Published on July 30, 2019 (Updated on August 03, 2019)

T.A Madness Economy Add-on - Beta 0.3

This is the first of a series of addons I plan to make. All of the addons will be completely compatible with each other. This addon adds better villager trades, and focuses on making villagers more interesting (this does not include iron golems because that will be part of a later addon.)

Select version for changelog:

Changelog

Beta 0.3:
-Added pumpkins, and melons trades to the farmer
-Added porkchops, and beef trades to the butcher
-Added stone, and stone brick trades to the carpenter

Installation

Downloads

  • T.A Madness economy Beta 0.3.mcpack
  • T.A Madness economy Beta 0.2.mcpack
  • T.A Madness economy Beta 0.1.mcpack

Supported Minecraft versions

Installation Guides

1
there is no download file
1
Hi I'm Italian I have read the whole description although the translation is not clear, but what I am looking for is an addon that allows me to be the one to sell so I would like to know if this is what I am looking for and if it is how can I sell something
1
I was gonna download this addon until i read that you replaced
the best villager ever
1
Is this still being worked on? Discord link is invalid.
Despite a few bugs this is well done! Do you think it would be possible for you to globally change the in game currency of all villagers from emerald to gold etc?
1
Trades are the exact same thing for every villager and you have to trade 32 bedrock for something with a mage. How do I get bedrock?
1
This mod is still in beta, and things are being tested. That was a placeholder trade from the original version. You got the wrong version. Update to beta 0.3, and you should have the proper trades
Isisudisksskk Iiwwiisissjsjjsssm August 05, 2019 at 2:42 pm
This add on isn’t that good but it was ok
1
Its still in beta, and I hope to make it better. That is why I love any feedback I get. I am glad you thought it was ok at least. If you got any problems with it please tell me, and I will fix it. Sadly my pc is not working right now, and I won't be able to get it fixed for about a week, but I will try and do what I can.
This is actually really cool, but one thing ive noticed is that butchers never advance their trade bars. Leaving them only able to sell 3 things even though they show other trades that are unavailable.
1
Thanks for pointing that out. That is likely a bug, and I will get to work on it as soon as I can. My pc sadly died though, so it will be some time before I can work on that
1
Thank you to all of the people that gave feedback. Its slowly coming together nicely, and I even made a resource pack to go with it. I will be uploading it soon enough.
Also for the smiths you can trade the gold nuggets for 5 change to 10 or higher or else it turns into a money generator
For the gold trade
1
I don't see a problem. I disabled recipes for nuggets, so that can't happen. You got to turn experimental gameplay on
Its Actually really Good
You can still smelt iron and gold tools into nuggets?
He could also trade enchanted books as showcased in the screen shot.
Thanks,
GaminBary0nyxYT
Maybe You could make the mage trade nether wart, blaze rod and any potion except for lingering. You would have to pay him some money, whatever you think would be good. And keep the behavior where the wandering trader would drink a potion of invisibility of there are hostile mobs. They wouldn't know where he is. Thanks,
GaminBary0nyxYT
1
Due to people commenting on my YouTube channel trying to contact me I am making an official discord server. I never though people would want to contact me over these little addons, but it feels nice that some people enjoy my messing around. I will help anyone that wants my help whenever I can, so feel free to contact me. Just remember that I have a life too lol.

https://discord.gg/Cus7nKJ