Are you tired of PvP maps that can be boiled down to two players in diamond armor fighting on flat open terrain in a battle to see who can click the fastest? Yes? Well I have the map for you: Raid Arena. Raid Arena is a kitPvP map like no other. Games involve lots of strategy and planning to win. The game is best played with 2-4 players; however, it can support up to 8 players at once! Pick from 30 unique kits to play on a large variety of maps. Players can upgrade their kits gear after each round to keep it exciting. First player to win 8 rounds to win the game.
Select version for changelog:
Bug Fixes (30.0 changelog left bc this update is so small)
30.0 (the final update) Changelog
Special change: Regeneration when holding a shield
Armor Item change: Cherry Leaves
Cleaning potion cooldown removed, but now takes 0.5 seconds to use
Ice Blocks take longer to break
Now has +3 arrows as armor item
Special change: Takes less projectile damage
Special change: Has Thorns enchantment
Fixed Prismarine special
Axe lvl 2 now has a one hit shield
Looking into the future.
We’re finally here: the very last update. It’s been fun, I’d say, to make this map. It’s definitely my best map by far. While it started as a small side project with only four kits, Raid Arena grew to become one of my most ambitious and impressive maps I’ve ever made. And now after over two years of development, I’m ready to move onto my next map. I started development on it a couple months back and I even have a prototype of it out right now. I stopped working on the project because Raid Arena was just more important at the time, but now that Raid Arena is no longer being developed I will again put my time into it.
But that map won’t be ready for a while. I’ve come to realize that despite the benefit that constant monthly updates brought to Raid Arena, it took a toll on me and I don’t want to do it anymore. I plan to “release” (technically it would be an update) Raid Zombies as one big map first and then decide then if and when I want to update it.
But all that’s all future plans, and I think it’s best if we spend this time reflecting on Raid Arena instead. So how was this map? Was it any good? I’d like to think so. Sometimes I look at Raid Arena and feel as if it is an absolute mess, held together by only duct tape and prayers, but there are other times when I look and see how far it has come from the map's small beginnings. I don’t think that Raid Arena’s perfect or that it’s even all too impressive compared to what other people have made. The map never got any popular either, the most amount of downloads I’d ever gotten from an update was 1,400 and that was over a year ago. Even my previous maps were able to get at least 2,000 downloads without much trouble despite being lesser than Raid Arena. But I never made Raid Arena to be popular or to even be any good for that matter. I made this map because it was fun, and I stuck around with Raid Arena for so long because I enjoyed making it.
I don’t know when my next map will be ready. I don’t want to work on it because I feel pressured to (like I did with Raid Arena sometimes). Currently I think it would be best to live a little before I come back to making maps. I’ll always love making them, though, and while I may not be as active as I have been these past two years, I will always cherish the time I spent on Raid Arena.