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Changelog
- Only scans entities within a 64-block radius of players
- No longer loops through the entire Overworld, Nether, and End every update
- Automatically cleans cached data when entities die or despawn
- Health values are rounded before comparison to prevent update spam from minor decimal changes
- Logic has been separated into the
updateEntity()function for easier maintenance - Improved protection against memory leaks
- Better overall performance and stability




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