Enhanced Mob Ai - Smarter Mobs

Enhanced Mob Ai - Smarter Mobs

By Minecart7 Published 24 Jul 2025 · Updated 23 Sep 2025
11.9k
3.4

Select version for changelog:

Changelog

- created the addon

Downloads

  • Enhanced Mob Ai 1.0.0 (276.33 KB)

Supported Minecraft versions

Installation Guides

1
It would be great if zombies had a 25% or 30% chance of climbing walls like spiders, so they could see you from a greater distance. The animal entity files should also be updated, as the current baby animal update prevents feeding them golden dandelions to stop them from growing. It would also be great if animals naturally moved away from the player, or perhaps they were neutral, so that when one is hit, it and other nearby animals of its species attack, like piglins or wolves. That would be epic! It would also be fantastic (since these are smarter mobs) if pillagers patrolled more frequently, as it's rare to see them in the game. They used to spawn more often and closer to villages, and there were more of them, and they would walk and attack the player together. Now they separate and wander aimlessly, making them easy to defeat because they're all scattered. It would also be great if evokers, vindicators, and ravagers returned to these patrols.
1
fix the skeleton
1
make zombies be able to block attacks randomly , the more they get damaged , the higher the chance of blocking a attack
1
still gonna redistribute
1
I love this mod, I think it's because I'm a fan of vanilla modifications, I hope you keep working on more mobs, features and compatibility, congratulations :)
1
by the way, can you make every leaf block have no collision but it will make our move slower like when we walk in sweet berry bushes
1
If you are still updating the addon I would like to suggest making prey animals run from predators, like wolves to sheep and etc. Great addon nonetheless!
1
I think skeletons walk backwards too fast.
Otherwise really cool Add-On!
1
great mod, really love it. though i suggest (if possible of course) to have some customizations in the addon to disable or enabme certain behaviour.

as for features. i really like the idea of mobs jumping gaps, i suggest you add it in (look for "mobs attempt parkours" java mod for refrence)
1
The zombie can climb two blocks, and the baby zombie is more likely to ride.
And the villager has the same job system as in Java (approaching a table to get a profession).
1
wolf /dog when dogs detect and structure, ore hostile mob ,they warn you by barking and get aggressive while fighting hostile mob, dog get buff 💪
1
fish ai : make fish swim in group whever they saw danger whole group run . make dolphin 🐬 jump out of water like they do in real life , when player fall into water dolphin bring it back
1
make villagers smart when village get damge it heals itself by eating bread and cure zombie villager and ironSmith repair iron golem and also sometimes spawn iron golem when in danger and got attract towards the emerald when player show
1
i do think for the zombie, they could have a relatively higher chance of spawning with leather and chainmail armor, and whenever a player gets hit, the "scent" will attract other zombies in a large radius to the area.
1
Also, they could be like skeletons by staying below a block to avoid sunlight