This makes unnoticable visuals minimized/hidden
My inspiration on making this:
This texture pack reduce model textures, entities and block faces(may reduce lag depending on the world)
Select version for changelog:
Changelog
Minimized Particle Update: v.1.1.1
- Added more initial files for the update v1.1





Would it be possible to implement another form of entity culling when mobs, chests, hoppers and other entities are hidden behind a wall or underground to not render or even move?