Mythical Creatures Add-on

Mythical Creatures Add-on

By Santiago Matallana Published 13 May 2019 · Updated 10 Oct 2020
4.6

Do you want to add more variety and difficulty to the game? Maybe this add-on is for you, this add-on will generate new creatures in your game that can be a great challenge.

Select version for changelog:

Changelog
  • Models and textures have been changed for the wyvern.
  • Wyvern now switches their attacks depending on the distance with their target.
  • Now wyverns fly correctly.
  • The animations for the Minotaur has been changed as well as their attacks.
  • The look at target animation has been changed to Nessie.
  • Boar has been added and serves as a mount for the orcs.
  • Added Green Skins burrow, it will have more functionality in the future (it spawns at savanna).

Installation

Supported Minecraft versions

Installation Guides

1
i don't know how to get it!!!!!?!?!?!?!!?!?!!?!?!!
1
When I tame a Nessie or a Wyvern, i cant enter my inventory. Pls fix it.
1
I can't seem to find any Cerberus. Were they removed or just really rare?
1
I think the minotaur's HP should be 300
1
This add-on very cool
1
How can you download this on a iOS cause I’m on the mcpe addons app and if I try to find it or put the name it doesn’t show it it only shows the website so if their is a way to download it I would appreciate it if you can help me with this (also I wanna download this cause it’s super good)
This comment has been removed
1
This is very nice,keep the good work.Only one suggestion:It should be cool that the werewolves when they attack the players,they would get infected by them.
1
BruhChillIt'sJustAComment April 01, 2021 at 12:45 pm
When i tame wyvern baby, i can no longer enter inventory, same for nessie, so could you change that?
1
Here are things that i believe should be added.
-Goblins, neutral to player, will steal things, and has unfair trades.
-Hobgoblins, like goblins but much more powerful.
-basilisk, giant snake that will turn the player to stone or kill them upon looking at it.
-naga, much like basilisk but smaller and does not turn player to stone.
-greater wyvern, large wyverns with elemental breath attacks that are similar in size to ender dragon and are similar to wyverns from the game ARK
-Dragons and Great Dragons, normal dragons are similar to the ender dragon but different colors with different breath attacks, great dragons are very powerful and rare and have many different attacks.
-hydra, much like twilight forest hydra but has 4 legs, grows more heads, maybe a golden or red color, and possibly flies.
-lich, powerful bosses with lots of health that will spawn in necromancers and any kind of undead.
-elf, humanoid creatures spawning naturally in forests that wield bows and will offer trades for rare and magical items.
-dwarves, shorter, stubby humanoids that wield battleaxes and will offer trades for ores and weapons
-halflings/hobbits, short humanoids that prefer not to fight but will offer plant and farm-based trades.
-ogres, much stronger versions of orcs wielding an entire tree to fight with.
-manticores, half lion, half scorpion with wings that will spawn in extreme hills and will inflict poison upon players.
-kraken, colossal squids that will spawn in the deep ocean and pull players and their boats underwater.
-leviathan, super rare underwater beasts that will use a multitude of attacks to kill the player, they are nearly unstoppable.
-kelpie, horse looking mobs that spawn on beaches and will transform into terrifying creatures that pull the player underwater to drown them.
-sirens, mermaid looking creatures that will sing(pulling the player near them) and then they will attack the player.
-fawns and satyrs, fawns are half goat, half human creatures that spawn in forests and will offer trades to the player, satyrs will attack the player and are larger than fawns.
-yeti, large beasts in the tundra and ice spikes biome that will pick up players and eat them.
-cyclops, giant creatures that will spawn rarely in the extreme hills and will also try to eat the player.
-medusa, a boss creature spawning in her own lair that will turn players to stone upon them looking at her.
-demons and devils, demons are aggressive flying creatures spawning in the nether, possibly wielding red tridents. devils are friendlier counterparts to demons that may offer nether based trades.
-ghosts, humanoid creatures that can phase through the ground and can only be killed with a trident with impaling or some other enchanted item.

ITEMS(possibly for when 1.12 comes out.)

-ogres tree weapon, 15 attack damage, player gets slowness as long as they wield it.
-minotaur’s hammer, causes between 10 and 25 damage
-orc’s club, does between 15 and 20 damage
-wyvern stinger, inflicts poison and does lots of damage
-leviathan tooth sword, crafted with a stick and 2 leviathan teeth(dropped by leviathan) sword inflicts between 20 and 35 damage
-possibly spellbooks, dropped by mobs like lich, witch, evoker, and necromancer, will allow the player to inflict certain effects and summon entities.

STRUCTURES

Medusa’s layer, run down building with skulls and stone statues littered all over, medusa spawns here.

Yeti’s Cave, frozen cave in the ice biome. yeti spawns here.

Volcano, large mountain with lava oozing down the sides. multiple dragons and wyverns spawn here.

City, large medieval city that dwarves vanilla villages, lots of villagers, iron golems and a few goblins spawn here. also possibly villager guards.
1
Wow you really know your mythological creatures!
1
All of those ideas are great, thanks for your suggestions!
1
The werewolf being killed by specific items is a unique idea but I think it gives the
player the burden of always having to carry that specific item. Instead maybe make the werewolf more easily damaged by the item like a blaze is to a snowball.
1
Like I comment right below it'll change, thanks for your feedback!
1
Minotaur does way more environmental damage than actual damage, which gets increasingly frustrating. It's like a creeper, but less lethal and far more annoying. The Wyvern is horribly buggy, whenever i run into one, my screen is flooded with error messages until i get away from it. The fact that werewolves are damaged only by gold and not also netherite is beyond stupid. Netherite ingots are MADE with gold.

3 things need to happen: Make it so netherite hurts werewolves, either adjust the wyvern for bedrock or at least provide a version of this mod that does not have the wyvern at all, adjust the minotaur's blast radius and damage ratio to at least make sense.

P.S: Centaurs should have fire arrows...
1
I think adding silver is going to change the way the werewolf is attacked btw I also agree with the comment above, it shouldn't be limited to just one weapon but one of silver should make more damage to it. The wyvern had a animation which make visual glitches, so I removed it and now it should work better and finally I'll keep in mind about the readjust minotaur blast radius. Thanks for your feedback!
1
Epic new update! Really like the new textures of the wyvern 😀
1
I found some glitches apparently the WYVERN won't be contr6if u ride it.
1
Did you use a saddle?
1
Yes and I saw u on mutant creatures comment section
1
A chupacabra could spawn nearby goats in Caves and Cliffs update. It's a fact that chupacabra eats goats, the goat flees from a monster until they are 16 blocks away from it, but don't ram the player while running away. I could use that monster as a bounty event for my server. Maybe a monster could spawn inside extreme hills caves, at least a biome where goats being move to.
1
I really really love your addon! Can I have permission from you to edit your addon for a modpack I'm making?
1
Of course! just be sure to leave the link of this post. :D
1
I see the addons you have chose for your pack are quite good