RuneCraft adds complex skill systems that have never been seen in Minecraft Bedrock Edition. It currently has 7 skills to master: Agility, Attack, Constitution, Defense, Ranged, Thieving, and Prayer. RuneCraft 0.6.5 includes minor bug fixes and changes, and a large wiki update to the Thieving Skill.
Welcome to RuneCraft 0.6.5 an update bringing the first Texture Updates to RuneCraft along with some minor bug fixes
RuneCraft Wiki Home: https://runecraft.fandom.com/wiki/RuneCraft_Wiki
Runecraft 0.6.5 has some general bug fixes and texture updates to both the Skillcapes models and their item textures.
- Bug Fixes
- Wolves can now properly be tamed using Bones, Big Bones, and Minecraft's vanilla Bones
- Corrected additional textures that were caused UI issues - The effects should now display properly
- The textures for all Skillcapes have been updated
- The textures for all Skillcapes icons have been updated
- Bug Fixes
Previous RuneCraft Patch Notes:
I will be updating the MCPEDL page with all of the current Wiki information. The current skills documented on the Wiki are Constituion and Thieving, and I will copy paste all of the according information here. I will also provide links to their pages for easier readability as it is going to be very lengthy. Thank you.
As the sole creator and owner of RuneCraft, please feel free to share my addon and translate it to your language if need be. However, DO NOT reuse the systems I have made and post your own addon that is a direct clone of mine. I spent months creating and working on these systems to get them to the point that they are currently at. Please ensure that you credit me and my channel when translating/reposting this addon, and ensure that you are only using the links I have distributed, DO NOT distribute your own download links for my addon for your own monetary benefit.
This addon is a work in progress, and anything you obtain while playing it may have its appearance change, have its properties altered, or be completely removed. Play it with this understanding in mind.
In order to play everything that this add-on has to offer, you will need to turn on Holiday Creator Features, the Creation of Custom Biomes, and Experimental Molang Features.
The stat viewer is a new item that can be crafted from a book. Interacting with the stat viewer will show your stats in alphabetical order as level, current XP, and required XP along with your total level and total XP.
Mastery Tokens are a new item obtained every 1,000,000 XP. These will be used to craft limited-time items, mastery cloaks, and more!
Constitution is a skill in RuneCraft leveled up through combat, and it is directly tied with a players health.
In order to gain experience with Constitution, you attack enemies. The amount of Constitution XP gained from all sources is a factor of three times the damage dealt to a mob. You do not earn bonus experience for killing or overkilling a mob.
CONSTITUTION XP = (CURRENT HEALTH - HEALTH AFTER DAMAGE DEALT) * 3
There are specific points in leveling Constitution where a player is rewarded with bonus health. The first 2 bonus health is acquired at Constitution level 9. From this point on you will receive an additional 2 health for every 10 Constitution levels. This means you will receive additional hearts at levels 9, 19, 29, 39, 49, 59, 69, 79, 89, and 99, resulting in 20 additional health.
In RuneCraft, natural health regeneration is turned off for all players. In order to regenerate health, a player must eat food. Eating food has become slightly faster to accommodate being one of the few sources of health regeneration. Eating food provides players with a regeneration effect. All food items have been divided into five different tiers to determine the amount of health regeneration they provide a player. The last tier is reserved for special items that already provided a generous regeneration effect to players.
Tier 1 food provides a duration 1 Regeneration effect with an amplifier of 2.
Tier 2 food provides a duration 2 Regeneration effect with an amplifier of 2.
Tier 3 food provides a duration 2 Regeneration effect with an amplifier of 3.
Tier 4 food provides a duration 3 Regeneration effect with an amplifier of 3.
Tier 5 food is special case food that may have already had Regeneration effects, these items are altered differently. All Tier 5 food is altered differently depending on other bonuses that may be given by the item.
Enchanted Apples provide a duration 30 Regeneration effect with an amplifier of 3.
Golden Apples provide a duration 5 Regeneration effect with an amplifier of 3.
For a list of all the food items and their according tier, refer to this table: https://runecraft.fandom.com/wiki/Constitution?so=search#Food_Tier_Table
The Constitution Skillcape is a cape of accomplishment that can be worn effectively after a player has achieved level 99 in the Constitution skill.
