Published on December 16, 2020 (Updated on May 09, 2021)

KGPE Shaders (Beta V8. 0)

Hey ever looked for shaders that are made for everyone that is what I did this shader aims support for all devices low to high end all you need is a working device with 750 mb ram and Enjoy the game 

Select version for changelog:

Changelog

Forgot to change the file name which confused people so I did that. 

Resolutions

Installation Guides

1
where is the Shader KGPE BETA V8.0 link? there is only v6.0, there is no version 8.0
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I see, I guess it's still an old version
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I mean, I think it's an old version sorry it was a typo
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guyss, shall I make a discord server for you guys where we chill and have fun? daily games in minecraft as well.
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Really good. Especially for low end devices, Xbox support?
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Naah, idk how to make shader for win 10/ console but I'm making java version of this.
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Oh, ok. Will you make a shader when render Dragon info releases.
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Yes, I will it will also be supported consoles and Windows 10, I replied late because I was busy on shader development.
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if only render dragon didn't ruin every shader
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ESBE_3G is one of the best ones, it's render dragon support but for some reason it doesn't work for me anymore :(
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I really love your shader, although I do want to report one thing: the animation of the movement of the leaves and vines seems to run at 0 fps when you are not walking

But without counting that, I love how my game looks with that beautiful lighting, I hope in the future I can make the version without shadows (that is, the version that uses the default shadows of the game but still has the lighting that you have added)
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Yeah Thanks mate for reminding me many users have been reporting this issue with the leaves so I have decided to remove it if it doesn't gets fixed but I have another problem that this bug doesn't occurs in my device, So that's a bigger problem.
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Are my eyes alright 1000 downloads in a day.
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I really like the pack, it's easily the best I've used so far! I have a question though, is it possible for shaders to be applied to entities in bedrock or is that a no go? Also why do leaves etc. Speed up when running/ flying?
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Yes Entity Shading will soon be there hopefully and leaves speed up because when you run the time in player camera increases and time is used to make the leaves wave so understand.
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The shader is sublime! But while testing the shader I noticed that something ...

-the leaves make the game lag
-some block do not produce yellow light
-Soul Lanterns (blue lanterns) do not produce blue colors
-the sky is very ugly because we don't see the sun or the moon
- the lights don't have a smooth transition (it would be nice to have at least a little transition)
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Soul lantern doesn't produces Blue color because most of the codes are not possible in bedrock, and other issues that you described will be fixed.
Thanks,
Legend.
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Soul lantern doesn't produces Blue color because most of the codes are not possible in bedrock, and other issues that you described will be fixed. Also the sun and moon could be a issue with your phone
Thanks,
Legend.
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The glowstones have a side shadow even though they emit light... But amazing shader
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Yeah! That's a bug that I have fixed,
Update soon.
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I also noticed two more things for this update, first waving objects like trees speed up when sprinting. And second not sure if this is my phone but cloud shadows seem a little bit oversaturated. Great job tho
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Idk about cloud but trees waves is meant to be like that
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Clouds look saturated as they are transparent and refraction of sky is causing it too look Saturated
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I'm interested to see how this is going to turn out ;)
Does it have moving water and waving foliage?
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Not yet cuz its in beta some bugs are there too and next Update that may come soon will make it look like java shaders ;)