Published on February 14, 2022 (Updated on April 12, 2022)

Prosparity v1.1.0 - Zombie Villagers, End Crystals and Unstackable Cakes!

Parity is a highly sought-after concept in the Minecraft community as a whole, with every update making at least one change to bring Java Edition and Bedrock Edition ever closer together. However, I think we can all agree that it's not exactly a quick process and we could all benefit from an update dedicated to fixing these issues. Well, I can't do that, but I can bring you a behaviour pack that does it to the best of my ability! Get ready for a huge list of features!

Select version for changelog:

Changelog

v1.1.0!

Items

  • Cakes no longer stack to 64.
  • Armour Stands now stack to 16.

Entities

  • End Crystals no longer explode when nearby another explosion.
  • End Crystals now have larger collision boxes, measuring 2.0x2.0.
  • Pillagers now switch to melee attack when not holding a crossbow.
  • Each Zombie Villager profession now has a unique "minecraft:variant" value, allowing for custom textures. Download an example pack here.
  • Fixed an issue where Wandering Traders would drink potions during the day.

World Generation

  • Temperature and rainfall values now match Java Edition. This also affects foliage colour.
  • Tall Grass distribution in Savanna and Plains biomes now *actually* matches Java Edition.

Pack

  • Removed the ability to disable world generation changes in the pack settings.

Installation

Supported Minecraft versions

Installation Guides

Pinned comment
1
Since I’m getting a lot of comments about this, I thought I would address it here. If I were a Mojang developer, this is not how I would approach the idea of parity. Instead, I would take the best bits from both java and bedrock and put them together. However, since this is a bedrock only pack, I decided to take everything that was exclusive, and make it work like java edition, at the expense of a few things we may love. This is also where I see this pack going in the future, but maybe if I learn java datapacks, I can make a counterpart for there too. In a nutshell, I’m aiming for overall parity, not “good” parity. That may seem odd, but it’s even weirder to ignore features that I’m able to change just because they are cool. I hope this all makes sense. I’m not trying to annoy people by removing the feature of leashable boats for example: the only motivation for doing that is that’s how it works on java.
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JervieA (Momoleaon) April 28, 2022 at 8:42 pm
I Have Fixed For
Shulkers are now fire immune (MCPE-33236)
Shulkers now remain in upright position in vehicles (MCPE-115269)
Shulkers no longer fail to spawn when there’s another Shulker at relative negative y and x axis
1
Can you make the sticky pistons behavior looks like java edition
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thats not possible sadly because of whats called quasi conectivity on java unless he dose a bunch of fancy stuff that would majorly impact game proformance
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All we want is to place blocks above the netter bedrock roof. And 100% tnt drops.
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I can’t do either of those unfortunately
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Pls make end crystals do same as java damage wise
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If your still actively developing this pack it might be a good idea to not work on parity features mojang is starting to add like combat with the latest beta and the shield. Instead here are a few ideas I had that could be easily/somewhat easily fixed that mojang is unlikely to fix.
1. Eylrta flight differences. This is probably difficult to implement but it could also be extremely easy. Im not a behavior pack developer so I'm not sure.

2.caves in the nether filling up with lava when generating low down.

3.nether flosses being more common like java

4.pandas spawn less frequently.

5.pillager outpost and villages cant generate in sunflower plains and snowy taiga

6.possibly removing snow log-able plants

7.no water logged doors

8. again don't know about this but bells cant be rung with projectiles.

9.campfires cant light players on fire/being on fire cant light campfires.

10. again don't know if this is possible but removing potion cauldrons.

11. chains cant be destroyed by ghast

12.crying obi cant be destroyed by ender dragon.

13. paths cant support torches, levers, rails, buttons, trip wire hooks, bells on the sides.

14.fleching table and smiting tables cant be used a fuel.

15.fortune cant work on tall flowers.

16. grass blocks cant be composted.

17.honey blocks cant support anything listed in 13.

18. hyphae and stems have same blast resistance as other woods,

19.Lighting rods have radius of 32 blocks and cant support stuff shown in 13.

20.useless feature but funny none the less. petrified oak slabs aka Stone wood. only obtainable in creative its a oak slab that acts like a stone slab. a java feature left in by notch before wood slabs worked properly.

Ofcorse this is just a few of the over all features but i feel these are unlikely for mojang to ever change on either version so that's why I'm suggesting it. also some of these should be easy to implement so more parity is always better. At least to me anyways.
1
Since I’m getting a lot of comments about this, I thought I would address it here. If I were a Mojang developer, this is not how I would approach the idea of parity. Instead, I would take the best bits from both java and bedrock and put them together. However, since this is a bedrock only pack, I decided to take everything that was exclusive, and make it work like java edition, at the expense of a few things we may love. This is also where I see this pack going in the future, but maybe if I learn java datapacks, I can make a counterpart for there too. In a nutshell, I’m aiming for overall parity, not “good” parity. That may seem odd, but it’s even weirder to ignore features that I’m able to change just because they are cool. I hope this all makes sense. I’m not trying to annoy people by removing the feature of leashable boats for example: the only motivation for doing that is that’s how it works on java.
1
Pls add build on nether
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1
I read some of the comments of this addon ..and i know that most of them is disagreeing some prosparity features....

