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V1.6.1 UPDATE CHANGELOG
ADDED
NEW IN OPERATOR'S GENERAL SETTINGS:
- Batch size and the delay are now adjustable with sliders.
- Added options to select whether tool durability should be decreased per block or per operation.
- Added "Max Crops Radius" setting to limit how far crop harvesting spreads from the initial crop. Accessible via Capytator For OP > Hoe settings.
- New cancellation method is available: you can now release/begin sneaking to cancel the ongoing operation. Set it on Capytator > General.
- Added an option to automatically pick up and replant crops or saplings from the ground.
- You can now disable "Drop Sweep" by selecting "Disable" in "Drop Sweep Destination" dropdown.
REFINEMENT
- Refine the overall translations across all features.
- Smart Tool-Switch now lets tools break naturally instead of swapping out when durability is low — once a tool breaks, it automatically pulls the best matching tool from your inventory into the same hotbar slot.
- Smart Tool-Switch is now off by default.
- Renamed "Activate by Sneaking" to "Require Crouching."
REMOVAL
- Removed "Instant" mode from Mining Speed across all miner features.
- Removed the dropdown of "Mining Speed."
BUG FIXES
- Fixed blocks not breaking when held Hammer tier is insufficient for the target block.
- Fixed compatibility of Auto-Smelt with Fortune enchantment.
- Fixed hammer doesn't give XP to the miner when Auto-Smelt is triggered within the area mining.
- And fixed various minor bugs.



According to Minecraft Wiki: "Breaking a block that naturally breaks instantly counts as 0 uses."
Capytator decreases the tool durability by one for each block broken if the "Durability Cost" is set to "Per Block" in the OP menu, for balancing.
- user preference making each toggleable (unlike some people that force everyone to have everything)
- devices limitations (scaleable areas of impact and speed).
I really love this kind of dedication and hope you'll keep maintaining this piece of art for time to come. An addon that actually deserves the name rather than being broken slop.
I hope you'll allow me a request: moss and pale moss integration. I tried to add it myself but somehow i broke the menu entirely (doesn't show up anymore). I know is a more specific scenario request but I think others would like it too.
Edit: An option about breaking style preference? Sperical dirt could be more useful in so.e scenarios, as a flat stone miner (I added stone myself).
So about the moss integration, could you clarify what you mean exactly? Is it a moss clearer (like snow clearer) feature?
Heavy industrial addon with machines
quarrys, cables, storage, new entities, 20-24FPS...
Guess is more the syntax to make the difference rather than size...
Worst case (im ingorant here) couldn't you just remove the math from each miner, make a dedicated file for each and then recall it in miner.json? Just like you pulled settings from config.js and utils.js with hay... Could get lighter than you expected. 😉👍
I'm getting back into bedrock after a year and checking out some of the new additions. So far so good with the modding community, you included :)
It doesn't seem to be its own issue, though; something is overlapping with vein miner mods, since yours isn't the only one affected. I downloaded one pack that doesn't come with an RP, and it works just fine.
I used to use RTX, but it's annoying to download, and I just wanted the world to look nice, so I'm using shaders instead.
In the beta version, I've already implemented a mechanism to stop the current operation immediately.