Elite Mobs

Elite Mobs

By NeonCursor Published 31 Oct 2025 · Updated 30 Jan 2026
7.8k
4.3

Select version for changelog:

Changelog

V1.3

  • Added new elite versions of Wither Skeletons, Parched, Pillagers, and Vindicators
  • Added no highlight version

Downloads

  • [V1.3] Elite Mobs (No Hightlight).mcaddon (221.09 KB)
  • [V1.3] Elite Mobs.mcaddon (226.75 KB)

Show all downloads (1 older files)

Supported Minecraft versions

Installation Guides

1
Hi, will this addon be updated? I really liked it.
1
Very good add-on, brother, but can you make it so that it doesn't disable achievements?
1
No worries, it doesn’t disable achievements at all 👍
1
Hi, I would like you to add that Minecraft mobs appear with levels, for example, a high level has more health and a little more damage than normal.
1
Based on your description, there is already an addon that works exactly like what you described. It’s called Levelled Mobs & Legendary Loot by Hero_XLL. You can try it out and see if it fits what you’re looking for
1
Hello bro, i came here to report a bug

When an elite zombie drowns while having any piece of armor, he starts throwing its own armor thousands of times crashing servers, almost for me, we play on a realms server.
1
That’s strange, my elite drowned uses vanilla drowned behaviors, so it shouldn’t have any armor-throwing behavior if vanilla doesn’t.
I’ve tried reproducing it but couldn’t get it to happen. Does this occur consistently when you encounter armored drowned? If possible, could you share the difficulty, armor type, whether it was holding an item, and if it was in water or on land?
1
You can replicate the bug by choosing Elite Zombies holding any tool (pickaxe, shovel sword etc.). Drown them until they shake, you can see them dropping infinite tools. They never become Drowned; they freeze and drop their tools instead.
1
NeonCursor, I was using this addon along with DLcraft and the creature that generates other creatures, which caused a lot of lag in my world. If possible, please fix it.
1
In the latest version, I’ve already nerfed the elite mob that can spawn minions, so please make sure you’re using the newest version.
Also, elite mobs can despawn normally (from about 64 blocks away), so you can just move far enough away from the area 👍
1
Thanks a lot! I really liked this addon.
1
Hi, I'd like this addon to be compatible with "Actions & Stuff", is this possible?
1
I’ve tested it and the addon works fine with Actions & Stuff using the Vanilla Experience config.
Full Experience support will need some more time for an update 👍
1
Great add on! But sometimes it feels impossible to find where the elite mob actually is, maybe make the mob or the nameplate visible through blocks or something?
1
Thanks for the suggestion!
Unfortunately, mob nameplates can’t be visible through blocks like player
nameplates, and Bedrock currently doesn’t support a proper glowing effect.

I’ll see if there’s any workaround or alternative I can try in a future update 👍
1
Please fix the problem with monsters spawning more monsters, as they keep generating more monsters and it causes lag.
1
Does this currently work in the new mounts of mayhem update? this seems interesting for my server
1
I haven’t tested it on the new version yet; I’ll update it soon 👍
1
1
Thanks! I'd like to report a little problem however, it's not a bug more of an unintended problem.
So the elite zombie that spawns other zombies, it can get out of hand really really fast, basically i was spawning zombies to see the proper spawnrate myself rather than relying on the percentages, and at some point i spawned one that could summon.
The problem is that it spawned other elites, which at some point i guess it spawned another swarm elite because then i ended up with a good 50 elite zombies and i had to clean up with iron golems, this was all in creative however.

So like, i guess the solution is either tone down the spawn rate of the swarm elite, or if you can, make it so the swarm elite can't spawn other elites.

Overall however the mod is very very cool, seems like a good difficulty spike to add in later days on my server.
1
Thanks for the feedback, fixed 👍
1
Es compatible con el RlCraft?
1
Hi! I don’t speak your language, but I think you’re asking if this works with RLCraft. You can check the compatibility section in the description — I’m not sure which RLCraft you mean, but hopefully that helps!
1
can you make compatible with other addons
1
Thanks for your feedback! As mentioned in the compatibility notes, this addon may currently conflict with others addons that modify vanilla mob spawn_rules. Other than that, it should work fine with most addons.
1
no I mean to make other mobs from other addons have the ability to spawn as elite mobs
1
Sorry, this addon only works with vanilla mobs.
Bedrock doesn’t let addons modify mobs from other packs, so those can’t become elites 😅
1
gng you can do that, i saw one mod be able to have custom effects. i think it was call champion mobs.
1
My addon has affixes like boss health bars, fireball attacks, faster ranged attacks, and complex multi-effect combos that require changing AI or spawning entities — scripts alone can’t apply these to mobs from other addons in Bedrock.
Champions Arise (I assume you’re referring to this addon) only uses affixes that can be simulated with scripts, which is why it can seem to affect other addons’ mobs.
1
Or maybe it’s just a skill issue on my part 🤣