Big changes, fixes, and updates! I've been testing a beta for a while now and I believe it is ready for release!
This mod adds 6 new mobs(Archers, Crossbowman, Healers, Knights, Lords, and Mages) to the game that will naturally spawn in and protect villages.
Select version for changelog:
Changelog
Added a video by Eystreem reviewing this addon from Youtube
How do i fix it?
1.you say that they all spawn naturally in a village right? like you mentioned in your description, yeah of course most of them but I don't see crossbowman spawning in the villages
2.In your description you did say that they attack monsters, yeah some of them but they need to attack endermen too because the are from the monster faction, they need to attack ghasts too because you know like i mentioned earlier they're from the monster faction
3.Tamed mobs like all of them doesn't attack mobs that have attacked the player like for example if an player accidentally angered some Enderman and attacks the player, the tamed mob doesn't even care if you're losing health, wolves is useful they care about you. Tamed villager guards only attack the mob if the player Hits them.
4.When you make a priest sit it doesn't obey, it move wherever it want and just getting slayed by zombies
That's all the bugs.
If you don't mind, you can look for my suggestions
1.Campfire patrol limitations for areas. (8-10 Blocks)
2.Leashable villager guards if untamed and want them to get back to the village.
3.it would be nice if they have a captain that they can follow on.
Me podrías ayudar ?
Are not showing or rendering or is it just me
Im using in version 1.16.221