Armor Value: 5
Enchantment Value: 20
Wearing the Constitution Skillcape provides a persistent Health Regeneration 1 Effect to the player.
The Constitution Skillcape can be repaired with a Mastery Token or another Constitution Skillcape.
Agility is a stamina-based skill that levels up as you move throughout your world. The most notable feature of this skill is the inclusion of a stamina system. The stamina system is percentage-based (as far as you can tell), and you lose stamina by sprinting. In order to regenerate stamina, you can either walk, crouch, or stand still. In general, the slower you are moving the more stamina you will regenerate per second. In addition to this, for every 9 levels you gain in Agility you will receive a small bonus to your stamina regeneration. In order to provide better visuals so you don’t need to stare at your stamina, it is color-coded at 4 different percentage thresholds. This system also removes the hunger feature from the game in order to balance it better.
The Agility skill introduces a new item for crafting, the Magical Parrot Feather, a rare feather obtained from parrots that are used in crafting recipes for the Winged Boots and Winged Helmet.
The Graceful Set is the first set to provide bonuses based on how many pieces of the set you are wearing.
At Level 17 Agility, players can wear the Graceful Boots which provides a small boost to stamina regeneration when worn by itself, and a large boost to stamina regeneration when worn with the rest of the Graceful Set. Provides leather armor stats. It is crafted using 4 rabbit hide in a boot formation.
At Level 31 Agility, players can wear the Graceful Cape which provides a small boost to stamina regeneration when worn by itself, and a large boost to stamina regeneration when worn with the rest of the Graceful Set. Provides leather armor stats. Crafted using 5 rabbit hide in a helmet formation.
At Level 45 Agility, players can wear the Graceful Leggings which provides a small boost to stamina regeneration when worn by itself, and a large boost to stamina regeneration when worn with the rest of the Graceful Set. Provides leather armor stats. Crafted using 7 Rabbit Hide in legging formation.
At Level 57 Agility, players can wear the Graceful Top which provides a small boost to stamina regeneration when worn by itself, and a large boost to stamina regeneration when worn with the rest of the Graceful Set. Provides leather armor stats.
At Level 68 Agility, players can wear the Winged Helmet which regenerates 2% of stamina every 3 seconds. Provides Iron Armor stats. Crafted using 2 Magical Parrot Feathers and 5 Iron Ingots.
At Level 81 Agility, players can wear the Winged Boots which reduces fall damage by 50%, and speed 1 when worn. Provides Iron Armor stats. Crafted using 2 Magical Parrot Feathers and 4 Iron Ingots.
At level 99 Agility, players can wear the Agility Skillcape which provides a 40% reduction to stamina drain, jump boost 1, and speed 2 when worn. Crafted using 1 Mastery Token.
Calculations *Note that all Stamina Gain effects are additive*
Stamina Drain: -1% stamina every 0.25 seconds
Stamina Drain W/Mastery: -0.6% every 0.25 seconds
Stamina Bonus: AGILITY LEVEL/9
Stamina Gain: (0.4% + Stamina Bonus) every 0.7 seconds (WALKING)
Stamina Gain: (0.8% + Stamina Bonus) every 0.55 seconds (SNEAKING)
Stamina Gain: (1.2% + Stamina Bonus) every 0.4 seconds (STANDING)
Stamina Gain W/Graceful (1): 0.9% every 0.7 seconds (WALKING)
Stamina Gain W/Graceful (2): 1.5% every 0.7 seconds (WALKING)
Stamina Gain W/Graceful (3): 1.9% every 0.7 seconds (WALKING)
Stamina Gain W/Graceful (4): 2.5% every 0.7 seconds (WALKING)
Stamina Gain W/Graceful (1): 0.5% every 0.55 seconds (SNEAKING)
Stamina Gain W/Graceful (2): 1.3% every 0.55 seconds (SNEAKING)
Stamina Gain W/Graceful (3): 2.1% every 0.55 seconds (SNEAKING)
Stamina Gain W/Graceful (4): 2.9% every 0.55 seconds (SNEAKING)
Stamina Gain W/Graceful (1): 1.7% every 0.4 seconds (STANDING)
Stamina Gain W/Graceful (2): 2.2% every 0.4 seconds (STANDING)
Stamina Gain W/Graceful (3): 2.7% every 0.4 seconds (STANDING)
Stamina Gain W/Graceful (4): 4.2% every 0.4 seconds (STANDING)
Agility XP from falling: (TIME FALLING - 5) * 4
Agility XP from sprinting: 20 XP per full second sprinting (1 per tick)
Thieving is a skill leveled up through stealing various items from villagers, wandering traders, and piglins.