Bat dont compare me to them cuz i just want to suggest....maybe you can also add the java swamp generation in this addon...more kelp generstion too...

Thats all THX...♥️
1
I tried to remove the huge mushrooms from swamps but I couldn’t do it unfortunately. I’ll have a look at some of those other things a bit later.
1
I agree with the other comment even though you are bringing java parity doesn't mean that you have remove good bedrock features.

These are the things that I think should be reverted
- Boats no longer need shovels to craft. (Idk if it's just me but I kinda like this better than the java version cause it just makes sense)

- Withers now have 300 health points. (The bedrock wither shouldn't be changed because it just makes the game more challenging and fun)

- Wandering Traders no longer drink invisibility potions when hurt or near hostile mobs. (In my opinion it just makes more sense than the java edition wandering traders)

- Shulkers can no longer be dyed in Creative Mode. (To be honest I don't know anyone who doesn't enjoy this feature)

- Spiders are now only able to be ridden by Skeletons, rather than their other variants. (I thought they were all just skeletons)

- Wandering Traders no longer close and open wooden doors. (Isn't the wandering trader a villager tho?)

- Baby zombies and husks can no longer ride Ocelots, Cats, Wolves, Cows, Mooshrooms, Pigs, Sheep, Horses, Mules, Donkeys, Pandas, Foxes, Skeleton Horses, Zombie Horses, Zombie Villagers, Zombified Piglins or adult Zombies or Husks. (This was funny though)

- Salmons no longer variate between 3 different sizes. (Again I have no reason why this should be changed)

- Dolphins, Squids and Glow Squids no longer have baby variants. (Who doesn't like baby squids?)

- Wolves can no longer be fed raw cod, raw salmon, pufferfish, tropical fish, cooked cod, cooked salmon or rabbit stew. (What else can I do with all that fish?)

- Wandering Traders no longer close and open wooden doors. (This is repeated for some reason)

- Fish now drop Bone Meal instead of Bones. (Why not both?)

- Pandas now always drop 1 Bamboo, rather than 0-2. (Why?)

- Pillagers no longer drop Arrows on death. (WHY???)

- Foxes now drop 1-2 experience points, rather than 1-3. (So I get less exp from my fox dying from fall damage great)
1
- Boats can no longer be leashed. (This was soooo useful for transporting villagers though)

- Fallen and dying trees no longer generate. (Now trees are boring FANTASTIC)

- Short bushes in Jungle biomes are now made of Oak Leaves rather than Jungle Leaves. (In my opinion this was better untouched)

Other than those "features" great pack man
1
Ok, I understand. You just choosen the way of developer to reach parity with java: deleting cool bedrock features
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And also not adding cool Java stuff to Bedrock only some Unusual ones
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The “cool things” as I understand them are beyond my control. Some things simply can’t be changed with a pack, and most of those fit in that bracket
1
One suggestion. Could you implement some of the things found in the global java parity patch found here like mod behavior for instance. Some things don't work anymore in the pack tho like creepers
1
Ofcorse you would need his permission to implement his code into your pack. Also lots of it might not work anyways due to being outdated.
1
Also just wanted to say this is absolutely amazing and I love the work you are doing to bring parity along with agent ms and CrisXolt.
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I’ll have a look. Thing is, I don’t like the idea of using other people’s stuff to back up my own creation, even if it’s with full permission. Since parity issues are very objective, I’d prefer to just do it all myself. Thanks for the suggestion though!
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Ofcorse there's still the option to entirety remake it your self or just not implement it.
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The Best 💯
Also if its possible can you make it so that its possible to build on the nether
1
That isn't possible with bedrock's engine
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The only way to do that would be via hex editing/code injections. RufusAtticus on YouTube has a tutorial on it, but it’s not for the faint hearted!
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JervieA (Momoleaon) February 15, 2022 at 3:17 am
WOW You're The Best Mod Tweak Tools Than AgentMS ❤️
1
That’s a big compliment lol thanks
1
add sweeping and axe damage and crawling animation
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I will dedicate next update to player behaviours and I’ll see if I can add crawling and sneaking mechanics. No promises though ;)
1
When you do that could you add a subpack to use normal bedrock pvp like 1.8 java
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I don’t want to overdo subpack settings, since I already have one for disabling world generation changes. The likelihood is it will be in the pack or it won’t depending on what turns out to be possible.
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You could also do like agent ms did with Java aspects and have 2 separate versions of the pack just one without combat changes
1
Pls add bat leash back
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I probably won’t, only because the idea of playing with some java mechanics means sacrificing some of the things that we love from bedrock. I’ll consider it if people are collectively really unhappy about it