MCPE DL

Mods, Maps, Skins, Seeds, Texture Packs

By Editor
Published on July 19, 2017 (Updated on July 19, 2017)

Mob Upgrades Addon

This add-on upgrades most of the hostile mobs and also few friendly ones making them more dangerous to players. But also some behaviors between mobs have also been slightly altered balance their powers with their alliances. If you are looking to increase the difficulty of the game and making it more hardcore then this add-on is a good option for that.

Creator: SirconolTwitter Account
Updated: 1 October, 2017 (read changelog)

How does it work?

Zombies, skeletons, creepers and many others have had their behaviors changed. This means that they have new attack styles, strengths and so on. You can find a full list of the changes further down.

New Features

  • Arrows guarantees 4 damage per hit (applies to mobs using bows and players).
  • Faster arrows.
  • Skeletons attach range distance increased to 60 blocks. They also have a slightly increased accuracy. They also walk slower.
  • Strays melee attacks. Slowness effect: you get hit, slowed down and then you are even easier to get hit. They are also walk slower.
  • Strays and skeletons drops at least 1 arrow, but usually more.
  • Blazes shoot a two round burst of Ghast fireballs (slow interval).
  • Horses spawn naturally with greater speed. Their jump height remains the same. Health is increased. Max is 30 hearts. They are also aggressive and will attack any mob other than other horses. But their attack range is low, just 1 block.
  • Wolves are unstoppable killing machines and will kill monsters and sheep. They have 50 hearts, deals 20 damage, immune to fire. But as a result of their incredible strength you now need to tame them with diamonds.
  • Creepers cause bigger explosions. But they are now afraid of wolves.
  • Zombie Pigmen and Wither Skeletons spawn with iron swords.
  • Zombies no longer burn in daylight
  • Endermen teleport a lot and shoots dragon fireballs
  • Endermen health has been reduced to 10 hearts
  • The Elder Guardian has 100 health
  • Wolves drop diamonds.
  • Wolves health is now 70 hearts and their attack damage is 100. They will one-shot you if you wear a full diamond armor set. This is to make sure that diamonds aren't wasted and so they aren't easily farmed.
  • A wolf has one extra life. Meaning, if it is killed it will be resurrected one time and if it killed again then it is dead for all eternity.
  • Healing a wolf takes stacks of good to get back to full.
  • Husks spawn rarely during the day too. Health: 17.5 hearts, Attack damage: 6. Husks drop bows because spiders don't spawn much.

Developers Note: I am (clearly) running out of original mechanic ideas. Feel free to suggest a mechanic for a mob or entity that you\d like and maybe I'll code your suggestion. Message me on twitter, or use this comment section. Also, if this addons gets good reception, I will make mechanics for other mobs aswell.
 

Changelog

  • Husks spawn very rarely during the day. Health: 17.5 hearts, Attack damage: 6. Husks always drop bows because spiders don't spawn much.
  • Strays will now melee attack and the attacks will apply slowness. They are also slower (0.25).
  • Skeletons are very slow. They have a walking speed at 0.35. This makes them a real threat. This is because if you kill a husk to get a bow and then kill skeletons to get arrows, so this is a major component to survival.

Developer's Note: Survival Tip: Water can push away zombies, so get a bucket or go near a water source to help you survive.

Installation

  1. Download Behavior .McPack
  2. Activate the pack for a world in-game

You can get a .ZIP file for this addon here.

Installation Guides

45 Responses

Comments 45
4.75 / 5 (24 votes)
1
Do you have a discord? Would like to chat with you.
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1
can you please make mobs spawn more frequently and in groups of 5 to 10
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE October 13, 2019 at 9:59 am
i have some sort of suggestion : maybe skeletons , strays and wither skeletons could come back to life after gettingg killed since they are already like dead so yea . .
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Can you also make ghosts fire more frequently and be slightly faster? Thx
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It'd like dangerous wither skulls to be stronger and spawn blazes
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Mobs Should Have More Health Dude!
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1
"Wolves are unstoppable killing machines and will kill monsters and sheep. They have 50 hearts, deals 20 damage"

"Wolves health is now 70 hearts and their attack damage is 100"

So, what's the real HP of the wolves? Also don't you think this may be too broken?
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1
Can you make cows aggressive
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1
I did actually, in Animonsters
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My suggestions are:
Zombies and husks will deal 4 damage for punch, if they see a horse they will ride it and are able to ram you with it, doing 5 damage. Zombie's now cause Wither effects if hit. (0:05 seconds)
Ender Dragon, Wither, and Enderman shoot shulker projectiles. Enderman can teleport faster, and are now immune to water. However, when in water, they cannot teleport out. When in water, Enderman will shoot Ender Dragon fire balls, and summon Dragon's Breath. Endermen should have 100 health, and spawn more rarely.
Pigs, cows, sheep, and chickens are no longer afraid of players after being hit. Instead, they will ram at you, pigs, sheep and cows do 4 damage. Chickens do 2. When killed, they drop double meat, and Pigs are an assured 2 meat minimum (5 meat maximum).
Bats are well known for being scared of players, and usually try to fly away. But now, bats will attempt to bite you, causing a mere 1 damage, a blindness effect, and a poison effect.
Witches can throw Dragon's Breath, similar to lingering potions.
Elder Guardians and regular Guardians lasers now cause a levitation effect. It'd make it harder to get into Ocean Monuments, which could bring a new challenge into MCPE.
And last but not least, shulkers can teleport around you and have easy manuevering so that they can shoot you.
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Also make some mobs have area effect around ( like the elder guardian with the mining fitige)
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Don't buff witches or guardians / skeletons these mob are hard Inuf make creeper explosion bigger but no block damage same as ghast / blaze that will be so good ( no block damage) villagers will kill zombies / skeletons but not players ( unless he attacks ) squid blindness is good but don't give them highe damage
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Don't buff witches or guardians / skeletons these mob are hard Inuf make creeper explosion bigger but no block damage same as ghast / blaze that will be so good ( no block damage) villagers will kill zombies / skeletons but not players ( unless he attacks )
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Maybe make ender men able to break blocks or door to get to player (example: you run inside house to get away from enderman than he breaks down the door
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I would like it if endermen would attack at any time. You won't have to look at the enderman for it to be hostile. This is an amazing add on!
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Maybe witches could throw lingering potions
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