In order to begin the stealing process, players must crouch and interact with the entity they want to steal from. The stealing process takes three seconds to be completed and during this time the player will hear a popping effect for the first two seconds, and a third sound determined by if the steal was successful or not. Multiple players cannot attempt to steal from the same entity at the same time.
When completing a steal there are cooldowns applied to both the player and the entity being stolen from. The cooldown to the player after any steal attempt is always five seconds. The cooldown to the entity being stolen from after a successful steal or a failed steal due to distance will always be five seconds. The cooldown to an entity being stolen from after being detected is twenty seconds.
Failing a Steal
There are two ways that can result in a player failing to steal from an entity.
The first is when the player is detected by the entity. Failing to steal this way will cause the entity to become angry and damage the player. In addition, the entity that was being stolen from will alert nearby guardians, causing them to target the player for the next twenty seconds. Defenders are different for each entity: Villagers will be guarded by Iron Golems, Wandering Traders will be guarded by Llamas, and Piglins will be guarded by other Piglins and Piglin Brutes.
The second way to fail a steal is to move too far away from the entity. This can be caused by either the player moving away, or the entity suddenly moving from the player before they can finish the steal. If a player moves further than three blocks away from the entity at any time during a steal it will result in a failed attempt. There are no negative effects from failing to steal in this way.
While stealing, there are notifications the game will tell the player as hints
When a player is on cooldown: "You cannot steal at this time"
When an entity is on cooldown: "You cannot steal from this (entity*) at the moment"
When both the player and entity are on cooldown: "You and the (entity*) are currently on cooldown"
When attempting to steal from a baby: "Don't steal from babies!"
When attempting to steal from an entity that requires a higher level than your current Thieving level: "Your level is too low to steal from this (entity*)"
When failing to steal due to distance: "Stay near the (entity*) while stealing"
*entity can be replaced with "villager", "piglin" or "wandering trader"
Players can acquire a bonus to the amount of items they can steal while pickpocketing by wearing any piece of the Rogue Set or the Thieving Skillcape. Wearing additional pieces will increase the chance of a player receiving up to twice as many items while pickpocketing.
1 piece - 20% pickpocketing bonus
2 piece - 40% pickpocketing bonus
3 piece - 60% pickpocketing bonus
4 piece - 100% pickpocketing bonus
Enchantable items when a player does not have a pickpocketing bonus roll enchantments between 1-15. Enchantable items when a player has a pickpocketing bonus roll enchantments between 15-30.
For a list of all pickpocketable items, refer to these sections: https://runecraft.fandom.com/wiki/Thieving?so=search#Thievable_Items
Thieving Experience is earned by successfully pickpocketing an entity.
Level 1: Nitwits XP: 80
Level 6: Default XP: 120
Level 9: Fishermen XP: 160
Level 14: Butchers XP: 210
Level 19: Leatherworkers XP: 260
Level 24: Cartographers XP: 310
Level 30: Shepherds XP: 370
Level 36: Toolsmiths XP: 430
Level 41: Masons XP: 490
Level 46: Fletchers XP: 560
Level 51: Weaponsmiths XP: 630
Level 55: Farmers XP: 700
Level 58: Wandering Traders: 780
Level 61: Armorsmiths XP: 860
Level 65: Clerics XP: 920
Level 68: Librarians XP: 1010
Level 73: Piglins XP: 1100
At any level of Thieving, players can wear the Rogue Trousers which provides a 20% chance to gain double rewards from stealing with 1 piece, and a 100% chance to receive double rewards from stealing with the full set equipped. Provides Leather Armor values of protection and durability. Found while thieving.
