This pack is made for people who play Minecraft: Bedrock Edition but want the brighter visuals of Legacy Console Edition. This pack changes beds, controller tooltips, sounds, and so much more to match the classic console versions. If you're a player who moved to Bedrock after Console Edition was discontinued, you'll love this pack!
Select version for changelog:
Changelog
Chat Update (3.2.1)
Lines that begin with * are features unique to Console Aspects (not in Java Aspects).
==Universal==
Textures:
- Tweaked more block shading to match Console Edition
- Sand
- Suspicious Sand
- Red Sand
- Sandstone (all full-block variants)
- Red Sandstone (all full-block variants)
- Obsidian
- Added bubble coral block and fire coral block textures from PS4 Edition
- *Added the Illager Banner texture from PS4 Edition
- Added village map textures for the Villager Trade Rebalancing experiment
- *Added unused locked map texture from PS4 Edition (which also remains unused in Console Aspects)
Entities:
- Decorated Pot held item position now matches Java Edition for parity with Java Aspects
- *Drowned armor now matches Console Edition
Interface:
- *Chat messages now appear in the center of the screen and match Console Edition (Thanks in part to @CrisXolt!)
- *PS5 controller tooltips now match the Legacy style
- *Generic face button controller tooltips are now platform-agnostic
- Hotbar start and end caps are now the correct opacity
- The resource pack subpack gear hover texture is now sized correctly
- Removed a hotbar slot opacity change as Bedrock Edition changed to match Console Edition
Sounds:
- *Placing redstone is now silent
- *Sweet berry bush poking sounds are now the same as normal damage sounds
- Chest sounds now match Console Edition
- Turtle and turtle egg sounds now match Console Edition
- All trident sounds now match Console Edition
- Added all remaining item sound events from Java Edition for parity with Java Aspects
Particles:
- Added note block, water and rain splashing, and eating particles from Console Edition (Thanks, @ZouChenyunfei!)
- Added breeze ground particles for consistency with Java Aspects (Thanks, @ZouChenyunfei!)
Language:
- *Dyed leather armor no longer says “Dyed” below its name on hover text
- *Dying to a sweet berry bush uses the generic death message (Player died)
- The message “Bed is obstructed” now reads “This bed is obstructed”
Compatibility:
- *Console Aspects now replaces the panorama from Legacy Console UI to fix stuttering and add compatibility with Legacy Panorama Selector
- *Console Aspects now replaces the title from Legacy Console UI to add compatibility with Controller Tooltip Selector
- *Set Legacy Console UI hover text font scale to the default size for pixel consistency
==Default Textures==
Textures:
- *Added solid stained glass pane top textures from PS4 Edition
==Classic Textures==
Textures:
- *Added classic (pre-Update Aquatic) fish item textures from PS4 Edition
- *Added unique blue ice, cactus, and dead coral fan block textures from PS4 Edition
- Added stained glass textures from Console Edition
- *Added oak, dark oak, and jungle sapling textures from PS4 Edition
- *Added large fern and sunflower textures from Console Edition
- *Added unique bamboo, turtle shell, scute, nautilus shell, and phantom membrane item textures from PS4 Edition
- *Added dried kelp item texture from PS4 Edition
- *Added shield texture from PS4 Edition
- Empty map texture is now aligned properly
==Updated Textures==
Textures:
- *Treasure maps now have blue markings instead of black
- *Added an updated Ominous Banner texture
- *Added the updated cold Strider texture
Entities:
- The Wither shield is now more transparent
Interface:
- *The Minecraft title now matches the most recent style
Language:
- Grass is now “Short Grass”
- Scute is now “Turtle Scute”
- Silverfish stone brick names are now plural
==Fixes==
Textures:
- *Dark seagrass colors are more even (no black pixels)
- *Map markings base texture now exactly matches Console Edition
- *Adjusted treasure map color to be more accurate to Console Edition
- *Classic Textures: Empty horse armor slot now matches the saddle
Entities:
- *Players no longer automatically pose while gliding
- Bow depth (distance from screen) is now accurate in first person (Thanks, @ErodedPotato!)
- *Unused ender crystal beam texture now matches Console Edition
Interface:
- Decorated pot shading is no longer too dark
- *Bedrock-exclusive formatting colors (§g-§u, except §k, §l, §o, and §r) are now removed from HUD text shadows
- *Action bar text no longer overlaps one-line item names
- Highlighted loom and stonecutter slots now match other slots
- Selected item durability bars now render above the item in Performance
- *PS4 and Switch controller tooltips now exactly match Console Edition
- *Unused PS3 tooltips now exactly match Console Edition
- *Xbox One and generic controller tooltip shadows are now black instead of gray
- *Redid the Switch circle button tooltip to match the style of the other buttons
Sounds:
- Step sounds are now audible for all entities
- *Ghast sounds are now only played up to 16 blocks away and attenuate normally (except the shooting sound, which is audible up to 100 blocks away)
- *Sea turtle eggs now use stone sounds instead of metal sounds
- Item pickup and drop sounds are now the correct pitch
- Crop and nether wart planting sounds are now the correct pitch
Language:
- *Updated loading messages to use the 1.20.60 format
Compatibility:
- *Using Console Aspects above Java Aspects now preserves Console Edition water colors
==Pack==
Technical:
- *Added unused PS Vita tooltips for handheld, TV with DualShock 3, and TV with DualShock 4
- *Added an unused title for Nintendo Switch Edition and New Nintendo 3DS Edition
- *Added unused titles for Battle, Tumble, and Glide (Thanks, mc4f on Discord!)
