Aegis Core

Aegis Core

By LBRStudio Published 27 Mar 2026 · Updated 20 Jul 2026
2k
4.4

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Changelog

Aegis Core v1.2.0 — « Contrôle Total »

🔒 Corrections (retours communauté)

- Outil Aegis réservé aux admins : en multijoueur et sur les Realms, seuls les opérateurs (OP) — ou les joueurs portant le tag `aegis:admin` — peuvent recevoir le bâton, ouvrir le panneau et voir le HUD. En solo, rien ne change : accès libre.
- Fini le bâton qui réapparaît : l'outil n'est donné qu'UNE seule fois par joueur. Si vous le jetez ou le rangez, il ne reviendra plus à chaque reconnexion.

 🆕 Nouvelles fonctionnalités

- Ouvrir le panneau sans le bâton : tapez `!aegis` dans le chat, ou utilisez `/scriptevent aegis:menu`. Le bâton devient optionnel.
- CONTRÔLE DES SPAWNS — nouveau menu dédié :
  - Hostiles en surface ON/OFF et hostiles en grotte ON/OFF, séparément : bloquez les grottes tout en gardant votre ferme à poudre en surface, ou l'inverse.
  - Mode « Spawners uniquement »: les créatures hostiles n'apparaissent plus QUE via les générateurs de monstres. Parfait pour les mondes construction ou les serveurs mini-jeux.
  - La reproduction, les œufs d'apparition et `/summon` ne sont **jamais** bloqués — vos fermes et vos maps restent intactes.
  - Nouveau compteur « spawns hostiles bloqués » dans le rapport de diagnostic.

🖥️ Refonte de l'interface (« Aegis OS »)

- Nouvel item : l'Aegis Terminal — un petit ordinateur portable (texture HD 128px) remplace le bâton vanilla. Les anciens bâtons sont automatiquement convertis (admins) ou retirés (non-admins).
- Menus relookés façon poste de contrôle : intérieur sombre opaque, boutons plats à bordure cyan avec états survol/appui, textes haute lisibilité. S'applique aux formulaires de type serveur (aspect visuel uniquement).
- SFX : son de démarrage à l'ouverture du terminal, clic sur chaque réglage, buzz en cas d'accès refusé.
- VFX : gerbe de particules holographiques cyan à l'ouverture du panneau.
- Le pack est maintenant distribué en .mcaddon (behavior pack + resource pack).

⚙️ Notes techniques

- Toujours 100 % API stable — aucune option expérimentale requise.
- Classification grotte/surface : ciel obstrué + altitude < 60 (un spawn nocturne sous un arbre reste « surface »).
- Détection spawner : générateur (classique ou trial spawner) à 4 blocs ou moins du point d'apparition.
- Réglages sauvegardés avec le monde, comme le reste.

Downloads

  • Aegis Core v1.2.0 FR (234.16 KB)
  • Aegis Core v1.2.0 EN (234.15 KB)
  • Aegis Core en Fr 1.1.0 (108.43 KB)
  • Aegis core EN 1.1.0 (108.43 KB)

Show all downloads (2 older files)

Supported Minecraft versions

Installation Guides

1
Can you make every Block that the Player can’t See is also invisible
1
Hi there! Actually, Minecraft's native engine (C++) already automatically handles hiding the faces of blocks obscured by others (occlusion culling).
​Add-ons don't have access to the game's graphics rendering engine to modify this mechanic. Trying to handle this through an external script would overload the CPU and cause severe lag. Therefore, this optimization pack focuses on what can actually be lightened in terms of scripts and entities!
1
can this addon reduce lag
1
Hello,Yes, in theory, this module is designed to reduce lag and ease the load on low- and mid-range devices. Feel free to share your feedback along with your system specs; it will be very helpful for optimizing the next update.
Thanks!
1
this is underrated this has potential and this is actually really good for those who has low end devices.
1
Hello,
Thank you for your comment!
A new update is available!
1
This looks promising, however, I encountered an issue when it comes to multiplayer and realms. Everyone seems to have the same Aegis tool and are free to edit it themselves despite not being admin. I tried to set up a command to clear the stick but was unable to because the stick just re-appears when they rejoin. Please fix this and make it so the GUI can be accessible not just by using the stick.
1
Hello and thank you for your feedback!
Indeed, I completely forgot to restrict the stick to admins (op) only. I will fix this issue and change the GUI access in the next potential update (1.1.1).
In the meantime, I have just released a new update that fixes all the other bugs. Thank you for your patience!
1
great addon, do you have the possibility to change this from hostile mobs spawning? for example, an option in which cave mobs do not spawn and surface mobs do, so as not to lose the possibility of farming, gunpowder or any mob item or also adding the spawn function only through the monster generator, for example, I disabled the spawn of creepers but I have a spawner of the same that I got through addons, so I would have the possibility of getting items from hostile mobs.

ótimo addon, tem a possibilidade de mudar isto de spawm de mobs hostis? por exemplo, uma opção na qual os mobs de caverna não nascem e os da superfície sim, para não perder a possibilidade de farmar, polvora ou qualquer item de mob ou também adicionar a função de spawm apenas por gerador de montros, por exemplo, eu desativei o spawn dos creepers porém tenho um spawner do mesmo que consegui através de addons, assim teria a possibilidade de conseguir os itens dos mobs hostis
1
Hello and thank you so much for your feedback!
I absolutely love your idea regarding detailed mob spawn management (being able to choose between caves, surface, or limiting to spawners), and I am actually working on it right now.
A new update has just been released and it is even more efficient in terms of optimization! Also, I am currently working on creating a new bestiary that will include mobs from other add-ons too.
Thank you for your support and great suggestions!