At any level of Thieving, players can wear the Rogue Top which provides a 20% chance to gain double rewards from stealing with 1 piece, and a 100% chance to receive double rewards from stealing with the full set equipped. Provides Leather Armor values of protection and durability. Found while thieving.
At any level of Thieving, players can wear the Rogue Mask which provides a 20% chance to gain double rewards from stealing with 1 piece, and a 100% chance to receive double rewards from stealing with the full set equipped. Provides Leather Armor values of protection and durability. Found while thieving.
At level 99 Thieving, players can wear the Thieving Skillcape which is applicable to the Rogue Outfit set effect and increases the chance of successfully stealing by 15%.
Prayer is a skill that will allow you to activate certain effects and buffs at the cost of Prayer Points. Prayer points are directly tied to your Prayer level, meaning if you are level 30 in Prayer, you have 30 Prayer Points, or if you are level 99 in Prayer, you have 99 Prayer Points. In order to gain XP in Prayer, you can either bury bones on the ground, sacrifice them at a Gilded Altar, or sacrifice them at a Chaos Altar. Depending on what you use bones on determines the amount of XP you gain. This skill is currently non-functional, meaning that you cannot actually use Prayer Points yet, but you can still gain XP in it. Bones are dropped from any enemy that would normally drop bones. Smaller creatures and humanoid mobs will drop Bones, large creatures like the Ravager will drop Big Bones, mobs found in the Nether like the Blaze and Wither will drop Burnt Bones, Dragon Bones drop from the Wither and Ender Dragon, and the other three are fairly self-explanatory.
The Gilded Altar Centerpiece is used in crafting the Gilded Altar.
At Level 99 Prayer, players can wear the Prayer Skillcape currently it does not provide any bonus effects aside from being in the strongest armor tier. Once Prayer is implemented it will reduce the consumption of Prayer Points when Prayers are active.
The Gilded Altar can be crafted normally in the world and provides a 2x XP bonus when using bones on it. It is crafted using the Gilded Altar Centerpiece, a book, white carpet, polished blackstone bricks, and two gold nuggets.
The Chaos Altar cannot be crafted and you can find these in Zamorak Temples found in the Nether. You cannot mine or break the ones find in the temple, this will delete the block. They provide a 3x XP bonus when using bones on it. Although these are the highest sources of XP, they are dangerous to find and use. Sacrificing bones at the Chaos Altar has a chance to inflict you with the wither effect, be careful of how often you use this powerful block.
Prayer introduces a new structure into the game, the Zamorak Temple. This structure has a rare chance of appearing in the Nether and contains powerful rewards such as Diamonds, Iron, and bones along with housing the Chaos Altar.
Attack is a skill that is leveled by doing melee damage to mobs. The more melee damage you to a mob, the more Attack XP you gain. Once fully implemented into the addon, in order to use stronger weapons you will need to be at certain levels of Attack. To compare it to Vanilla Minecraft, if this was implemented you would need Level 1 Attack for a Wooden Sword, level 10 for a Stone sword, Level 25 for a Gold Sword, Level 35 for an Iron Sword, Level 50 For a Diamond Sword, and Level 60 for a Netherite Sword. This skill will not be fully implemented until other skills have been included, but you can gain XP.
At Level 99 Attack, players can wear the Attack Skillcape which when worn provides the user with a Strength 1 effect.
Attack XP is calculated as DAMAGE DEALT * 7
Defense is a skill that is leveled by doing either melee or ranged damage to mobs. The more damage you do to a mob, the more Defense XP you gain. Once fully implemented into the addon, in order to use better pieces of armor you will need to be at certain levels of Defense. To compare it to Vanilla Minecraft, if this was implemented you would need Level 1-10 Defense for Leather Armor, Level 15-25 Defense for Chainmail Armor and Gold Armor, Level 35-45 for Iron Armor, Level 50-60 for Iron Armor, Level 70-80 for Diamond Armor, and Level 85-95 for Netherite Armor (These numbers are examples, not actual determined values). This skill will not be fully implemented until other skills have been included, but you can gain XP.
At Level 99 Defense, players can wear the Defense Skillcape which when worn provides the user with a Resistance 1 effect.
