Parity is a highly sought-after concept in the Minecraft community as a whole, with every update making at least one change to bring Java Edition and Bedrock Edition ever closer together. However, I think we can all agree that it's not exactly a quick process and we could all benefit from an update dedicated to fixing these issues. Well, I can't do that, but I can bring you a behaviour pack that does it to the best of my ability! Get ready for a huge list of features!
Select version for changelog:
Changelog
v1.1.0!
Items
- Cakes no longer stack to 64.
- Armour Stands now stack to 16.
Entities
- End Crystals no longer explode when nearby another explosion.
- End Crystals now have larger collision boxes, measuring 2.0x2.0.
- Pillagers now switch to melee attack when not holding a crossbow.
- Each Zombie Villager profession now has a unique "minecraft:variant" value, allowing for custom textures. Download an example pack here.
- Fixed an issue where Wandering Traders would drink potions during the day.
World Generation
- Temperature and rainfall values now match Java Edition. This also affects foliage colour.
- Tall Grass distribution in Savanna and Plains biomes now *actually* matches Java Edition.
Pack
- Removed the ability to disable world generation changes in the pack settings.
Shulkers are now fire immune (MCPE-33236)
Shulkers now remain in upright position in vehicles (MCPE-115269)
Shulkers no longer fail to spawn when there’s another Shulker at relative negative y and x axis
1. Eylrta flight differences. This is probably difficult to implement but it could also be extremely easy. Im not a behavior pack developer so I'm not sure.
2.caves in the nether filling up with lava when generating low down.
3.nether flosses being more common like java
4.pandas spawn less frequently.
5.pillager outpost and villages cant generate in sunflower plains and snowy taiga
6.possibly removing snow log-able plants
7.no water logged doors
8. again don't know about this but bells cant be rung with projectiles.
9.campfires cant light players on fire/being on fire cant light campfires.
10. again don't know if this is possible but removing potion cauldrons.
11. chains cant be destroyed by ghast
12.crying obi cant be destroyed by ender dragon.
13. paths cant support torches, levers, rails, buttons, trip wire hooks, bells on the sides.
14.fleching table and smiting tables cant be used a fuel.
15.fortune cant work on tall flowers.
16. grass blocks cant be composted.
17.honey blocks cant support anything listed in 13.
18. hyphae and stems have same blast resistance as other woods,
19.Lighting rods have radius of 32 blocks and cant support stuff shown in 13.
20.useless feature but funny none the less. petrified oak slabs aka Stone wood. only obtainable in creative its a oak slab that acts like a stone slab. a java feature left in by notch before wood slabs worked properly.
Ofcorse this is just a few of the over all features but i feel these are unlikely for mojang to ever change on either version so that's why I'm suggesting it. also some of these should be easy to implement so more parity is always better. At least to me anyways.
Bat dont compare me to them cuz i just want to suggest....maybe you can also add the java swamp generation in this addon...more kelp generstion too...
Thats all THX...♥️
These are the things that I think should be reverted
- Boats no longer need shovels to craft. (Idk if it's just me but I kinda like this better than the java version cause it just makes sense)
- Withers now have 300 health points. (The bedrock wither shouldn't be changed because it just makes the game more challenging and fun)
- Wandering Traders no longer drink invisibility potions when hurt or near hostile mobs. (In my opinion it just makes more sense than the java edition wandering traders)
- Shulkers can no longer be dyed in Creative Mode. (To be honest I don't know anyone who doesn't enjoy this feature)
- Spiders are now only able to be ridden by Skeletons, rather than their other variants. (I thought they were all just skeletons)
- Wandering Traders no longer close and open wooden doors. (Isn't the wandering trader a villager tho?)
- Baby zombies and husks can no longer ride Ocelots, Cats, Wolves, Cows, Mooshrooms, Pigs, Sheep, Horses, Mules, Donkeys, Pandas, Foxes, Skeleton Horses, Zombie Horses, Zombie Villagers, Zombified Piglins or adult Zombies or Husks. (This was funny though)
- Salmons no longer variate between 3 different sizes. (Again I have no reason why this should be changed)
- Dolphins, Squids and Glow Squids no longer have baby variants. (Who doesn't like baby squids?)
- Wolves can no longer be fed raw cod, raw salmon, pufferfish, tropical fish, cooked cod, cooked salmon or rabbit stew. (What else can I do with all that fish?)
- Wandering Traders no longer close and open wooden doors. (This is repeated for some reason)
- Fish now drop Bone Meal instead of Bones. (Why not both?)
- Pandas now always drop 1 Bamboo, rather than 0-2. (Why?)
- Pillagers no longer drop Arrows on death. (WHY???)
- Foxes now drop 1-2 experience points, rather than 1-3. (So I get less exp from my fox dying from fall damage great)
- Fallen and dying trees no longer generate. (Now trees are boring FANTASTIC)
- Short bushes in Jungle biomes are now made of Oak Leaves rather than Jungle Leaves. (In my opinion this was better untouched)
Other than those "features" great pack man
Also if its possible can you make it so that its possible to build on the nether