Excalibur V3.2 : The Evolving Weapon

Excalibur V3.2 : The Evolving Weapon

By ItzGage Published 9 Oct 2025 · Updated 24 May 2026
6.3k
3.6

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Changelog

Added

Added a full Passive Trait System for Excalibur.
Added random trait assignment on every crafted Excalibur.
Added independent trait rolls per sword.
Added permanent trait binding to individual Excalibur weapons.
Added support for trait uniqueness across all swords.
Added tooltip-only trait display system.
Added strict removal of all hidden stat visibility (percentages, IDs, metadata, debug info).
Added compact tooltip formatting for traits.

Added 5-second update buffer for all stat recalculations.
Added delayed stat refresh system to reduce UI spam and visual flickering.
Added buffered stat processing for leveling, buffs, equipment changes, and trait interactions.

Added expanded Passive Trait Pool including multiple combat, utility, defensive, and negative traits.
Added trait-driven combat identity variations across all Excalibur swords.
Added both positive and negative trait effects into core progression identity.
Added trait-based playstyle differentiation between swords.

Added Boss Progression System enhancements.
Added permanent sword-specific boss kill tracking.
Added Wither kill progression bonuses.
Added Ender Dragon kill progression bonuses.
Added Warden kill progression bonuses.
Added milestone-based boss reward unlocking system.
Added permanent boss reward retention (cannot be lost).
Added improved boss reward consistency across multiplayer environments.

Added Higher Level Passive Scaling System.
Added level-based reduction of negative trait impact.
Added explosion damage reduction scaling at Level 50.
Added knockback resistance scaling at Level 100.
Added fire and lava damage reduction scaling at Level 250.
Added hunger drain reduction scaling at Level 500.
Added scaling improvements for late-game survivability consistency.

Added Secret Ability Evolution System.
Added usage-based ability progression instead of only level unlocks.
Added multi-stage ability evolution paths.
Added hidden progression triggers for undiscovered abilities.
Added partial concealment of ability unlock conditions.
Added dynamic ability scaling based on repeated use.

Added Weapon Identity Persistence Layer improvements.
Added more stable long-term storage for XP, stats, and progression data.
Added improved handling for Excalibur data across death, logout, and world reloads.
Added stronger safeguards against progression desync.

Added UI Layout Overhaul for Excalibur tooltips.
Added cleaner stat formatting for high-level weapons.
Added improved spacing between stat sections.
Added reduced tooltip clutter for better readability.
Added enchantment-style visual consistency across all Excalibur displays.

Changed

Reworked Excalibur identity structure to support permanent trait-based individuality.
Rebalanced overall progression pacing to account for trait modifiers.
Adjusted combat consistency to account for passive trait effects.
Standardized tooltip formatting across all Excalibur displays.

Changed stat display system to hide all internal data.
Changed tooltip design to enchantment-style minimal formatting.
Changed ability visibility rules so only unlocked abilities are displayed in UI.
Changed ability discovery flow to rely more on progression milestones and usage patterns.

Rebalanced boss progression rewards for consistency across all Excalibur variants.
Adjusted scaling behavior of high-level defensive bonuses.
Improved reliability of ability trigger detection in combat.
Improved consistency of on-hit and on-kill event tracking.

Changed XP distribution logic for smoother early-game progression.
Changed late-game XP scaling to reduce extreme grind spikes.
Adjusted mob XP weighting across Overworld, Nether, and End.

Changed stat recalculation timing to reduce visual stutter during combat.
Improved UI refresh handling during rapid stat changes.
Adjusted tooltip update behavior to prevent flickering during combat transitions.

Improved overall layout structure of Excalibur UI for better readability and cleaner presentation of stats and progression data.
Improved spacing, ordering, and grouping of tooltip elements for clarity.

Fixed

Fixed damage not applying correctly in certain trait interactions.
Fixed stat application inconsistencies during rapid level changes.

Fixed stats not stacking correctly across multiple systems.
Fixed stats not applying properly under specific conditions.
Fixed stats resetting unexpectedly after reload or death.
Fixed stats not activating when requirements were met.
Fixed stats changing incorrectly during gameplay updates.
Fixed rare cases where stat modifiers would desync between client and server.

Fixed boots stacking behavior interfering with normal equipment rules.
Fixed UI glitching during stat recalculation cycles.
Fixed tooltip text formatting errors and overflow issues.

Fixed abilities not activating when requirements were met.
Fixed abilities triggering outside of intended level ranges.
Fixed ability persistence issues after weapon unequip.
Fixed secret ability triggers failing under rare conditions.

Fixed weapon XP duplication in edge-case kill scenarios.
Fixed mob kill counters not updating correctly in some instances.
Fixed Total Kill Counter desync under high-speed progression.

Fixed server-side save issues affecting Excalibur NBT data.
Fixed rare crashes during XP calculation spikes.
Fixed performance drops caused by repeated progression checks.
Fixed edge cases where multiple Excaliburs shared unintended progression data.

Fixed durability calculation errors at high levels.
Fixed invalid durability values after repair interactions.
Fixed anvil-based leveling inconsistencies.

Fixed 15 additional minor bugs affecting traits, progression logic, and ability systems.

Removed

Removed all debug stat visibility from tooltips.
Removed internal metadata display from weapon UI.
Removed redundant stat overlays used during testing.
Removed legacy trait formatting that exposed internal values.
Removed outdated UI recalculation spam behavior.
Removed unused ability hooks from earlier experimental systems.
Removed deprecated XP calculation paths from legacy versions.

Downloads

  • Excalibur V3.2 Acheivement Friendly Ver(not tested) (172.13 KB)
  • Excalibur V3.2 (172.1 KB)

Show all downloads (3 older files)

Installation Guides

Pinned comment
1
I really love this mod
1
how do I get secret abilities?
1
I really love this mod
1
Every time I exit the world and re-enter, the XP resets.
1
Fixed in V3.2
1
Not only is it so much work evolving your sword but the extra heart’s/health boost don’t even work because the effect resets every couple seconds, meaning it just resets your health back to 10 hearts and saps your hunger bar
1
Fixed in V3.2
1
You should add a way to get the maxed excalibur through commands or make the growth a little faster
1
XP update fixed this but can also level up by having sword in inventory and opening a anvil with xp bottle in hand.
1
The growth of the sword is somewhat slow, how about adding another way?
1
can level up by having sword in inventory and opening a anvil with xp bottle in hand.
1
make it so as it levels up it looks better like golden and white or like how Excalibur’s look
1
add a boss like a knight that you have to fight for the final level of Excalibur
1
this looks good
1
Thanks. let me know if u have any suggestions or find any bugs.