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Changelog
BlockyPets v1.2
⚠️ Update Warning
If you are updating from v1.1, please create a new world. Pets that exist in your current world may disappear or behave incorrectly due to changes in internal entity identifiers. Your builds and items will not be affected — only existing pets.
✅ What's New
🐾 Unique ability per pet
Every BlockyPet now has an exclusive combat ability:
| Pet | Ability |
|---|---|
| 💎 Amethyst Pet | Weakens enemies on hit |
| 📦 Chest Pet | Area explosion damage |
| 🌸 Choir Pet | Slows enemies on hit |
| 🪚 Craftsman Pet | Self-regeneration in combat |
| 🔪 Cutter Pet | Area explosion damage |
| 👁️ Ender Pet | Weakens enemies on hit |
| ✨ Glow Pet | Slows enemies on hit |
| 🍄 Mycelium Pet | Self-regeneration in combat |
| 👁️ Observer Pet | Area explosion damage |
| ⚡ Pistie Pet | Weakens enemies on hit |
🔧 Bug Fixes
🗺️ Updated spawn biomes
| Pet | Dimension | Biomes |
|---|---|---|
| 💎 Amethyst Pet | Underground | Caves, Dripstone Caves, Lush Caves |
| 📦 Chest Pet | Surface | Plains, Mesa, Cherry Grove, Savanna |
| 🌸 Choir Pet | The End | The End |
| 🪚 Craftsman Pet | Surface | Plains, Jungle, Flower Forest |
| 🔪 Cutter Pet | Surface | Plains, Forest, Taiga |
| 👁️ Ender Pet | The End | The End |
| ✨ Glow Pet | Nether | All Nether biomes |
| 🍄 Mycelium Pet | Surface | Mooshroom Island |
| 👁️ Observer Pet | Underground | Caves, Dripstone Caves, Lush Caves |
| ⚡ Pistie Pet | Surface | Plains, Forest, Taiga, Savanna |
Changes from v1.1:
- 🔪 Cutter Pet — had incorrect biomes (Caves, Ice, Desert for a surface pet). Fixed to Plains, Forest, Taiga
- ✨ Glow Pet — had both
surfaceandundergroundat the same time (invalid). Fixed to Underground only across all Nether biomes - 🪚 Craftsman Pet — Flower Forest was duplicated, removed
🐛 General fixes
- Pets no longer attack each other
- BlockyPets no longer attack other tamed pets
- Fixed a bug where pet names appeared as "Unknown" in the world
- Beta APIs experiment is no longer required
- Improved compatibility with other addons using proper namespaces (
teamutskiin:) - Pets no longer despawn in large worlds
- Fixed invalid JSON in Cutter Pet spawn rules
⚙️ Technical changes
- All entity identifiers migrated to
teamutskiin:to avoid conflicts - Removed
player.jsonwhich caused incompatibilities with other addons - Added density limit to all spawn rules
- Script module removed — no experiments or Beta APIs required
Thank you to everyone who reported bugs and left suggestions — this update is because of you. — TeamUtskiin
Downloads
- BlockyPets v1.2.mcaddon (1.34 MB)
- BlockyPets v1.1.mcaddon (1.34 MB)
- BlockyPets v1.0.mcaddon (1.34 MB)




A suggestion:
Could you make it so that when the pet died, it would get into "stationary" state. It could still die if hit, but in the stationary state, no mobs would attempt to attack it and it's immune from fall and fire damage but maybe still affected by explosions. Just like how actual blocks would act.
We'll review the programming and animations so we can implement it as a major update. Thank you very much 🫶