Do you want to add more variety and difficulty to the game? Maybe this add-on is for you, this add-on will generate new creatures in your game that can be a great challenge.
Minotaur
- The minotaur is a large monster with enough health points, 150 to be exact (seventy-five hearts) appears naturally at night in most biomes or in caves that are dark enough.
- This one will attack the villagers, the golems (iron and snow) and the player (in addition to any entity that hits him) This can cause between ten and twenty-five damage.
ORC
- The Orc is not as big as the Minotaur and also has less health having eighty health points (forty hearts) that is why it appears in groups of two to ten, it only breeds in the forest biome.
- This will also be hostile to the villagers, golems, and players or any entity that hits him. This can cause between fifteen and twenty damage (for the two mobs it is recommended to have a good armor/weapons since one blow can kill the player)
WYVERN
- This can be tamed while a baby.
- It can be tamed with any raw meat, cure their health, and make them mate (when tamed).
- They reproduce by eggs (their offspring will not be born tamed, if you want it as a pet you will have to tame it).
- This will appear naturally in the desert, forest, and extreme hills biomes.
- Their attack adds you the fatal poison effect for 20 seconds so be careful!
- When is an adult you can equip a saddle and fly looking up and stop flying looking to the front or down (this doesn't work in the beta)
Centaur
- This will be hostile to the monsters but neutral to the players.
- It has two types of attack, ranged and melee.
- It has 28 different skin variations.
- It will appear naturally in plains, savannah, and extreme hills biomes
Nessie
- They are completely neutral for the player.
- You can tame them while they're babies, once they grow up, you can equip them with a saddle and a chest, keep them with enough water or they will die! (This happens when they are out of the water for ten minutes but if it's raining don't worry nothing will happen to them).
- They reproduce by eggs (their offspring will not be born tamed, if you want it as a pet you will have to tame it).
- You can feed it with any raw fish, wheat, potatoes, carrots, beetroot (vegetables without cooking or processing, this is to tame it when it is a baby or to feed it when you have it tamed).
- He is not going to follow you so I recommend having him leashed.
Werewolf
Day:
- During the day they are completely neutral, they can trade with the player (at the moment they have the same trade as the farmers, this will be changed when the add-on has custom items).
- It has three variants: black, brown, and white (The skins are provisional).
Night:
- But during the night there will be transformed and will be completely hostile towards the player, the villagers, and the iron golems.
- These can only be damaged with a golden sword.
- When dawn it will return to its human state.
Interesting fact: Maybe before they attack they will howl at the moon.
Necromancer
- This is a magician who invokes undead mobs when he detects a player, villager, or iron golem (I'll do it a little smarter in the next update).
- Although he has little life his minions will make killing him a difficult task.
(The video is an example, the animations in-game are different)
This is a beta so it may be subject to changes, if you have any ideas or find a bug report in the discord channel, feel free to make videos of the add-on if you wish but KEEP THE LINKS PROVIDED HERE.
Select version for changelog:
Changelog
- Models and textures have been changed for the wyvern.
- Wyvern now switches their attacks depending on the distance with their target.
- Now wyverns fly correctly.
- The animations for the Minotaur has been changed as well as their attacks.
- The look at target animation has been changed to Nessie.
- Boar has been added and serves as a mount for the orcs.
- Added Green Skins burrow, it will have more functionality in the future (it spawns at savanna).
Installation
- Delete previous versions (if you have any).
- Download both Resource And Behavior files, just click and wait for Minecraft installing it.
546 Responses
-Goblins, neutral to player, will steal things, and has unfair trades.
-Hobgoblins, like goblins but much more powerful.
-basilisk, giant snake that will turn the player to stone or kill them upon looking at it.
-naga, much like basilisk but smaller and does not turn player to stone.
-greater wyvern, large wyverns with elemental breath attacks that are similar in size to ender dragon and are similar to wyverns from the game ARK
-Dragons and Great Dragons, normal dragons are similar to the ender dragon but different colors with different breath attacks, great dragons are very powerful and rare and have many different attacks.
-hydra, much like twilight forest hydra but has 4 legs, grows more heads, maybe a golden or red color, and possibly flies.
-lich, powerful bosses with lots of health that will spawn in necromancers and any kind of undead.
-elf, humanoid creatures spawning naturally in forests that wield bows and will offer trades for rare and magical items.
-dwarves, shorter, stubby humanoids that wield battleaxes and will offer trades for ores and weapons
-halflings/hobbits, short humanoids that prefer not to fight but will offer plant and farm-based trades.
-ogres, much stronger versions of orcs wielding an entire tree to fight with.
-manticores, half lion, half scorpion with wings that will spawn in extreme hills and will inflict poison upon players.
-kraken, colossal squids that will spawn in the deep ocean and pull players and their boats underwater.
-leviathan, super rare underwater beasts that will use a multitude of attacks to kill the player, they are nearly unstoppable.
-kelpie, horse looking mobs that spawn on beaches and will transform into terrifying creatures that pull the player underwater to drown them.
-sirens, mermaid looking creatures that will sing(pulling the player near them) and then they will attack the player.
-fawns and satyrs, fawns are half goat, half human creatures that spawn in forests and will offer trades to the player, satyrs will attack the player and are larger than fawns.
-yeti, large beasts in the tundra and ice spikes biome that will pick up players and eat them.
-cyclops, giant creatures that will spawn rarely in the extreme hills and will also try to eat the player.
-medusa, a boss creature spawning in her own lair that will turn players to stone upon them looking at her.
-demons and devils, demons are aggressive flying creatures spawning in the nether, possibly wielding red tridents. devils are friendlier counterparts to demons that may offer nether based trades.
-ghosts, humanoid creatures that can phase through the ground and can only be killed with a trident with impaling or some other enchanted item.
ITEMS(possibly for when 1.12 comes out.)
-ogres tree weapon, 15 attack damage, player gets slowness as long as they wield it.
-minotaur’s hammer, causes between 10 and 25 damage
-orc’s club, does between 15 and 20 damage
-wyvern stinger, inflicts poison and does lots of damage
-leviathan tooth sword, crafted with a stick and 2 leviathan teeth(dropped by leviathan) sword inflicts between 20 and 35 damage
-possibly spellbooks, dropped by mobs like lich, witch, evoker, and necromancer, will allow the player to inflict certain effects and summon entities.
STRUCTURES
Medusa’s layer, run down building with skulls and stone statues littered all over, medusa spawns here.
Yeti’s Cave, frozen cave in the ice biome. yeti spawns here.
Volcano, large mountain with lava oozing down the sides. multiple dragons and wyverns spawn here.
City, large medieval city that dwarves vanilla villages, lots of villagers, iron golems and a few goblins spawn here. also possibly villager guards.
player the burden of always having to carry that specific item. Instead maybe make the werewolf more easily damaged by the item like a blaze is to a snowball.
3 things need to happen: Make it so netherite hurts werewolves, either adjust the wyvern for bedrock or at least provide a version of this mod that does not have the wyvern at all, adjust the minotaur's blast radius and damage ratio to at least make sense.
P.S: Centaurs should have fire arrows...
pls
Minotaur is mentally challenged and his attack is very weak against the player. Even if you attack him from behind, he still lunges in whatever direction he is facing, and the attack only pushes the player back. No damage at all. I got more damage from falling.
Wyverns hit box doesn't include the wings.