  • Stick, bamboo, lodestone compass, suspicious stew, chest boats, echo shard, recovery compass, music disc 5, disc fragment, allay and trader llama spawn eggs, mangrove items, and unobtainable flat items (like end gateways) are now held correctly

Interface:

  • New items will no longer show category text (Thanks, @LukasPAH!)
  • *Highlighted inventory slots now overlay the item with white like Java Edition
  • HUD text no longer cuts off long item names
  • Lit furnace, lit redstone lamp, nether portal, and glowing obsidian are now shaded in inventories like other light sources
  • The "New" notification is now always removed
  • The hotbar is now the correct height when using pocket UI

Sounds:

  • *Sculk block sound events now match Java Edition pitches

Particles:

  • Sculk sensor, smoke, and sculk shrieker particles are now closer to Java Edition (Thanks, @ZouChenyunfei!)
  • Glow item frame breaking particles are now in-line with normal item frame breaking particles

Language:

  • Game rule name changes now apply in the new create world UI
  • The Otherside music disc's name is now blue like other music discs
  • Corrected various banner description and effect texts in other languages

Compatibility:

  • *Category text is now removed when using VDX: Java UI v1.2.1
  • Locked maps are now compatible with other resource packs

Technical:

  • *Removed references to firefly spawn eggs, as they are no longer coming to the game

Pack Documents:

  • Corrected mistakes in 5.0.0's and 5.0.1's Changelogs

==Pack==

Technical:

  • Added various ZIP files to the main resource pack folder next to the Changelog
    • Extracting "java_no_vignette.zip" to the current directory and choosing "replace" will remove the vignette
    • Extracting "java_dark_forest_grass_color.zip" to the current directory will darken the color of all forest grass to match dark forests on Java Edition
    • Extracting "java_enderman_eyes.zip" to the current directory will bring enderman eyes closer to Java Edition
    • The above optional features are all additions from Lukas' Java Parity Pack (Thanks, @LukasPAH!)
    • Extracting "java_armless_armor_stands.zip" to the current directory and choosing "replace" will cause armor stands to hide their arms until you give them a held item (Thanks, @ZouChenyunfei!)
    • Extracting "java_inventory_effects_gui_scale_0" to the current directory and setting GUI scale to 0 with either a 2560x1440 or 3440x1440 display resolution will add current status effects to the left side of the inventory screen
      • Using either ZIP with a different display resolution, aspect ratio, or GUI scale will not align the effects with the inventory screen correctly
  • Added Java Aspects (Fidelity) item icons to ZIP files in Java Aspects (Performance)
    • Extract "java_bed_icons.zip" to add high-resolution bed icons from Java Edition
    • Extract "java_item_icons.zip" to add all other high-resolution item icons from Java Edition

Pack Documents:

  • The subpack screen now has descriptions for each option
  • Updated EmptyCoso's Twitter handle

==Notes==

  • As of this update, every feature from Lukas' Java Parity Pack has been ported to Java Aspects. As Lukas' pack is no longer being updated, I recommend that you use Java Aspects exclusively instead.
  • This update also brings Java Aspects up-to-date with Fixed Vanilla 1.9.0 and MultiPixel 1.19.
  • The updated texture for large cocoa beans from 22w11a was not added in this update because it requires an updated cocoa pod block model, which cannot be added in a resource pack.
  • Sculk should use the same random rotation method (variations) as stone, bedrock, and deepslate, but due to a game bug, the variants cannot be animated. The code and files are still included in this update, but they're inactive.
  • Java witch item positions are not possible to add to Bedrock Edition. The item is hard-coded instead of part of the model like every other entity.
  • Crossbow sounds work differently on Bedrock Edition. The quick charge enchantment level is not considered when picking the sounds, so I cannot perfectly map Java Edition's sounds to it.
  • The content error about the shriek particle is incorrect. The current implementation in Java Aspects is functional; the default implementation is broken.
  • The durability bars from Java Aspects (Fidelity) cannot be added to a ZIP file in Java Aspects (Performance) because they overlap with the same files as item icons.
  • The held item poses from Java Aspects (Fidelity) will not be added to a ZIP file in Java Aspects (Performance) because they are guaranteed to crash mobile devices. I will not allow players to crash their own game by accident.

Installation

Resolutions

Installation Guides

1
Hey AgentMindStorm can u remove panorama bc Mojang made panorama to match java edition
1
Can you Update it Plz
1
Excuse me, if you can add the enchantment particles of SHARP to swords and axes please? Thanks.
1
I'm mobile dude
i put vdx java (lastest version 1.19.10+) over this pack, all text are gone
but i put this over vdx java some text are appeared but some bug in inventory ui as i
1
2 things:
1 you forgot to use §r before the Color
2 animated blocks aren't animated on iOS due to render dragon
1
Amazing pack, though i would love to have the addon, or a separate pack where the arm doesn't move, but moves slightly when looking side to side, like the no view-bobbing option in java. All addons like this make my game crash/gets rid of my hud, so ill love to have something like this.
1
Can you add heart particles
1
Yeah I hope it comes!
1
to the people who are experiencing the pink and black textures, compress and extract the mcpack file as a zip folder, then it should work fine
1
Nice! Add iron door sound pls.
1
how do i put this amazing pack in global resource on xbox 1 or just how do i fix the pink and black textures
1
This comment has been removed
1
no bow ding? combat particles?
1
This just crashs my game every time i load in
1
In big, bold letters, it says:
> Mobile players should always download the Performance version of Java Aspects.
As well as
> Fidelity contains features which cause more lag, like item icons and held item positions, but crashes the game on mobile devices.
And even
> Download Java Aspects (Performance) [Required for Mobile Devices]
> Download Java Aspects (Fidelity) [Crashes on Mobile Devices]
1
I had a solution to fix the missing textures. I have created a resource pack (privately by me) and just only had the textures for stone, dirt, sculk, and the Iron Golem. The way this texture pack wprks is that I placed it over the Java Aspects pack and it fixes the missing textures on the sides of dirt, below the grass, mycelium, and podzol blocks, sculk, and the stone slab and bell poles. Sadly, it didn't fix the iron golem, but I don't mind that.
1
Hi Agent, I really like your texture pack, but there's a problem:
I've downloaded the new texture pack on my Xbox and there are missing texture problems:
- The sides of dirt blocks and the undersides of Grass, Podzol, and Mycelium.
- Textures for Stone Slabs and Bells with stone supports
- Iron Golem Texture
- Sculk Blocks

Is there a way to fix this problem for xbox users, or is there a way to use this texture pack because I had to keep using the outdated one. Thanks!
1
He had mentioned this in one of his devlogs before, and currently there doesn’t seem to be a way to fix it. Only solution is by putting Java Aspects in global resources but from what I have seen that isn’t possible on Xbox.
1
Okay, I've put this in my Global Resources, but it still has the texture problems.