Capytator — All-In-One Collector

Capytator — All-In-One Collector

By BeraGG Published 1 May 2026 · Updated 8 Jul 2026
157.8k
3.9

Select version for changelog:

Changelog

V1.6.1 UPDATE CHANGELOG

 

ADDED

NEW IN OPERATOR'S GENERAL SETTINGS:

- Batch size and the delay are now adjustable with sliders.

- Added options to select whether tool durability should be decreased per block or per operation.

 


 

- Added "Max Crops Radius" setting to limit how far crop harvesting spreads from the initial crop. Accessible via Capytator For OP > Hoe settings.

 


 

- New cancellation method is available: you can now release/begin sneaking to cancel the ongoing operation. Set it on Capytator > General.

 

- Added an option to automatically pick up and replant crops or saplings from the ground.

 

- You can now disable "Drop Sweep" by selecting "Disable" in "Drop Sweep Destination" dropdown.

 

REFINEMENT

- Refine the overall translations across all features.

 

- Smart Tool-Switch now lets tools break naturally instead of swapping out when durability is low — once a tool breaks, it automatically pulls the best matching tool from your inventory into the same hotbar slot.

 

- Smart Tool-Switch is now off by default.

 

- Renamed "Activate by Sneaking" to "Require Crouching."

 

REMOVAL

- Removed "Instant" mode from Mining Speed across all miner features.

- Removed the dropdown of "Mining Speed."

 

BUG FIXES

- Fixed blocks not breaking when held Hammer tier is insufficient for the target block.

- Fixed compatibility of Auto-Smelt with Fortune enchantment.

- Fixed hammer doesn't give XP to the miner when Auto-Smelt is triggered within the area mining.

- And fixed various minor bugs.

 

 

Thanks for your feedbacks!

Downloads

  • Capytator v1.6.1 (release-070726).mcaddon (142.34 KB)

Show all downloads (7 older files)

Supported Minecraft versions

Installation Guides

Pinned comment
1
Anyway, thanks for 100k+ downloads!
1
brooooo, breaking seeds doesn't consume tool durability, pls fix
1
Hey, Peckk79! It seems to work correctly on my side.

According to Minecraft Wiki: "Breaking a block that naturally breaks instantly counts as 0 uses."

Capytator decreases the tool durability by one for each block broken if the "Durability Cost" is set to "Per Block" in the OP menu, for balancing.
1
Hey Bera, congratulations for this addon, is trully a masterpiece, you took care of functionality but also:
- user preference making each toggleable (unlike some people that force everyone to have everything)
- devices limitations (scaleable areas of impact and speed).

I really love this kind of dedication and hope you'll keep maintaining this piece of art for time to come. An addon that actually deserves the name rather than being broken slop.

I hope you'll allow me a request: moss and pale moss integration. I tried to add it myself but somehow i broke the menu entirely (doesn't show up anymore). I know is a more specific scenario request but I think others would like it too.

Edit: An option about breaking style preference? Sperical dirt could be more useful in so.e scenarios, as a flat stone miner (I added stone myself).
1
Hi, thanks for the kind words!

So about the moss integration, could you clarify what you mean exactly? Is it a moss clearer (like snow clearer) feature?
1
Well, flat as snow clearer would be nice for precise operations, but leaves miner model would be useful if you're going to wipe a whole cave, that's why i mentioned a "style preference" setting for each. Depending on what someone has to do, a different mode would be more practical than others (in cave i expected the same breaking logic of dirt, it wasn't and i fell to death in harcore because of the hole). Now, i don't remember if you added dirt in soilminer or if i added it, but is just extremely handy.
1
Ohh that's actually something I was already working on for the beta version. But I'm thinking more of a single global breaking style that applies to all miners since implementing this option for each individual miner might be too heavy...
1
I saw a single furnce addon, tried it, 4FPS...
Heavy industrial addon with machines
quarrys, cables, storage, new entities, 20-24FPS...
Guess is more the syntax to make the difference rather than size...

Worst case (im ingorant here) couldn't you just remove the math from each miner, make a dedicated file for each and then recall it in miner.json? Just like you pulled settings from config.js and utils.js with hay... Could get lighter than you expected. 😉👍
1
brother in sorrows. does furtone work
1
Yea, work with fortune enchantment.
1
This addon is great but I found one issue with it. For some reason it doesn't like to work with shaders no matter what order I load them in.

I'm getting back into bedrock after a year and checking out some of the new additions. So far so good with the modding community, you included :)
1
The resource pack only contain items texture, it shouldn't be conflicted with shader or vibrant visual... :c
1
I tried a few shaders, including complementary, definitive, solar, and revolution vibrant visuals, and none of them work with this addon :/

It doesn't seem to be its own issue, though; something is overlapping with vein miner mods, since yours isn't the only one affected. I downloaded one pack that doesn't come with an RP, and it works just fine.
1
Have you tried to change the subpack? My device can't run vibrant visual so I can't recreate the issue, I'll try to fix this if possible.
1
Apologies for not responding. Life got a little busy, but I've tried changing the settings, and I have no clue exactly what's causing the issue. I run Minecraft for Windows on PC.

I used to use RTX, but it's annoying to download, and I just wanted the world to look nice, so I'm using shaders instead.
1
Hi, try the newest version 1.6.1, it should be fixed (hopefully).
1
We're all good now! I greatly appreciate you taking the time to fix it :) Keep up the good work!
1
This comment has been removed
1
this is actually good. and smart w the crops. planting instantly.
1
My only concern is whether I can turn this on and off whenever I want, because I already ended up destroying my house once using it.
1
You can disable features via Capytator item that you receive on first join (or craft using one stick).

In the beta version, I've already implemented a mechanism to stop the current operation immediately.
1
⌁₊˚⊹𝑱𝒐𝒍𝒕𝒆𝒐𝒏 𝒕𝒉𝒆 𝒄𝒓𝒊𝒕𝒊𝒄⊹˚₊⌁ June 08, 2026 at 9:42 am
GOD who doesn't love these low effort slop "decaptation" Minecraft mods?? I LOVE these mods they're SO AMAZING, oh gee I wonder what's next!!! more slop? I love consuming garbage!!!!
1
What have you contributed to 'these' mods?
1
Still better than Ai slop thumbnails for addons
1
is it achievement friendly?
1
Can U add a resipie for the stone hammer and add it so I can make it with deepslate cuz I cant
1
Você pretende adicionar uma opção para minerar pedra (cobblestone e deepslate) e terra? É um addon incrível, e é só a falta dessas opções que me incomoda.
1
Olá! O Capytator já tem um Hammer que minera em área 3x3x3, e funciona com cobblestone, deepslate, terra e muito mais.
1
It works great, I love it! It's so good I even dug up a whole block of water from it! 🤣
1
John Diaz Ortega May 16, 2026 at 3:01 am
Great for the news mining modes. Tx
1
Hope you like it
1
John Diaz Ortega May 13, 2026 at 1:09 pm
Really great addon. Could you add more areas choice with the hammers, like 3x3x1 for example? Tx
1
It's already available on beta version, and will be included in the next update.
1
John Diaz Ortega May 14, 2026 at 2:12 am
Nice. Thank you.
1
work in server bro tell me
1
I've tried it and it worked correctly
1
Anyway, thanks for 100k+ downloads!