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Changelog
v2 update - Major bug fixes and optimization:
- Fixed death/kill system (replaced unstable player.kill() with safe damage-based method)
- Patched inventory duplication exploit during sync
- Added atomic death-lock to prevent double-kill chaos and crashes
- Added loot heir system - one survivor holds shared inventory until death squad respawns
- Added self-healing watchdog loop (auto-recovers if sync loop stops)
- Added persistent state saving (survives world reload)
- Improved death messages with dimension and coordinates
- Smoother, faster, and more reliable synchronization overall
ilikemen_imaguy
March 29, 2026 at 3:51 am
3.5 stars, over rall the mod works, bug me and my friend came across so many bugs, like when both died the other players picks up the item, the other is still in the respawn menu, they click respawn and all the stuffs the other players picked up disappears, fix it please, this mod has potential
ilikemen_imaguy
March 29, 2026 at 3:52 am
and also sometimes the items duplicated for some reason, it takes the fun out of that
1
IIBl4z3MasterII
March 31, 2026 at 5:18 pm
Yes, I'm aware of those errors and I'm looking into how to fix those duplication bugs, layering issues, and I'm adding a system to prevent them, like the death problem. There are several things to correct and fix.


