Backrooms Mobs

Backrooms Mobs

By EuphrosyneLight Published 15 May 2025 · Updated 8 Jul 2026
44.3k
4.3

Select version for changelog:

Changelog

Adds 4 New entities:

- Entity 6, Duller. The duller relies on sound to hear a player to attack them, it is best to crouch when nearby to maximize your chances of survival. 
- Entity 15, Wretch. Walks around aimlessly in search of the wanderer and will attack them at all cost.
- Entity 29, Blub Cats. Spawns in 3 different shapes and in 11 textures each shape. Can be tamed with fish and will follow you around, the wrongly remembered cats of the backrooms. 
- Entity 121, The Bone Thieves. These slow slug like entities rarely chase for their food, however if you get too close to one you will be sucked into its mouth and die instantly. 

Adds behavioral changes to:

- #3, Smiler. Adds a new jump scare behavior, if you keep your eyes away from the smiler too long you will die instantly to this.
- #5, Clump. Makes the smaller clumps spawn with fewer limbs and more will be added onto it as it grows larger in size.
- #10, Skinstealer. Makes this entity have a hungry state and full state. When in it's full state it will not turn into its monster form.
- #67, Partygoers. Makes them spawn with two personalities, one being a dancer who does not walk around and dances in place and the other who will roam around. 
- #68, Partypoopers. Makes them have an injured state when they've taken too much damage.

Adds visual changes to:

- #??, Bacteria. Complete visual redesign
- #3, Smiler. Complete visual redesign as well as adding new animations.
- #4, Deathmoth. Adds model and texture changes.
- #10, Skin Stealer. Complete visual redesign.
- #38, Humanoids. Complete visual redesign of both male and female variants.
- #67, Partygoers. Complete visual redesign. Also changes the model for the balloon they hold.
- #68, Partypoopers. Complete visual redesign including new animations.

Makes all spawn eggs have unique textures depending on the entity. 

Bugfixes:

- #12, Dunks. Fixes a bug where their textures just did not render.
- #16, Nguithr'xurh. Fixes a bug where they take fall damage.
- #96, The Neighborhood Watch. Fixes the striders animation bug.

Probably other changes I can't remember while typing this 

Credits:
Shiyo & Nohnmann: For models, textures, and animations in this update. Shiyo for a majority of the programming. 

Language support was not updated. 

I tried to cram as many fixes and general changes in this update as I could but if you encounter any bugs please feel free to report them in the #bug-posts channel in my server linked in the project page description. 

Downloads

  • Backrooms Mobs 2.0.0 Update (2.02 MB)

Show all downloads (7 older files)

Installation Guides

1
you should add the thing from level 7, but if your going to add it on a future update dont make it too big, cuz a backrooms mod that i played made it bigger than the ender dragon lol.
1
can you make a backrooms version each level having those monsters I know it’s gonna be very hard
1
I have been working on my own map but the building right now is me by myself until I hire a builder. Should have the first version released with like 1-3 levels within the year.
1
Hello euphrosynelight, i have a list of backrooms entities you could add:
Facelings
camo crawlers
The mangled
Animations
wretches
Windows
1
Wretches were added as of latest update, animations im lacking the inspiration on what to do for the models but I do plan to add them, I plan to do facelings, and camo-crawlerss....I know how I want it to act but the programming is just impossible at this moment. Everything else ill take a look :)
1
another stupid sugestion, kitty from level 974
1
That is under discussion. Might be the update after my next one where I add unnumbered entities. I'd love to add kitty
1
ummm, a sugestion, can u add la kameloha from the ocean of the final frontier? (level 4000)
1
Is this on the backrooms wikidot website?
1
its on the wiki fandom but it was in the wikidot a few years ago
1
To keep things uniform for my sake, I'm only adding stuff straight from the wikidot. I get confused too easily keeping track of too much
1
hey, can u add footstep sounds for some entities? like screen shake for neighborhood watch strider :D
1
I'm working on it. I dont really make sounds and I don't want to use anything online due to copyright nightmares in the past. I plan to do an update to sound-ify all the mobs but I really need to find someone who can make them. I can't.
1
I'm also making a map and that's the exact thing I'm looking for, can i get permission to use it and publish it (with giving you credits)?
1
Absolutely! New update still hasnt released yet though so please make sure to look out for that;
1
That Dude From That Thing September 01, 2025 at 6:40 am
I was thinking of making a liminal space map and this is almost exactly what im looking for, could i please have permission to use it and possibly publish it, with credit to you of course.
1
Yes and everything is MIT licensed so it's free software to use and distribute.
FYI there was supposed to be an update recently to it but life happened and I can't. You may join my discord server for updates.
1
That Dude From That Thing September 01, 2025 at 7:36 pm
Ok thanks.