Do you want to add more variety and difficulty to the game? Maybe this add-on is for you, this add-on will generate new creatures in your game that can be a great challenge.
Select version for changelog:
Changelog
- Models and textures have been changed for the wyvern.
- Wyvern now switches their attacks depending on the distance with their target.
- Now wyverns fly correctly.
- The animations for the Minotaur has been changed as well as their attacks.
- The look at target animation has been changed to Nessie.
- Boar has been added and serves as a mount for the orcs.
- Added Green Skins burrow, it will have more functionality in the future (it spawns at savanna).





-Goblins, neutral to player, will steal things, and has unfair trades.
-Hobgoblins, like goblins but much more powerful.
-basilisk, giant snake that will turn the player to stone or kill them upon looking at it.
-naga, much like basilisk but smaller and does not turn player to stone.
-greater wyvern, large wyverns with elemental breath attacks that are similar in size to ender dragon and are similar to wyverns from the game ARK
-Dragons and Great Dragons, normal dragons are similar to the ender dragon but different colors with different breath attacks, great dragons are very powerful and rare and have many different attacks.
-hydra, much like twilight forest hydra but has 4 legs, grows more heads, maybe a golden or red color, and possibly flies.
-lich, powerful bosses with lots of health that will spawn in necromancers and any kind of undead.
-elf, humanoid creatures spawning naturally in forests that wield bows and will offer trades for rare and magical items.
-dwarves, shorter, stubby humanoids that wield battleaxes and will offer trades for ores and weapons
-halflings/hobbits, short humanoids that prefer not to fight but will offer plant and farm-based trades.
-ogres, much stronger versions of orcs wielding an entire tree to fight with.
-manticores, half lion, half scorpion with wings that will spawn in extreme hills and will inflict poison upon players.
-kraken, colossal squids that will spawn in the deep ocean and pull players and their boats underwater.
-leviathan, super rare underwater beasts that will use a multitude of attacks to kill the player, they are nearly unstoppable.
-kelpie, horse looking mobs that spawn on beaches and will transform into terrifying creatures that pull the player underwater to drown them.
-sirens, mermaid looking creatures that will sing(pulling the player near them) and then they will attack the player.
-fawns and satyrs, fawns are half goat, half human creatures that spawn in forests and will offer trades to the player, satyrs will attack the player and are larger than fawns.
-yeti, large beasts in the tundra and ice spikes biome that will pick up players and eat them.
-cyclops, giant creatures that will spawn rarely in the extreme hills and will also try to eat the player.
-medusa, a boss creature spawning in her own lair that will turn players to stone upon them looking at her.
-demons and devils, demons are aggressive flying creatures spawning in the nether, possibly wielding red tridents. devils are friendlier counterparts to demons that may offer nether based trades.
-ghosts, humanoid creatures that can phase through the ground and can only be killed with a trident with impaling or some other enchanted item.
ITEMS(possibly for when 1.12 comes out.)
-ogres tree weapon, 15 attack damage, player gets slowness as long as they wield it.
-minotaur’s hammer, causes between 10 and 25 damage
-orc’s club, does between 15 and 20 damage
-wyvern stinger, inflicts poison and does lots of damage
-leviathan tooth sword, crafted with a stick and 2 leviathan teeth(dropped by leviathan) sword inflicts between 20 and 35 damage
-possibly spellbooks, dropped by mobs like lich, witch, evoker, and necromancer, will allow the player to inflict certain effects and summon entities.
STRUCTURES
Medusa’s layer, run down building with skulls and stone statues littered all over, medusa spawns here.
Yeti’s Cave, frozen cave in the ice biome. yeti spawns here.
Volcano, large mountain with lava oozing down the sides. multiple dragons and wyverns spawn here.
City, large medieval city that dwarves vanilla villages, lots of villagers, iron golems and a few goblins spawn here. also possibly villager guards.
player the burden of always having to carry that specific item. Instead maybe make the werewolf more easily damaged by the item like a blaze is to a snowball.
3 things need to happen: Make it so netherite hurts werewolves, either adjust the wyvern for bedrock or at least provide a version of this mod that does not have the wyvern at all, adjust the minotaur's blast radius and damage ratio to at least make sense.
P.S: Centaurs should have fire arrows...