Defense is calculated as MELEE DAMAGE 5 and RANGED DAMAGE * 4
Ranged is a skill that is leveled by doing ranged damage to mobs. The more ranged damage you to a mob, the more Ranged XP you gain. Once fully implemented into the addon, in order to use better bows/arrows you will need to be at certain levels of Ranged. To compare it to Vanilla Minecraft, if this was implemented you would need Level 1 Ranged for a bow, 15 for a great bow, and 25 for a crossbow. This skill will not be fully implemented until other skills have been included, but you can gain XP.
At Level 99 Ranged, players can wear the Ranged Skillcape which when worn currently provides no beneficial effect aside from its armor value.
(PLEASE REFER TO THE ANNOUNCEMENT IN THE 0.6.3 PATCH NOTES AND THE ACCOMPANYING VIDEO TO BETTER UNDERSTAND WHY RELEASE TIMES ARE ALL UNKNOWN)
Farming (RELEASE TIME UNKNOWN)
Farming will be one of the next fully implemented skills in RuneCraft, allowing players to plant crops, tend to them, and harvest their resources. I want to create a unique way of farming where you will have to work to make sure your crops stay alive and you will need to monitor them (not too closely) in order to get more drops from them. If a crop dies, you will only receive a 1:1 drop from the plant for the same seed, meaning you need to start over the growth process. If a crop is alive and healthy, you may get 3-4 new seeds. In order to farm and grow certain crops you will need to be at a specific level, if you have not reached that level, you will either not be able to plant it or be unable to keep it alive. (unsure of which route I will go with currently).
Herblore (RELEASE TIME UNKNOWN)
Herblore is going to be a skill released with Farming side by side, as the resources you will be farming for will be usable in Herblore. With Herblore, you will need to clean the herbs that you harvested while farming by using them on water, and then use them along with other miscellaneous items to create potions! This potion system will allow you to interact with other existing skills such as Agility to provide boosts Stamina, provide level boosts to allow you to temporarily access things at a higher level, and more. In order to clean certain herbs and craft certain potions, you will need to have met the required Herblore level.
As updates release new content is being added to RuneCraft, and it's going to be hard to keep track of all of it and find the information you need regarding certain skills. I no longer think that an in-game guidebook would suffice for ALL of the information, rather just the basics. As such, I will be working on creating a Fandom with ALL relevant information for the addon. I currently have no time frame for when this will be released.
Prayer Full Integration (RELEASE TIME UNKNOWN)
I hope to soon be adding Prayers complete integration, but this will require me to once again delve into UI, meaning that its full integration won’t come out until around the UI updates release. To use Prayer, you will be able to use an item that opens up a menu allowing you to select certain prayers you want active, you will need to be at a certain level in order to use each prayer. You will be able to have a maximum of 2 prayers active at a time, and an item that will allow you to use three prayers at once instead. Once the prayers are selected, I will allow you to crouch and use the item in order to activate the prayers, crouching and using the item again will deactivate them. This means that in order to open the menu you will use the item without crouching.
UI Update (RELEASE TIME UNKNOWN)
One of my goals is to update the UI to match the colors of Runescape Inventory more, this should currently be doable by me with some time and effort. What I need to do after this is delve into JSON UI heavily and learn how to create a custom GUI so I can change how things like player hearts, armor, and more are displayed. My goal is to get a player’s HP, Armor, Stamina, and Prayer Points all displayed on the normal UI. This will be a huge stepping stone for me and allow me to update all of the other skills with better visuals such as having a bar displaying when stealing from villagers. I have no time frame for when this will be released.
End Of RuneCraft0.6.4 Patch Notes
Thank you for reading!
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My other add-ons:
Royal Scrolls UI (Compatible): https://mcpedl.com/royal-scrolls-ui/
Estrongel's Loot Bags (Not Compatible): https://mcpedl.com/estrongels-loot-bags-addon/
Select version for changelog:
RuneCraft 0.6.5 fixes taming with wolves, corrects a UI texture mistake and overhauls all of the textures and item icons for skillcapes.
The BP and RP should be updated automatically from here on out. I am now using version numbers inside of the manifest to update the pack.