Project: Playtime is a multiplayer horror game where six players try to attempt to create a giant toy. Once gotten that toy on the train, they leave.The only thing standing in there way, is the hunter…
Select version for changelog:
-Two new OUT OF BOUNDS maps that will be added next update
-Three New puzzle pillar games called the following:
“Paint” - A memory game where you must input the correct pattern shown.
“Timing” - A reaction-based game where you must stop a moving light on the correct spot.
“Collage” - A rotation like puzzle where you must rotate all the arrows to face up.
-Updated old games so they are alot harder
“Memory” - A memory based game where you must remember a specific sequence of colours and input them
UPDATE: Added a fail mechagnism to the game (slightly buggy though).
“Sequence” - A memory kind of game where you must remember a simple pattern of lights and recreate the same sequence.
UPDATE: Added another round to the game as it was too short with just one round.
“React” - A reaction-based game where you must quickly turn off the lights in time.
UPDATE: Made the lights more obvious and made it more slower.
-New Waiting Room filled with parkour, skin shops and more!
-New main Lobby that contains credits, Survivor skin selector and a new Hunter select room PREVIEW that will come in NEXT update.
-New survivor skins [more hunter skins will be added NEXT update].
-Added some more mechanics in the game as it was quite boring in some places.
-Added more music for the game:
Shop music
Lobby music
Waiting Room music
Hunter chase theme music
[UNUSED] Toy Factory map ambience
[UNUSED] Misfit Pit map ambience
NEXT UPDATE PLANS (may change):
-Two new maps called the “Toy Factory” and “Misfit Pit”.
-Updated Hunter Select room
-Pit replaced with a new mechagnism
-New Hunter skins
-[MAYBE] Updated Survivor and Hunter tutorials.