Elemental Swords: is a complement that adds to our world a series of 4 swords with unique abilities and from which we can create variants with special abilities that allow the bearer of these swords, to be a moderately powerful being.
Select version for changelog:
Changelog
====== Changes in v4 =====
- The textures of the old swords were changed to new and larger.
- Particles were added when carrying the swords.
- Particles were added destroying the ores.
- Added 2 new swords and 2 new gems.
- A pet detection system was added to avoid being harmed by swords when using their skill.
- The sounds of each corresponding block were corrected and the soul sand block functions as such.
- Some swords had changes in their attacks to vary a bit.
- The names of the swords and gems were changed to a simpler form to avoid mistranslations.
- Now everything is done on the crafting table.
- The fire sword bug is fixed and now no longer causes harm to the player when using the skill. (Behavior Pack v4.1)
- Updated pet detector, now working properly and pets are not harmed (Behavior Pack v4.1)
took your mod or did you publish it there? cause i found your name still on that addon so you should maybe stop so you don't get plagiarized!
- The ores spawn far too commonly considering how powerful their swords are, perhaps they should spawn in only veins of one, and in lower y levels
- The abilities are quite spammable, especially with multiple elemental swords, I'd recommend increasing the cooldown on each sword by a second or two
- You can tell that the water ability is the whiter effect as it does not damage wither skeletons
- The abilities use an entity, as neutral or hostile mods will target it, which looks quite weird as their heads randomly look up or down, maybe you could use a projectile so the mobs don't target it, but I'm no coder so I don't know if that would work
however:
- The swords work as intended and don't seem to have any bugs
- Sword enchants do work on these swords
I enjoyed messing around with this addon, and I liked it's simplicity, and I may add more comments about other things I find
Sword of Fire: Only if you are burning.
Air sword: Only if you are falling.
Water sword: Only when in water or in the rain.
Earth sword: Just move, you don't need a specific condition.