- *Improved image quality of unused Xbox One and Wii U Edition titles (Thanks, mc4f on Discord!)
- *Added all missing unused tooltips from PS4, PS3, and Nintendo Switch Edition
- *Removed unused generic tooltips as they were a custom creation
- Updated the Aspects Missing Texture Patch with the following changes:
- Sand, sandstone, and obsidian support
- Added “terrain_texture.json” to remove variation filepaths
- Updated the minimum game version required to use the pack to 1.20.50, which means this pack is no longer compatible with earlier versions
==Notes==
- The chat changes in this update are fully compatible with the VDX: Legacy Desktop UI and VDX: Legacy Console UI packs.
- The default and classic texture additions in this update were extracted directly from PS4 Edition. They are not recreations; they are the exact textures.
- The nautilus shell and fish textures added in this update are unique to PS4 Edition’s Classic Textures pack. They can be seen in this video: https://youtube.com/embed//xXsUxpYlCSk&t=215
- The sweet berry bush generic death message can be seen in this video: https://youtube.com/embed//GR4EEw2q2CE&t=324. The poking sounds can be heard in this video: https://youtube.com/embed//e9kLmIg3-N0&t=1518
- The bluish classic cactus textures can be seen in this video: https://youtube.com/embed//aloUPblAjJA&t=573
- The classic shield texture on PS4 Edition is the same as the current shield texture on Bedrock and Java. 4J Studios swapped the default and classic shield textures. The updated texture while using Classic Textures can be seen in this video: https://youtube.com/embed//XFUx-Gaq1Yc&t=33
- With the addition of PS Vita (and TV) tooltips, every version of Console Edition now has at least one set of controller tooltips in Console Aspects. Every platform also has its own title file. The New Nintendo 3DS Edition title has suffered slight compression, but all others are full quality.
- The PS5 tooltips in this update are based on a combination of the PS4 Edition tooltips and the Bedrock PS5 tooltips. They match the DualSense Edge buttons.
- Step sounds are broken on Bedrock by default. Most (but not all) mobs have a hard-coded 0.15x multiplier on their step sound. However, this multiplier does NOT affect the baby mob, which uses a separate step.baby sound, causing a disparity between the baby and adult step volumes. This update fixes all broken mobs. The mobs unaffected by this issue are the chicken, pig, parrot, silverfish, spider, cave spider, and all rideable mobs (camel, llama, horse, and variants). All other mobs, including hostile mobs, are affected.
- The shading changes in this update are more complicated than old shading, so they are explained in detail below.
- These changes are more subtle than light source shading from previous updates. The easiest way to see the new shading is to place a Sandstone block and a Sandstone double slab next to each other. With Aspects, they look identical, but without, the Sandstone block is brighter than the double slab.
- The shading changes in this update are related to the “brightness_gamma” property in “blocks.json”, which defaults to 1.0. Modifying this does nothing in a resource pack or in the game files, but some blocks which have a “brightness_gamma” property in the default resources have incorrect shading in-game. A value below 1.0 results in lighter side shading and less intense ambient occlusion, while values above 1.0 result in the opposite.
- Snow and nether brick-related blocks have unique “brightness_gamma” values, but the shading and ambient occlusion are identical to normal blocks in-game.
- The “brightness_gamma” property does not appear in the 1.20 blocks.json file, yet suspicious sand has the same lightness as normal sand.
- Obsidian is the only block to have a functional “brightness_gamma” above 1.0, which means it is darker than normal. This requires an entirely different fix than lighter blocks because adding an “overlay_color” in “terrain_texture.json” always darkens an image. It cannot brighten one.
- To fix obsidian, the image must be layered over itself at least once using the Screen blend with different settings for each side. Unfortunately, this is not compatible with other texture packs:
- bottom: Add two Screen blend layers (copies of the base texture) above the base layer. Decrease the top Screen layer opacity from 255 to 128. Flatten the image, then increase saturation from 100 to 106.
- east_west: Add one Screen blend layer above the base layer. Flatten the image, then increase saturation from 100 to 106.
- north_south: Add one Screen blend layer above the base layer. Decrease the top Screen layer opacity from 255 to 80.
- Crying and glowing obsidian also have unique “brightness_gamma” values, but since these blocks are light sources, the “brightness_gamma” is ignored in-game.
(It is fair to say you don't see a difference in-game. It turns out, it's quite hard to make one game *feel* like another! But there are hundreds, thousands of differences. Many are sound-related. Many are old versions of current features: old Vex, old potion colors, outdated textures. Many more are small tweaks to animations, UI, and music. These small changes all add up to do their best at recreating a specific version of Minecraft released on a certain platform. If you would like to add Legacy UI, check out Legacy Console UI by CrisXolt, which is linked on this page!)
u did a lot of fixed on this pack that i appreciate cause i know is a lot to do and time on it and bedrock feels like what it was with this pack