Let the hearts of these mobs pour out into your health! Bugaga!! Thanks to this add-on, from most dangerous (and not very dangerous) mobs, a few hearts or half hearts that can heal the player will fall out.
Select version for changelog:
Changelog
All functionality of the add-on has been transferred to the Scripting API. Mainly changes that make the add-on completely self-sufficient and maximally compatible with other add-ons and textures.
Changes:
- Removed loot_tables entities - now hearts! does not depend on mobs' loot_tables.
- The following loot_tables have been added: hearts_1, hearts_2, ..., hearts_6 - each loot_table defines loot for specific survivability entities.
- Hearts now drop from any mobs with the monster family, heal, or the heal tag.
- Hearts will never drop from entities with the unheal family or the unheal tag. !!! Priority between heal and unheal is given to unheal. !!!
- The texture of the hearts is now set by the interface texture [textures/ui/hearts and hearts_half] - due to which, the texture of the hearts will change depending on the textures you have installed, which change the texture of the hearts in the interface.
The following rules and loot_tables are defined for dropping hearts:
- For mobs with max. HP reserve is less than 10 - hearts_1.
- For mobs with max. HP reserve is less than 30 - hearts_2.
- For mobs with max. HP reserve is less than 50 - hearts_3.
- For mobs with max. HP reserve is less than 90 - hearts_4.
- For mobs with max. HP reserve is less than 180 - hearts_5.
- For mobs with max. HP reserve over 180 - hearts_6.
Hearts will drop from monster entities, even from other add-ons!





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