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Changelog v2.2
Before you update (please read)
A few things changed defaults or moved, so check these on existing worlds:
- Gravestones is on by default. It's a new feature and comes turned on, including on existing worlds, so deaths now leave a grave at the spot instead of scattering items. It needs keepInventory, which the addon turns on and keeps on for you while gravestones is enabled, so updating also switches keepInventory on (this does not disable achievements). To go back to vanilla drops, turn it off under Control Panel → Config Editor (Deathback section).
- Changing gamemode is now a staff privilege, and it's off by default. If your mods or admins used to switch gamemodes, re-grant it in Control Panel → Staff & Permissions (Mod Privileges / Admin Privileges). The global toggle is now gone.
- Editing kits is its own privilege (Manage Kits), off by default even for admins. The owner grants it to whoever should build kits. Players claiming kits is not affected. This can be turned on for all admins at the same time in Control Panel → Staff & Permissions → Admin Privileges.
- Some new offline tools only appear after a player logs in once on this version. That covers editing a staff member's privileges while they're offline and viewing an offline player's homes. The button shows up after their first login post-update.
New
General
Ender Chest editing — the admin inventory viewer's Ender Chest is now a live, editable view instead of a read-only snapshot, so you can take or remove items just like the main inventory. Needs the latest Minecraft version.
Gravestones — when you die, your stuff goes into a grave at the spot instead of scattering. Walk up and interact to grab it back (staff can too). Graves are protected, can't be broken, and survive restarts. On by default.
Game Commands — a quick menu in the Commands panel for weather, time, difficulty, world spawn, game rules, and clearing dropped items. No typing, and it only shows the options you're allowed to use. There's also a one-tap gamemode switch for yourself. Two new staff privileges control who gets access.
Claim selection preview — setting up a claim with the wand is now something you can actually see. Temporary corner markers show your two corners, and a live outline draws the box you're selecting, snapping to the block you're aiming at before you place the second corner. The outline is color-coded so you know what will happen before you commit: green for a claim that will go through, blue for a sub-claim, yellow when staff are overwriting an existing claim, and red when something's blocking it. When you set the second corner, the action bar spells out the chunk size and the exact result ("Ready to expand…", "Overwriting will delete 2 claims", or the reason it's blocked), and a blocked selection no longer shows a Create button you'd only get rejected on at the end. The Claim Viewer item shows the same kind of outline around nearby claims. It's on by default and can be turned off in Claim Settings.
Owner-Only claims (Server Owner only) — fully private claims that even other admins and mods can't enter, build in, see, edit, expand, or delete. Creating and maintaining the claim is the same as a normal personal claim, admins just do not have access.
Admin Privileges (Server Owner only) — control what your admins can do, the same way Mod Privileges works, with global and per-admin settings. Includes admin-only powers like Permanent Ban, Unban, Manage Roles, and an Admin Claim Bypass that decides who can get into other admins' claims (this does not affect actual 'Admin claims').
Offline homes — view and teleport to a player's homes while they're offline (read only). Homes show up for offline players once they've joined again after the update.
Edit a claim member in place — the member screen (open it from the claim menu, or as an admin through Inspect → Members) now has an Edit button beside Remove, so you can change someone's role or how long they keep access without removing and re-adding them. Changing a role leaves a temporary member's expiry alone unless you set a new one.
Hide staff ranks — a toggle in Rank Manager → Staff Rank Settings that stops the automatic [Admin]/[Mod] tag from showing above staff heads. A custom rank you've set for someone still shows. Off by default.
TP Player to Warp — send any online player straight to a warp without going there yourself. Found under Teleport, uses the same permission as Summon.
Edit staff privileges while offline — no waiting for a mod or admin to log on. Open their offline profile (Players → Offline) and hit Manage Privileges. They'll need to log in once after this update before the button appears.
Better search — the search box in the admin panel and Info now finds a lot more. Hundreds of keywords were added, so searches that used to come up empty now land on the right screen. Results also got a cleanup: each one shows an icon and where it lives, and close matches show up first with loosely related ones tucked behind a button so the list is easy to scan.
Simpler color codes — You can now use "&" in place of "§" to make manually added color codes easier, and it covers every Bedrock color now, including the material colors like &p (gold), &s (diamond), and &j (netherite). (Does not apply to text written outside of addon menus.)
Teleport to Homes privilege — controls who can open the home viewer. On by default. Deleting a player's home is now admin-only; mods get view and teleport only.
Menu Visibility — one place to show or hide things. Control Panel → Menu Visibility lets you toggle which features appear in the Player Menu (Homes, Teleport, Warps, Kits, Tickets, and more). Each feature's own toggle still works, and the two stay in sync.
