The 1.19 Wild Update a.k.a Caves & Cliffs Part III is here! What a journey this update has been. With features once again removed or delayed until who knows when. Not to worry, that is why I present to you, the Minecraft Lost Votes Addon! This Addon is a complete pack that showcases every lost feature, Mob, & Biome votes.
Select version for changelog:
Next Planned Update - Red Dragon & Chinese Mob Votes (Yangtze Alligator, White-Lipped Deer, Baija Dolphin, and Golden Monkey).
- Various modifications and fixes (Full change log can be found on Discord).
- Added languages for English:Global, Español:España, & Español:México.
- Added Giant Zombie.
- Added Illusioner.
- Added the Killer Rabbit.
- Added Pigman - A renamed piglin.
- Added Quiver.
- Added Crystalized Honey.
- Added version Alpha MCPE Nether Spire Structure.
- Modified behaviors for a number of mobs.
- Modified the geos of several mobs.
- Tweaked various mob drops.
- Updated various block & item textures.
- Modified various block geos.
- Updated the swamp biome.
- Updated the concept birch biome.
I added this to an existing world where I was living in a Lush Cave and I had been spawn proofing as much area as possible due to a serious slime problem, but that was nothing compared to The Great Hunger.
First I noticed all my animals were dying, because The Great Hunger attacks Cows, Pet Wolfs, and even Armor Stands for some reason.
They spawned everywhere, even showing up in places that seemed to be spawn proof - but clearly not good enough.
Then I thought moss was causing the spawn based on the description, so I got rid of all the moss blocks with the top exposed - but they still seemed to be spawning in.
I tried the enchantment function next; it doesn't seem useful. Most of the enchantments were pretty low tier. Furthermore, the creature would sometimes attack despite being in the stunned state.
Besides that, the trader with rubies doesn't seem that good of a change. Many of the trades are for weird, normally unobtainable blocks or some kind of missing bugged items. Does it totally remove the old emerald trades? What if another mod adjusts the wandering trader, will there be a conflict?
The Barnacle got me while I was farming my sugarcane. It was surprising to say the least, I wasn't even standing in deep water. I don't know if I like it or not yet, makes the oceans feel more dangerous but it could be a tradeoff where I simply have less fun exploring underwater.
First of all, the namespace for this mod is simply "mcpe" which is too generic and could probably conflict with other mods.
The spawn rules say that 1-2 of The Great Hunger can spawn in lush caves, ignoring light level. Simply adding a light level limit would give players the ability to live in lush caves without being harassed by these little troublemakers - but a few less would spawn in generated lush caves due to the natural light from glow berries.
Next there's some additional rules for what blocks they can spawn on. Underground they can rarely spawn on clay, moss blocks, moss carpets, tuff, and big dripleaf. I don't think the moss carpet spawn rule actually works, as moss carpets themselves are used to spawn-proof my base and no Great Hungers are spawning there. Big dripleaf also seems like a strange rule that might not even work.
Lastly, there's some spawn rules for the surface, they can rarely spawn on moss blocks and tuff. I was not expecting tuff based on the description.
(if so, i had some ideas for them: first off, the rascal should give either pretty valuable items (e.g. diamond tools minimum) or entirely unique items only obtained from a rascal
second, maybe the tuff golem can craft stuff with the items you give it?)