Apocalypse v2.2 (Map)
Select version for changelog:
Apocalypse Map v2.2
fixed some additional issues with the map
Bug Fixes
- fixed difficulty & shop title block
- fixed zappy spamming lightning when it dies
- fixed zappy and buffer death conditions
- both do not trigger their death abilities when killed by fire or killed while on fire
- fixed zombie armour protection detection (enchants not counted)
- fixed high score crown selection box
- fixed brute not holding swords / wearing armour correctly
- fixed fire resistance ability not reapplying after player dies
- fixed scarlet armour ability regen effect not actually working
- fixed only 1 person being able to sit at a time
Updates/Changes
- updated models/textures of zombies:
> brute
> buffer
> gunslinger
> viper
> zappy
> blinder
> pirate
> witherer
> putrid
> knight
> johnny
> bobby
- there are now blood particles when players and zombies get hit
- revamped village and sewer map. updated ruins and lobby map
- added new render to the render poster
Balance Changes:
Zombies
- with the fixing of zombie armour protection and the other changes here, overall difficulty of apocalypse has increased
- increased overall lapis drops
- Decreased health drops from all weaker zombies
- Shield Zombie
- Increased resistance effect to nearby zombies (Resistance 1 -> Resistance 7)
- Buffer
- decreased zombie buff duration (30s -> 20s)
- increased health (20 -> 40) so it's a little harder to accidentally kill
- Witherer
- Increased wither strength (Wither I -> Wither II)
- Increased wither duration (5s -> 10s)
- Decreased Damage (12 -> 10)
- Increased movement speed (0.25 -> 0.28)
- Johnny
- Decreased speed
- Bobby
- increased shoot speed (normal 0.2 -> 0.15, angry 0.1 -> 0.08)
- decreased zombie summon cooldown (10s-> 8s)
- significantly increased accuracy
- brutes spawned from bobby now only have 30% chance of dropping diamonds, and are faster than regular brutes
Weapons
- Oblivion:
- Significantly buffed oblivion ramp up time
- removed ADS zoom
- decreased camerashake intensity
- adjusted hold position to be abit less obstructive
- Plasma Cannon
- Increased damage of Heat Blast (16 -> 18)
- HK417
- Removed ADS zoom
- Frag
- buffed explosion power 3 -> 4
- reduced fuse time 3s -> 2s
- no longer damages players
Downloads
- Apocalypse v2_2 By JuliusScizzor.mcworld (26.28 MB)
Idea is nice but all the maps are trash, gamemodes too. Maybe if maps were better it would be good.
but there is no system that would spawn more or less zombies: 10 players 27 zombies, 1 player 27 zombies xD it's just stupid, so much effort to make it then why not make it playable lol