Reset commands (Server Owner only) — three commands for when you need a clean slate. /scriptevent jm_at:resetPlayerClaims <player> clears one player's claims, /scriptevent jm_at:resetAllClaims clears every claim on the server, and /scriptevent jm_at:resetToDefaults puts every setting back to factory defaults without touching your claims, players, ranks, tickets, bans, holograms, or kits. The two server-wide ones ask you to run them again within 10 seconds to confirm, so a fat-finger can't wipe anything.
Holograms
Live scoreboards — a hologram can now show the top entries of a scoreboard objective and refresh on its own about every 10 seconds.
Stat leaderboards — a hologram can now rank players by stats the addon already tracks: playtime, player kills, mob kills, deaths, blocks mined, blocks placed, and distance traveled. Pick "Stat Leaderboard" when making a hologram and choose the stat, no scoreboard setup or typing needed. It refreshes on its own like the scoreboard holograms.
Claim notifications
Custom messages — write your own "entered claim" and "left claim" text under Control Panel → Config Editor → Claim Notifications. Type "\n" to add a line break.
Where they show — pick the action bar, a center-screen popup, or chat.
Per-claim welcome messages — claim owners can set their own entry message for a single claim (open the claim → Welcome message). Admins can turn this on or off for everyone.
Message delay — set how long to wait before showing the next one (off, up to 5 seconds) so they don't spam when you cross borders quickly.
Kits
The basics — build item bundles from your own inventory and hand them out as auto starter kits or claimable kits. Access can be limited by everyone, staff, admins, mods, a specific rank, or a minimum playtime. Players claim kits from the Player Tool → Kits.
Give via command — every kit has ready-made commands you can copy to give or claim it from chat, NPCs, or command blocks. Find them by clicking a kit in the Kit Editor and picking "Give via Command."
Kit Editor tools — Edit Items swaps a kit's contents without rebuilding it. Give to Player hands a kit to someone online, ignoring cooldowns and limits. Max total claims caps how many times a repeatable kit can be claimed per player. Pin to Top features a kit with a ★. Reset Claims clears one player's history or wipes it for everyone.
Moved
Claim notifications moved to the Claim Tool → All Claims / Settings.
Mod Privileges, Admin Privileges, and Gamemode access moved into the new Control Panel → Staff & Permissions section.
Changed / Improved
Your mount comes with you — Improved the reliability of mount teleporting. A prompt lets you leave it behind if you'd rather. Mounts can't follow you across dimensions (a Minecraft limitation/bug), so a teleport to another dimension leaves your mount safe and alive where it was and takes you on your own.
Live, reactive menus — editing screens now update as you change things instead of being static questionnaires. Previews (rank tags, broadcasts, holograms, claim messages) re-render as you type, and invalid input is shown right on the screen instead of bouncing you out and back. Editing screens now offer Save and Save & Close, and backing out only asks to confirm if you actually changed something.
No more Spectator soft-lock with cheats off — Sneak + Jump opens a rescue menu to switch back or keep working from your tools. It also reopens if you rejoin while still stuck in Spectator.
"Remove Admin" now works on operators — now you can de-admin an operator/op player. Owner is still protected.
Named pets are spared from the claim mob purge — a named skeleton or zombie you keep in your base won't get cleared. The mob blacklist still removes a type even when it's named.
Errors show as a popup you dismiss with OK — instead of flashing by in chat (which is hidden while a menu is open), so you can actually read why something was rejected. Success messages still go to chat as before.
Tools-on-death restoration is more reliable — some edge cases caused tools not to come back on respawn. They're re-checked across a short window now so they land consistently, with no duplicates.
Tightened staff permissions — Spy History now needs the Spy Camera privilege, and a new "Admin Log & Reports" privilege controls who can read the audit logs (off for mods, on for admins).
Reworked the Commands panel and repeating commands — no more confusing slider. Pick "run forever," a set number of times, or a total runtime, and you get a plain-English recap before saving. Repeats now actually fire on the interval you set, down to 0.5s, and mistyped intervals get rejected instead of turning into a fast loop. Moderators with the Commands privilege now have their scheduled commands fire too.
Bigger servers — the player registry now holds up to 1500 players and claims up to 9000, and Storage Health reports the whole pack's real footprint so you can keep an eye on it.
More homes — the cap on how many homes you can allow per player went from 20 to 50. Existing worlds keep their current setting; raise it in your homes settings if you want.
Warps now have three visibility tiers — Public, Staff-only, and the new Admin-only. Set it when creating a warp or change it under Control Panel → Warps → Set Visibility. Existing staff-only warps are unaffected.
