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📝 Changelog - v1.0.0 (Initial Release)
✨ Features & Additions:
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Initial Launch: Welcome to Chunk Chaos!
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Dynamic Chunk Detection: Implemented a real-time tracking system that triggers the exact moment a player crosses into an unvisited 16x16 chunk.
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Massive Block Pool: Added a randomized pool of over 30 chaotic blocks (including TNT, Anvils, Slime, Diamond Blocks, and more) for terrain transformation.
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Safe-Swap Technology: Engineered the replacement logic to only target natural terrain (dirt, stone, deepslate, sand, etc.) to ensure players do not suffocate inside solid blocks or lose empty air space.
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Chat Notifications: Added a personalized chat broadcast that alerts the player of the specific block type generating beneath them upon entering a new chunk.
⚙️ Technical & Performance:
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Engine Requirements: Built fully on the modern
@minecraft/serverScripting API (v1.11.0). Requires Beta APIs experiment to be enabled in world settings. -
Lag Mitigation System: Integrated a custom background command queue that processes block fills in micro-batches (maximum 6 per game tick). This bypasses the game's standard volume limits and prevents server crashes during massive terrain shifts.
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Vertical Chunk Slicing: Divided the chunk-filling logic into three vertical Y-coordinate zones (Y: -64 to 63, Y: 64 to 191, and Y: 192 to 319) to ensure seamless, total coverage from the bottom of the world to the sky limit.
Downloads
- ChunkRandomizer.mcpack (348.76 KB)


