In 2018, Modular Bosses, a very popular java mod that frequently went under the Alias "THE UNKILLABLE BOSS MOD!" would be abandoned due to an essential component in the Curseforge API being removed. For roughly 2 years now, we've been working to bring it back for bedrock, here's your first look at the new, and Official Modular Bosses continuation.
Select version for changelog:
Changelog
- Added Phase Beast, New Worm dungeon, Brain, Last Kraken, and Lantern Fish.
- Overhauled the Tentacle, Paragon, Tatters, Tick, Seymora, Eyeball Octopus, Shade Howler, Heart, and Golem.
- Golems now apply block textures dynamically, meaning they use the block texture from the currently equipped resource pack.
- Chorp-Chorps and Heavy-Chorps use the correct slime texture now.
- The Devourer has a new model and AI.
- The Mimic has been split into 3 types, each having a mimic variant and a treasure variant with customizable loot table.
- Go to loottables and open READ_ME.TXT to learn how to change the loot for mobs.
- Near all weapons use 3d models now.
- Old Styled Notes have been added.
- Render Dragon now renders the sandworm over 500 blocks away.
- Worm Dungeon generates properly now.
1) Can this be added to an addon pack I'm working on as a contributor?
2) Can I edit the models to make blocky minecraft versions of them? This is because the addons boasts adding to the vanilla gameplay while still keeping the aesthetic close to the vanilla style. It's called Krafted V2 if you wanna look at it.