More warps — the limit went from 20 to 50, and long lists now page 25 at a time.
Roles through ranks — Mod/Admin roles can be granted through ranks (with a confirmation warning), and the /tag command grants the moderator role too.
Enabling one pack pulls in the other — activating just the behavior pack or just the resource pack now loads its partner automatically.
Easier broadcasts — sending or scheduling one is now a single screen with a live preview and & color codes, and intervals display exactly (90m reads as "90m," not a rounded "1h").
Faster claim messages — the "entered claim" notice now pops up in about 0.2s instead of 0.5s, and idle players cost almost nothing to track. The anti-spam delay between messages is configurable now.
Claims config is clearer — the area screen explains how claim size works, spells out the units, and lets you start players at 0 area so they earn it as they play.
Tidier Item Watch — split into three clear sections: Banned Items, Tracked Items, and the Item Watch Log.
Live rank tag preview — creating or editing a rank now shows exactly how the name tag will look as you type.
Cleaner labels — revised a bunch of wording and formatting across the entire addon.
Fixed / Misc.
Harmless items no longer vanish in protected claims (Realms/Servers). Thrown bottles o' enchanting, eyes of ender, chest boats, and a few others were getting cleared before they could land, so you'd lose them for nothing. Things that actually hurt you still get removed.
Explosion protection now shields what's inside the claim, not just the blocks. With "Protect from explosions" on, armor stands, item frames, mobs, and players inside the claim no longer take blast damage.
Hostile fireballs are now cleared inside protected claims too. Ghast and blaze fireballs and evoker fangs are removed inside a claim with hostile-mob protection on, like the mobs themselves.
Ender pearls can no longer be used to skip claim protection by landing on a mob or entity inside the claim.
The server owner's inventory is now fully protected from other staff. No admin can view, take, remove, or clear it.
Players ejected from a claim are now placed outside the whole claim, including any extensions, so they can't get caught in a teleport loop on the edge.
Closing the teleport request (TPA) dialog with the X, or having the game close it for you, no longer counts as declining. The request just stays pending; only the Decline button declines.
Deathback now flags a death spot as unsafe when you burned to death after leaving the flames, not just when standing in fire.
AFK detection now counts using an item (eating, fishing, drawing a bow) and interacting with an entity (like trading) as activity, so an active player standing still isn't kicked for being idle.
Fixed moderators' teleport buttons (home viewer and the ticket "Teleport to location") silently doing nothing.
Submitting a ticket no longer throws away what you typed if it's too short or the cooldown isn't up. You're told up front and your text is kept.
Blocking a block placement (in a claim or while frozen) now refunds the right item. Signs, beds, and similar were being lost or refunded as the wrong thing.
Fixed crops getting trampled by running and jumping across a field. It only caught jumping in place before. Cleaning up the trampled crop also no longer sweeps away your harvested items lying nearby.
Bulk Assign and Bulk Remove now keep your selections as you move between pages, so a choice on one page isn't lost when you flip to the next.
Confirmation prompts added before a few one-tap actions that had no undo: deleting a home, removing a warp, deleting a scheduled broadcast, and deleting a playtime threshold.
The claim wand's Corner 1 no longer needs the block fully mined in survival. Crouch + hit sets it instantly now, same as creative. The old interact on both blocks still works.
Closed some insignificant gaps in claim protection. Non-trusted players could still place and break some items such as lit furnaces.
Admin-only claiming now stops non-admins from starting a selection. Both corners are gated now, and there's a Cancel Selection button to clear a stray selection without relogging.
Saving a config screen no longer risks reverting an unrelated setting that changed while the form was open. Each screen only saves what it owns now.
Bonus claim chunks granted to an offline player now actually take effect when they log back in.
Removed holograms no longer leave an invisible hitbox behind when removed without using the hologram tool.
Removing banned items no longer floods admin chat. You get one summary per scan instead of a message per slot.
Item Watch now rejects malformed item IDs (missing namespace or stray characters) instead of creating dead entries that never match anything.
Denied warning appeals no longer show as "pending" after the player rejoins.
Removing a rank from an offline player no longer turns their hidden nametag back on.
The Staff Activity report now counts only staff actions. Player and system events were inflating the numbers.
The Bonus Playtime player list is now paged, so it loads fine on servers with a lot of registered players.
Ticket polish: un-claiming now tells the player it's back in the queue, and the "too many open tickets" message is clearer about what counts.
Various text and feedback cleanup across teleport countdowns, the inventory viewer, command labels, and more.


However, if that is not working for you still, please let me know. I suggest joining the discord as I can assist easier there.