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Bedrock Performance Optimizer 2.5 Changelog
- A new BP called “Fixed Vanilla Mob Despawning”. This prevents vanilla mobs that just spawned from vanishing immediately once you look away. Basically in vanilla, animal or hostile mobs usually disappear immediately once your a few blocks away, like at 4 simulation distance they disappear as soon you are 16ish blocks away & with 12 simulation distance they disappear around 40 blocks away.
With this optional addon, now vanilla mobs will last longer and you can customize the despawn distance with the ingame config!
- A Major Performance Optimization option has been added to the Resource Pack, this option will save on GPU, RAM and Bandwidth memory which in testing has made a major difference in FPS & Stability on Phones. By default its enabled but can be turned off.
In testing the EDGE Subpack it did crash the phone once but after many more hours of testing the crash never occurred again so unsure if relate
- Rewrote the logic for despawning farm mobs, it should now work properly & even run better.
- Converted the main code to TypeScript
- Added a "Reset all configs" button to clear all config settings and use the defaults
- Added a dialog that asks for a reload
- Tridents no longer despawn pointlessly
- /function perf can also work for the config if you don't want to type /scriptevent perf:cfg
- Better Messages for UX
- Other improvements I can't specify in this changelog because we don't remember
Downloads
- Bedrock_Performance_Optimizer_V2.5 (212.63 KB)




Honestly, i would like the arrows stay more than 10 seconds (Like, to make the arrows stay 20 or 30 seconds), so... how in the world i can edit the number to make the arrows do not despawn in 10 seconds?
Yeah i read everything, but i'm still confused, because i tried to uhh... edit the config.js and it didn't work lol
Good addon, potato phone user here xD
I will double check config, test, then either tell you what to do or work on a update to release in a couple days if
You can find the config in the behavior back, turn it into a zip, then extract it and go to the scripts
Make sure to write down your changes, next update the code is rewritten to fix issues and the config will be reset
Your free to get the mob id of every single moh that you dont want to despawn, such as bosses, and add them to the list.
If you do by the way, I wont mind taking the mob ids for bosses and important mobs you written down and put it as a default blacklist for the addon! I just dont have time to go through so many mob ids and so many different addons xd
Maybe if your running a ton of addons you would want this.
You did see a increase in fps though
also, merry christmas